Searched refs:playedTime (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | animator.cpp | 324 if (playedTime < 0 || playedTime > duration_) { in UpdatePlayedTime() 351 if (playedTime < 0 || playedTime > duration_) { in TriggerFrame() 353 playedTime, controllerId_); in TriggerFrame() 361 UpdatePlayedTime(playedTime, checkReverse); in TriggerFrame() 608 playedTime = std::clamp<int64_t>(playedTime, 0L, (int64_t)INT32_MAX); in OnFrame() 610 NotifyInterpolator(playedTime); in OnFrame() 612 NotifyMotion(playedTime); in OnFrame() 616 void Animator::NotifyInterpolator(int32_t playedTime) in NotifyInterpolator() argument 623 if (playedTime >= scaledDuration_) { in NotifyInterpolator() 674 void Animator::NotifyMotion(int32_t playedTime) in NotifyMotion() argument [all …]
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H A D | animator.h | 152 void UpdatePlayedTime(int32_t playedTime, bool checkReverse = false); 156 void TriggerFrame(int32_t playedTime, bool checkReverse = false); 214 void NotifyInterpolator(int32_t playedTime); 217 void NotifyMotion(int32_t playedTime); 232 int32_t GetPlayedLoopsAndRemaining(int32_t& playedTime); 240 float GetNormalizedTime(float playedTime, bool needStop) const;
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/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/ |
H A D | mock_animator.cpp | 160 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime() argument 170 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) {} in TriggerFrame() argument 224 void Animator::NotifyInterpolator(int32_t playedTime) {} in NotifyInterpolator() argument 226 void Animator::NotifyMotion(int32_t playedTime) {} in NotifyMotion() argument 256 int32_t Animator::GetPlayedLoopsAndRemaining(int32_t& playedTime) in GetPlayedLoopsAndRemaining() argument 268 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime() argument
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