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Searched refs:playedTime (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.cpp324 if (playedTime < 0 || playedTime > duration_) { in UpdatePlayedTime()
351 if (playedTime < 0 || playedTime > duration_) { in TriggerFrame()
353 playedTime, controllerId_); in TriggerFrame()
361 UpdatePlayedTime(playedTime, checkReverse); in TriggerFrame()
608 playedTime = std::clamp<int64_t>(playedTime, 0L, (int64_t)INT32_MAX); in OnFrame()
610 NotifyInterpolator(playedTime); in OnFrame()
612 NotifyMotion(playedTime); in OnFrame()
616 void Animator::NotifyInterpolator(int32_t playedTime) in NotifyInterpolator() argument
623 if (playedTime >= scaledDuration_) { in NotifyInterpolator()
674 void Animator::NotifyMotion(int32_t playedTime) in NotifyMotion() argument
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H A Danimator.h152 void UpdatePlayedTime(int32_t playedTime, bool checkReverse = false);
156 void TriggerFrame(int32_t playedTime, bool checkReverse = false);
214 void NotifyInterpolator(int32_t playedTime);
217 void NotifyMotion(int32_t playedTime);
232 int32_t GetPlayedLoopsAndRemaining(int32_t& playedTime);
240 float GetNormalizedTime(float playedTime, bool needStop) const;
/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animator.cpp160 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime() argument
170 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) {} in TriggerFrame() argument
224 void Animator::NotifyInterpolator(int32_t playedTime) {} in NotifyInterpolator() argument
226 void Animator::NotifyMotion(int32_t playedTime) {} in NotifyMotion() argument
256 int32_t Animator::GetPlayedLoopsAndRemaining(int32_t& playedTime) in GetPlayedLoopsAndRemaining() argument
268 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime() argument