Searched refs:pointIdx (Results 1 – 2 of 2) sorted by relevance
411 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local412 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()502 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local503 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()647 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local648 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()770 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local771 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()
164 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLightingInplace() local165 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLightingInplace()