Searched refs:polygonNormal (Results 1 – 1 of 1) sorted by relevance
93 void GetFinalCorrectedRoughness(CORE_RELAXEDP in vec3 polygonNormal, CORE_RELAXEDP inout float roug… in GetFinalCorrectedRoughness() argument97 const CORE_RELAXEDP vec3 normalDFdx = dFdx(polygonNormal); in GetFinalCorrectedRoughness()98 const CORE_RELAXEDP vec3 normalDdFdy = dFdy(polygonNormal); in GetFinalCorrectedRoughness()145 void GetFinalSampledBrdfGeometricCorrection(in vec3 polygonNormal, inout InputBrdfData ibd) in GetFinalSampledBrdfGeometricCorrection() argument149 GetFinalCorrectedRoughness(polygonNormal, roughness); in GetFinalSampledBrdfGeometricCorrection()175 GetFinalSampledBrdfGeometricCorrection(polygonNormal, bd); in CalcBRDFMetallicRoughness()207 GetFinalSampledBrdfGeometricCorrection(polygonNormal, bd); in CalcBRDFSpecularGlossiness()233 GetFinalSampledBrdfGeometricCorrection(polygonNormal, bd); in CalcBRDFSpecular()238 mat3 CalcTbnMatrix(in vec3 polygonNormal, in vec4 tangentW) in CalcTbnMatrix() argument241 const vec3 bitangent = cross(polygonNormal, tangent.xyz) * tangentW.w; in CalcTbnMatrix()[all …]