Searched refs:ppi_ (Results 1 – 8 of 8) sorted by relevance
55 return ppi_; in GetPpi()70 ppi_ = ppi; in SetPpi()85 float ppi_ = 1.0f; variable
62 ppi_ = configData->GetPpi(); in HgmConfigChangeCallback()94 if (animAttributes_.count(scene) == 0 || ppi_ == 0) { in GetPreferredFps()97 float speedMM = speed / ppi_ * INCH_2_MM; in GetPreferredFps()
49 float ppi_ = 1.0f; variable
33 data->ppi_ = parcel.ReadFloat(); in Unmarshalling()58 parcel.WriteFloat(ppi_); in Marshalling()
96 return ppi_; in GetPpi()165 float ppi_ = 0; variable
32 ppi_ = screenLength / (phyScreenLength / INCH_2_MM); in HgmScreen()
152 instance->ppi_ = 0;156 instance->ppi_ = 25.4f;
72 parcel.WriteFloat(rsHgmConfigData.ppi_);