Searched refs:radianceSample (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 106 void AppendIndirectSheen(in SheenShadingVariables ssv, in CORE_RELAXEDP vec3 radianceSample, in AppendIndirectSheen() argument 115 radiance += sheenF * radianceSample; in AppendIndirectSheen() 118 …id AppendIndirectClearcoat(in ClearcoatShadingVariables ccsv, in CORE_RELAXEDP vec3 radianceSample, in AppendIndirectClearcoat() argument 133 radiance += radianceSample * ccRadianceFactor; in AppendIndirectClearcoat() 136 void AppendIndirectTransmission(in CORE_RELAXEDP vec3 radianceSample, in CORE_RELAXEDP vec3 baseCol… in AppendIndirectTransmission() argument 140 const CORE_RELAXEDP vec3 Ft = radianceSample * baseColor.rgb; in AppendIndirectTransmission()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw_reflection_plane.frag | 160 const CORE_RELAXEDP vec3 radianceSample = GetReflectionSample(scaledFragUv, reflLod); 162 CORE_RELAXEDP vec3 radiance = radianceSample;
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H A D | core3d_dm_fw.frag | 298 CORE_RELAXEDP vec3 radianceSample = GetRadianceSample(worldReflect, roughness); 299 CORE_RELAXEDP vec3 radiance = radianceSample * fIndirect; 302 AppendIndirectSheen(sheenSV, radianceSample, baseColor.a, irradiance, radiance);
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H A D | core3d_dm_fullscreen_deferred_shading.frag | 285 CORE_RELAXEDP vec3 radianceSample = GetRadianceSample(worldReflect, roughness); 286 CORE_RELAXEDP vec3 radiance = radianceSample * fIndirect;
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