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Searched refs:radianceSample (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h106 void AppendIndirectSheen(in SheenShadingVariables ssv, in CORE_RELAXEDP vec3 radianceSample, in AppendIndirectSheen() argument
115 radiance += sheenF * radianceSample; in AppendIndirectSheen()
118 …id AppendIndirectClearcoat(in ClearcoatShadingVariables ccsv, in CORE_RELAXEDP vec3 radianceSample, in AppendIndirectClearcoat() argument
133 radiance += radianceSample * ccRadianceFactor; in AppendIndirectClearcoat()
136 void AppendIndirectTransmission(in CORE_RELAXEDP vec3 radianceSample, in CORE_RELAXEDP vec3 baseCol… in AppendIndirectTransmission() argument
140 const CORE_RELAXEDP vec3 Ft = radianceSample * baseColor.rgb; in AppendIndirectTransmission()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw_reflection_plane.frag160 const CORE_RELAXEDP vec3 radianceSample = GetReflectionSample(scaledFragUv, reflLod);
162 CORE_RELAXEDP vec3 radiance = radianceSample;
H A Dcore3d_dm_fw.frag298 CORE_RELAXEDP vec3 radianceSample = GetRadianceSample(worldReflect, roughness);
299 CORE_RELAXEDP vec3 radiance = radianceSample * fIndirect;
302 AppendIndirectSheen(sheenSV, radianceSample, baseColor.a, irradiance, radiance);
H A Dcore3d_dm_fullscreen_deferred_shading.frag285 CORE_RELAXEDP vec3 radianceSample = GetRadianceSample(worldReflect, roughness);
286 CORE_RELAXEDP vec3 radiance = radianceSample * fIndirect;