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Searched refs:renderMeshAabbs_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp232 for (const auto& i : renderMeshAabbs_) { in CalculateSceneBounds()
291 renderMeshAabbs_.clear(); in GatherSortData()
292 renderMeshAabbs_.reserve(renderMeshes); in GatherSortData()
309 auto& data = renderMeshAabbs_[renderMeshEntity]; in GatherSortData()
424 if (auto pos = renderMeshAabbs_.find(renderMesh); pos != renderMeshAabbs_.cend()) { in GetRenderMeshAabb()
432 if (auto pos = renderMeshAabbs_.find(renderMesh); pos != renderMeshAabbs_.cend()) { in GetRenderMeshAabbs()
H A Drender_preprocessor_system.h161 BASE_NS::unordered_map<CORE_NS::Entity, RenderMeshAaabb> renderMeshAabbs_; variable