Searched refs:renderShape (Results 1 – 3 of 3) sorted by relevance
101 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in Paint() local102 if (renderShape) { in Paint()103 renderShape->PaintOnCanvas(skOffCanvas_.get(), childOffset); in Paint()137 if (renderShape) { in Paint()138 renderShape->PaintOnCanvas(tmpCanvas.get(), childOffset); in Paint()168 if (auto renderShape = AceType::DynamicCast<RosenRenderShape>(node)) { in GetShapeChild() local169 return renderShape; in GetShapeChild()233 RefPtr<RosenRenderShape> renderShape = GetShapeChild(item, childOffset); in BitmapMesh() local234 if (renderShape) { in BitmapMesh()236 renderShape->PaintOnCanvas(skOffCanvas_.get(), childOffset); in BitmapMesh()[all …]
36 auto renderShape = weak.Upgrade(); in OnAttachContext() local37 if (renderShape) { in OnAttachContext()38 renderShape->OnAnimationCallback(); in OnAttachContext()
75 auto renderShape = AceType::DynamicCast<RenderShape>(GetInspectorNode(ShapeElement::TypeId())); in GetWidth() local76 if (renderShape) { in GetWidth()77 auto component = renderShape->GetShapeComponent(); in GetWidth()87 auto renderShape = AceType::DynamicCast<RenderShape>(GetInspectorNode(ShapeElement::TypeId())); in GetHeight() local88 if (renderShape) { in GetHeight()89 auto component = renderShape->GetShapeComponent(); in GetHeight()