Searched refs:sceneBuffers_ (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_render_slot.cpp | 427 binder.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01() 463 …binder.BindBuffer(bindingIdx++, sceneBuffers_.mesh, 0u, PipelineLayoutConstants::MAX_UBO_BIND_BYTE… in UpdateSet01() 464 binder.BindBuffer(bindingIdx++, sceneBuffers_.skinJoint, 0u, skinSize); in UpdateSet01() 465 …binder.BindBuffer(bindingIdx++, sceneBuffers_.material, 0, PipelineLayoutConstants::MAX_UBO_BIND_B… in UpdateSet01() 467 …bindingIdx++, sceneBuffers_.materialTransform, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 469 … bindingIdx++, sceneBuffers_.materialCustom, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01() 698 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
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H A D | render_node_default_env.h | 95 SceneBufferHandles sceneBuffers_; variable
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H A D | render_node_camera_cubemap.h | 122 SceneBufferHandles sceneBuffers_; variable
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H A D | render_node_camera_single_post_process.h | 140 SceneBufferHandles sceneBuffers_; variable
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H A D | render_node_default_material_deferred_shading.h | 132 SceneBufferHandles sceneBuffers_; variable
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H A D | render_node_default_env.cpp | 204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData() 454 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
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H A D | render_node_default_material_render_slot.h | 222 SceneBufferHandles sceneBuffers_; variable
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H A D | render_node_camera_cubemap.cpp | 350 binder.BindBuffer(bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0() 477 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
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H A D | render_node_default_material_deferred_shading.cpp | 234 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01() 495 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
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H A D | render_node_camera_single_post_process.cpp | 431 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0() 555 …sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
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