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Searched refs:sceneBuffers_ (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp427 binder.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
463 …binder.BindBuffer(bindingIdx++, sceneBuffers_.mesh, 0u, PipelineLayoutConstants::MAX_UBO_BIND_BYTE… in UpdateSet01()
464 binder.BindBuffer(bindingIdx++, sceneBuffers_.skinJoint, 0u, skinSize); in UpdateSet01()
465 …binder.BindBuffer(bindingIdx++, sceneBuffers_.material, 0, PipelineLayoutConstants::MAX_UBO_BIND_B… in UpdateSet01()
467 …bindingIdx++, sceneBuffers_.materialTransform, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01()
469 … bindingIdx++, sceneBuffers_.materialCustom, 0, PipelineLayoutConstants::MAX_UBO_BIND_BYTE_SIZE); in UpdateSet01()
698sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
H A Drender_node_default_env.h95 SceneBufferHandles sceneBuffers_; variable
H A Drender_node_camera_cubemap.h122 SceneBufferHandles sceneBuffers_; variable
H A Drender_node_camera_single_post_process.h140 SceneBufferHandles sceneBuffers_; variable
H A Drender_node_default_material_deferred_shading.h132 SceneBufferHandles sceneBuffers_; variable
H A Drender_node_default_env.cpp204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData()
454sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
H A Drender_node_default_material_render_slot.h222 SceneBufferHandles sceneBuffers_; variable
H A Drender_node_camera_cubemap.cpp350 binder.BindBuffer(bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0()
477sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
H A Drender_node_default_material_deferred_shading.cpp234 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
495sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()
H A Drender_node_camera_single_post_process.cpp431 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0()
555sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataSto… in GetSceneUniformBuffers()