Searched refs:shaderBaseDMA_ (Results 1 – 2 of 2) sorted by relevance
51 RenderGeneralProgram *shaderBaseDMA_ = nullptr; variable123 if (shaderBaseDMA_) { in ReleaseShaderBase()124 shaderBaseDMA_->Release(); in ReleaseShaderBase()125 delete shaderBaseDMA_; in ReleaseShaderBase() local126 shaderBaseDMA_ = nullptr; in ReleaseShaderBase()
92 param->meshBaseDMA_ = CreateMeshMT(param, false, param->shaderBaseDMA_); in InitDefaultMeshMT()104 …param->shaderBaseDMA_ = new RenderGeneralProgram(param->context_, DEFAULT_VERTEX_SHADER_SCREEN_COD… in InitDefaultShaderMT()106 param->shaderBaseDMA_->Init(); in InitDefaultShaderMT()247 program = param_->shaderBaseDMA_; in DrawImageToFBO()554 param_->renderer_->Draw(input, tempFbo, param_->meshBaseDMA_, param_->shaderBaseDMA_, &vp, in DrawTexFromSurfaceBuffer()