Searched refs:shaderBaseDrawFrame_ (Results 1 – 2 of 2) sorted by relevance
55 RenderGeneralProgram *shaderBaseDrawFrame_ = nullptr; variable143 if (shaderBaseDrawFrame_) { in ReleaseShaderBase()144 shaderBaseDrawFrame_->Release(); in ReleaseShaderBase()145 delete shaderBaseDrawFrame_; in ReleaseShaderBase() local146 shaderBaseDrawFrame_ = nullptr; in ReleaseShaderBase()
95 param->meshBaseDrawFrame_ = CreateMeshMT(param, false, param->shaderBaseDrawFrame_); in InitDefaultMeshMT()116 …param->shaderBaseDrawFrame_ = new RenderGeneralProgram(param->context_, TRANSFORM_VERTEX_SHADER_SC… in InitDefaultShaderMT()118 param->shaderBaseDrawFrame_->Init(); in InitDefaultShaderMT()406 … param_->shaderBaseDrawFrame_, ¶m_->viewport_, MathUtils::NativePtr(trans), GL_TEXTURE_2D); in DrawFrameWithTransform()