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Searched refs:shaderBaseYUVDMA2RGB2D_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.h53 RenderGeneralProgram *shaderBaseYUVDMA2RGB2D_ = nullptr; variable
133 if (shaderBaseYUVDMA2RGB2D_) { in ReleaseShaderBase()
134 shaderBaseYUVDMA2RGB2D_->Release(); in ReleaseShaderBase()
135 delete shaderBaseYUVDMA2RGB2D_; in ReleaseShaderBase() local
136 shaderBaseYUVDMA2RGB2D_ = nullptr; in ReleaseShaderBase()
H A Drender_environment.cpp93 param->meshBaseFlipYUVDMA_ = CreateMeshMT(param, true, param->shaderBaseYUVDMA2RGB2D_); in InitDefaultMeshMT()
94 param->meshBaseYUVDMA_ = CreateMeshMT(param, false, param->shaderBaseYUVDMA2RGB2D_); in InitDefaultMeshMT()
110 …param->shaderBaseYUVDMA2RGB2D_ = new RenderGeneralProgram(param->context_, DEFAULT_YUV_VERTEX_SHAD… in InitDefaultShaderMT()
112 param->shaderBaseYUVDMA2RGB2D_->Init(); in InitDefaultShaderMT()
250 program = param_->shaderBaseYUVDMA2RGB2D_; in DrawImageToFBO()
469 …derer_->Draw(sourceTex, tempFbo, param_->meshBaseFlipYUVDMA_, param_->shaderBaseYUVDMA2RGB2D_, &vp, in ConvertYUV2RGBA()