Searched refs:shadowBlurOffset (Results 1 – 1 of 1) sorted by relevance
519 …auto shadowBlurOffset = paintShadow ? strokeWidth / 2 + std::max(RING_SHADOW_OFFSET_X, RING_SHADOW… in CalcRingProgressAdditionalAngle() local520 if (GreatOrEqual(strokeWidth + shadowBlurOffset, radius)) { in CalcRingProgressAdditionalAngle()522 …shadowBlurOffset = paintShadow ? strokeWidth / 2 + std::max(RING_SHADOW_OFFSET_X, RING_SHADOW_OFFS… in CalcRingProgressAdditionalAngle()524 …return asinf((strokeWidth / 2) / (radius - strokeWidth / 2 - shadowBlurOffset)) * ANGLE_180 / PI_N… in CalcRingProgressAdditionalAngle()879 …auto shadowBlurOffset = paintShadow ? thickness / 2 + std::max(RING_SHADOW_OFFSET_X, RING_SHADOW_O… in PaintRing() local880 if (GreatOrEqual(thickness + shadowBlurOffset, radius)) { in PaintRing()882 …shadowBlurOffset = paintShadow ? thickness / 2 + std::max(RING_SHADOW_OFFSET_X, RING_SHADOW_OFFSET… in PaintRing()887 radius = radius - thickness / 2 - shadowBlurOffset; in PaintRing()899 canvas.Translate(-((radius + shadowBlurOffset) * INT32_TWO + thickness), 0); in PaintRing()