Searched refs:shadowBlurSigma (Results 1 – 2 of 2) sorted by relevance
32 float shadowBlurSigma = 0.0f; member
886 auto shadowBlurSigma = std::max(thickness / 5, RING_SHADOW_BLUR_RADIUS_MIN); in PaintRing() local894 ringData.shadowBlurSigma = shadowBlurSigma; in PaintRing()976 … ringProgressData.shadowBlurSigma, ringProgressData.shadowBlurSigma, RSTileMode::DECAL, nullptr)); in PaintRingProgressOrShadow()979 … ringProgressData.shadowBlurSigma, ringProgressData.shadowBlurSigma, RSTileMode::DECAL, nullptr)); in PaintRingProgressOrShadow()