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Searched refs:shadowBlurSigma (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/progress/
H A Dprogress_modifier.h32 float shadowBlurSigma = 0.0f; member
H A Dprogress_modifier.cpp886 auto shadowBlurSigma = std::max(thickness / 5, RING_SHADOW_BLUR_RADIUS_MIN); in PaintRing() local
894 ringData.shadowBlurSigma = shadowBlurSigma; in PaintRing()
976 … ringProgressData.shadowBlurSigma, ringProgressData.shadowBlurSigma, RSTileMode::DECAL, nullptr)); in PaintRingProgressOrShadow()
979 … ringProgressData.shadowBlurSigma, ringProgressData.shadowBlurSigma, RSTileMode::DECAL, nullptr)); in PaintRingProgressOrShadow()