Searched refs:smoothEdge (Results 1 – 3 of 3) sorted by relevance
50 auto smoothEdge = GetSmoothEdge(); in OnGraphicFill() local51 if (GreatNotEqual(smoothEdge, 0.0f)) { in OnGraphicFill()63 auto smoothEdge = GetSmoothEdge(); in OnGraphicFill()66 path_.ConvertToSVGString().c_str(), smoothEdge); in OnGraphicFill()71 if (GreatNotEqual(smoothEdge, 0.0f)) { in OnGraphicFill()74 RSBlurType::NORMAL, static_cast<double>(smoothEdge), false in OnGraphicFill()94 auto smoothEdge = GetSmoothEdge(); in OnGraphicStroke() local95 if (GreatNotEqual(smoothEdge, 0.0f)) { in OnGraphicStroke()107 auto smoothEdge = GetSmoothEdge(); in OnGraphicStroke()110 path_.ConvertToSVGString().c_str(), smoothEdge); in OnGraphicStroke()[all …]
1608 float smoothEdge = 3; in ImageModelNGTest001_SetRenderProperty01() local1609 ImageModelNG::SetSmoothEdge(frameNode, smoothEdge); in ImageModelNGTest001_SetRenderProperty01()1610 EXPECT_EQ(imageRenderProperty->GetSmoothEdge().value(), smoothEdge); in ImageModelNGTest001_SetRenderProperty01()
1416 auto smoothEdge = renderProp->GetSmoothEdge(); in DumpRenderInfo() local1417 if (smoothEdge.has_value()) { in DumpRenderInfo()1418 …etInstance().AddDesc(std::string("edgeAntialiasing: ").append(std::to_string(smoothEdge.value()))); in DumpRenderInfo()