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Searched refs:spotIdx (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h370 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting() local
371 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting()
462 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting() local
463 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting()
607 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting() local
608 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting()
730 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLighting() local
731 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h120 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) { in CalculateLightingInplace() local
121 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag201 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) {
202 const uint currLightIdx = spotLightLightBeginIndex + spotIdx;
H A Dcore3d_dm_fw.frag168 for (uint spotIdx = 0; spotIdx < spotLightCount; ++spotIdx) {
169 const uint currLightIdx = spotLightLightBeginIndex + spotIdx;