Searched refs:storeCamera (Results 1 – 1 of 1) sorted by relevance
241 …auto* storeCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNa… in ExecuteFrame() local244 if (storeScene && storeMaterial && storeCamera && storeLight && allShaderData_.slotHasShaders) { in ExecuteFrame()256 const auto cameras = storeCamera->GetCameras(); in ExecuteFrame()279 ProcessSlotSubmeshes(*storeCamera, *storeMaterial, light.shadowCameraIndex); in ExecuteFrame()