/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 266 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined() local 271 subpassDescriptions.resize(subpassCount); in CreateRenderPassCombined() 272 subpassDependencies.resize(subpassCount); in CreateRenderPassCombined() 275 multiViewMasks.resize(subpassCount); in CreateRenderPassCombined() 445 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined2() local 450 subpassDescriptions.resize(subpassCount); in CreateRenderPassCombined2() 451 subpassDependencies.resize(subpassCount); in CreateRenderPassCombined2() 452 subpassDescriptionsDepthStencilResolve.resize(subpassCount); in CreateRenderPassCombined2() 455 fragmentShadingRateAttachmentInfos.resize(subpassCount); in CreateRenderPassCombined2() 648 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; in CreateRenderPass() local [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/rendernodegraphs/ |
H A D | core3d_rng_cam_scene_lwrp_msaa_gles.rng | 72 "subpassCount": 3, 102 "subpassCount": 3, 138 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_deferred.rng | 142 "subpassCount": 5, 192 "subpassCount": 5, 253 "subpassCount": 5, 302 "subpassCount": 5, 359 "subpassCount": 5,
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H A D | core3d_rng_cam_scene_lwrp.rng | 82 "subpassCount": 3, 116 "subpassCount": 3, 156 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_hdrp_msaa.rng | 93 "subpassCount": 3, 128 "subpassCount": 3, 169 "subpassCount": 3,
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H A D | core3d_rng_reflection_cam_scene.rng | 74 "subpassCount": 3, 108 "subpassCount": 3, 147 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_hdrp.rng | 110 "subpassCount": 3, 143 "subpassCount": 3, 183 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_lwrp_msaa.rng | 88 "subpassCount": 3, 127 "subpassCount": 3, 173 "subpassCount": 3,
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H A D | core3d_rng_reflection_cam_scene_msaa.rng | 81 "subpassCount": 3, 120 "subpassCount": 3, 165 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_hdrp_msaa_depth.rng | 103 "subpassCount": 3, 143 "subpassCount": 3, 190 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_lwrp_msaa_depth.rng | 98 "subpassCount": 3, 142 "subpassCount": 3, 194 "subpassCount": 3,
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H A D | core3d_rng_cam_scene_pre_pass.rng | 69 "subpassCount": 2, 99 "subpassCount": 2,
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 165 rp.subpassCount = renderPass.subpassCount; in CreateInputRenderPass() 290 rpDesc.subpassCount = renderPass.subpassCount; in CreateRenderPass() 291 if (renderPass.subpassIndex >= renderPass.subpassCount) { in CreateRenderPass() 292 …G_E("Render pass subpass idx < count (%u < %u)", renderPass.subpassIndex, renderPass.subpassCount); in CreateRenderPass() 294 if (renderPass.subpassIndex < renderPass.subpassCount) { in CreateRenderPass()
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H A D | render_command_list.cpp | 869 stateData_.renderPassSubpassCount = renderPassDesc.subpassCount; in BeginRenderPass() 890 renderPassDesc.subpassCount }; in BeginRenderPass() 893 renderPassDesc.subpassCount }; in BeginRenderPass() 937 if (subpassStartIdx >= renderPassDesc.subpassCount) { in BeginRenderPass() 939 subpassStartIdx, renderPassDesc.subpassCount); in BeginRenderPass() 950 stateData_.renderPassSubpassCount = renderPassDesc.subpassCount; in BeginRenderPass() 961 } else if (renderPassDesc.subpassCount > 1) { in BeginRenderPass() 969 multiRpCommandListData_.subpassCount = renderPassDesc.subpassCount; in BeginRenderPass() 981 renderPassDesc.subpassCount }; in BeginRenderPass() 984 renderPassDesc.subpassCount }; in BeginRenderPass() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/templates/rendernodegraphs/ |
H A D | render_node_fullscreen_generic.rng | 25 "subpassCount": 1,
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H A D | render_node_single_post_process.rng | 32 "subpassCount": 1,
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/templates/rendernodegraphs/ |
H A D | render_node_default_material_render_slot.rng | 39 "subpassCount": 1,
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H A D | render_node_camera_single_post_process.rng | 31 "subpassCount": 1,
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H A D | render_node_default_material_deferred_shading.rng | 51 "subpassCount": 1,
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 215 uint32_t subpassCount { 1u }; 341 uint32_t subpassCount { 1u };
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 96 PLUGIN_ASSERT(renderPassDesc.subpassCount <= beginRenderPass.subpasses.size()); in HashRPD() 757 fb.fbos.resize(rpd.subpassCount); in GetFramebufferHandle() 759 PLUGIN_LOG_V("Creating framebuffer with %u subpasses", rpd.subpassCount); in GetFramebufferHandle() 764 …rm(std::begin(beginRenderPass.subpasses), std::begin(beginRenderPass.subpasses) + rpd.subpassCount, in GetFramebufferHandle() 772 …PLUGIN_LOG_V("Created framebuffer with %u subpasses at size [%u %u]", rpd.subpassCount, fb.width, … in GetFramebufferHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 46 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_shader_passes_generic.cpp | 64 rp.renderPassDesc.subpassCount = renderPassInput.renderPassDesc.subpassCount; in ConvertToLowLevelRenderPass()
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H A D | render_motion_blur.cpp | 192 renderPass.renderPassDesc.subpassCount = 1; in Execute() 247 renderPass.renderPassDesc.subpassCount = 1; in ExecuteTileVelocity()
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H A D | render_copy.cpp | 53 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
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