Searched refs:switchTable (Results 1 – 6 of 6) sorted by relevance
97 const std::vector<std::vector<uint8_t>> &switchTable) in InitCloudStateSwitchTable() argument100 for (const auto &stateSwitch : switchTable) { in InitCloudStateSwitchTable()105 if (table.switchTable.count(stateSwitch[CURRENT_STATE_INDEX]) == 0) { in InitCloudStateSwitchTable()108 table.switchTable[stateSwitch[CURRENT_STATE_INDEX]] = eventToState; in InitCloudStateSwitchTable()110 EventToState &eventToState = table.switchTable[stateSwitch[CURRENT_STATE_INDEX]]; in InitCloudStateSwitchTable()133 const std::map<uint8_t, EventToState> &table = (*tableIter).switchTable; in SwitchMachineState()
32 std::map<uint8_t, EventToState> switchTable; member57 static void InitCloudStateSwitchTable(const std::vector<std::vector<uint8_t>> &switchTable);
31 std::map<uint8_t, EventToState> switchTable; // the 1st uint8_t is current state member
143 const std::map<uint8_t, EventToState> &table = (*tableIter).switchTable; in SwitchMachineState()
337 const std::vector<std::vector<uint8_t>> &switchTable) in InitStateSwitchTable() argument341 for (const auto &stateSwitch : switchTable) { in InitStateSwitchTable()346 if (table.switchTable.count(stateSwitch[CURRENT_STATE_INDEX]) == 0) { in InitStateSwitchTable()349 table.switchTable[stateSwitch[CURRENT_STATE_INDEX]] = eventToState; in InitStateSwitchTable()351 EventToState &eventToState = table.switchTable[stateSwitch[CURRENT_STATE_INDEX]]; in InitStateSwitchTable()
145 … void InitStateSwitchTable(uint32_t version, const std::vector<std::vector<uint8_t>> &switchTable);