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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h94 const float uw2 = 1.0 + 3.0 * fracS; in CalcPcfShadow() local
98 const float u2 = fracS / uw2 + 2.0; in CalcPcfShadow()
112 …sum += uw2 * vw0 * GetPcfSample(shadow, baseUv, vec2(u2, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
116 …sum += uw2 * vw1 * GetPcfSample(shadow, baseUv, vec2(u2, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
120 …sum += uw2 * vw2 * GetPcfSample(shadow, baseUv, vec2(u2, v2), compareDepth, texelSize, receiverPla… in CalcPcfShadow()