Searched refs:valueChanged (Results 1 – 2 of 2) sorted by relevance
232 Value valueChanged; variable237 DistributedDBToolsUnitTest::GetRandomKeyValue(valueChanged);239 EXPECT_EQ(g_transaction->Put(key, valueChanged), E_OK);285 Value valueChanged; variable290 EXPECT_EQ(g_transaction->Put(key, valueChanged), E_OK);335 Value valueChanged; variable650 Value valueChanged = value; variable651 valueChanged.push_back('H');655 EXPECT_EQ(g_transaction->Put(key, valueChanged), E_OK);772 Value valueChanged; variable[all …]
2093 bool valueChanged = false; in SetShader() local2097 valueChanged = readHandle->materialShader.shader != shaderEntityRef; in SetShader()2099 valueChanged = readHandle->depthShader.shader != shaderEntityRef; in SetShader()2103 if (!valueChanged) { in SetShader()2170 bool valueChanged = false; in SetGraphicsState() local2174 valueChanged = readHandle->materialShader.graphicsState != stateEntityRef; in SetGraphicsState()2176 valueChanged = readHandle->depthShader.graphicsState != stateEntityRef; in SetGraphicsState()2180 if (!valueChanged) { in SetGraphicsState()