Searched refs:vboIds_ (Results 1 – 2 of 2) sorted by relevance
25 vboIds_ = new GLuint[2]; in RenderMesh()31 if (vboIds_ != nullptr) { in ~RenderMesh()32 glDeleteBuffers(RENDERMESH_BUFFER_SIZE, vboIds_); in ~RenderMesh()33 delete vboIds_; in ~RenderMesh()34 vboIds_ = nullptr; in ~RenderMesh()49 glGenBuffers(RENDERMESH_BUFFER_SIZE, vboIds_); in Bind()50 glBindBuffer(GL_ARRAY_BUFFER, vboIds_[0]); in Bind()58 glBindBuffer(GL_ARRAY_BUFFER, vboIds_[1]); in Bind()
37 GLuint *vboIds_ = nullptr; variable