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Searched refs:vboIds_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_mesh.cpp25 vboIds_ = new GLuint[2]; in RenderMesh()
31 if (vboIds_ != nullptr) { in ~RenderMesh()
32 glDeleteBuffers(RENDERMESH_BUFFER_SIZE, vboIds_); in ~RenderMesh()
33 delete vboIds_; in ~RenderMesh()
34 vboIds_ = nullptr; in ~RenderMesh()
49 glGenBuffers(RENDERMESH_BUFFER_SIZE, vboIds_); in Bind()
50 glBindBuffer(GL_ARRAY_BUFFER, vboIds_[0]); in Bind()
58 glBindBuffer(GL_ARRAY_BUFFER, vboIds_[1]); in Bind()
H A Drender_mesh.h37 GLuint *vboIds_ = nullptr; variable