Searched refs:zFar_ (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/ |
H A D | scene_viewer_component.h | 142 zFar_ = zFar; in SetCameraFrustum() 153 return zFar_; in GetZFar() 231 float zFar_ = 50.0f; variable
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H A D | render_scene_viewer.cpp | 188 delegate->zNear_, delegate->zFar_, delegate->fovDegrees_); 293 zFar_ = svComponent->GetZFar(); 401 delegate->zNear_, delegate->zFar_, delegate->fovDegrees_); 490 || !NearEqual(zFar_, svComponent->GetZFar())
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H A D | render_scene_viewer.h | 98 float zFar_ = 0.0f; variable
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 260 float zFar_ = 200.0f; variable
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1009 *ecs_, cameraPosition_, cameraRotation_, zNear_, zFar_, fovDegrees_); in CreateCamera() 1558 zFar_ = zFar; in SetupCameraViewProjection()
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