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Searched refs:zFar_ (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Dscene_viewer_component.h142 zFar_ = zFar; in SetCameraFrustum()
153 return zFar_; in GetZFar()
231 float zFar_ = 50.0f; variable
H A Drender_scene_viewer.cpp188 delegate->zNear_, delegate->zFar_, delegate->fovDegrees_);
293 zFar_ = svComponent->GetZFar();
401 delegate->zNear_, delegate->zFar_, delegate->fovDegrees_);
490 || !NearEqual(zFar_, svComponent->GetZFar())
H A Drender_scene_viewer.h98 float zFar_ = 0.0f; variable
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h260 float zFar_ = 200.0f; variable
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1009 *ecs_, cameraPosition_, cameraRotation_, zNear_, zFar_, fovDegrees_); in CreateCamera()
1558 zFar_ = zFar; in SetupCameraViewProjection()