1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "GLConsumerUtils"
18 //#define LOG_NDEBUG 0
19 
20 #include <gui/GLConsumer.h>
21 #include <math/mat4.h>
22 #include <system/window.h>
23 #include <utils/Log.h>
24 
25 namespace android {
26 
computeTransformMatrix(float outTransform[16],const sp<GraphicBuffer> & buf,const Rect & cropRect,uint32_t transform,bool filtering)27 void GLConsumer::computeTransformMatrix(float outTransform[16],
28         const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform,
29         bool filtering) {
30     // Transform matrices
31     static const mat4 mtxFlipH(
32         -1, 0, 0, 0,
33         0, 1, 0, 0,
34         0, 0, 1, 0,
35         1, 0, 0, 1
36     );
37     static const mat4 mtxFlipV(
38         1, 0, 0, 0,
39         0, -1, 0, 0,
40         0, 0, 1, 0,
41         0, 1, 0, 1
42     );
43     static const mat4 mtxRot90(
44         0, 1, 0, 0,
45         -1, 0, 0, 0,
46         0, 0, 1, 0,
47         1, 0, 0, 1
48     );
49 
50     mat4 xform;
51     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
52         xform *= mtxFlipH;
53     }
54     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
55         xform *= mtxFlipV;
56     }
57     if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
58         xform *= mtxRot90;
59     }
60 
61     if (!cropRect.isEmpty()) {
62         float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
63         float bufferWidth = buf->getWidth();
64         float bufferHeight = buf->getHeight();
65         float shrinkAmount = 0.0f;
66         if (filtering) {
67             // In order to prevent bilinear sampling beyond the edge of the
68             // crop rectangle we may need to shrink it by 2 texels in each
69             // dimension.  Normally this would just need to take 1/2 a texel
70             // off each end, but because the chroma channels of YUV420 images
71             // are subsampled we may need to shrink the crop region by a whole
72             // texel on each side.
73             switch (buf->getPixelFormat()) {
74                 case PIXEL_FORMAT_RGBA_8888:
75                 case PIXEL_FORMAT_RGBX_8888:
76                 case PIXEL_FORMAT_RGBA_FP16:
77                 case PIXEL_FORMAT_RGBA_1010102:
78                 case PIXEL_FORMAT_RGB_888:
79                 case PIXEL_FORMAT_RGB_565:
80                 case PIXEL_FORMAT_BGRA_8888:
81                     // We know there's no subsampling of any channels, so we
82                     // only need to shrink by a half a pixel.
83                     shrinkAmount = 0.5;
84                     break;
85 
86                 default:
87                     // If we don't recognize the format, we must assume the
88                     // worst case (that we care about), which is YUV420.
89                     shrinkAmount = 1.0;
90                     break;
91             }
92         }
93 
94         // Only shrink the dimensions that are not the size of the buffer.
95         if (cropRect.width() < bufferWidth) {
96             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
97             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
98                     bufferWidth;
99         }
100         if (cropRect.height() < bufferHeight) {
101             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
102                     bufferHeight;
103             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
104                     bufferHeight;
105         }
106 
107         mat4 crop(
108             sx, 0, 0, 0,
109             0, sy, 0, 0,
110             0, 0, 1, 0,
111             tx, ty, 0, 1
112         );
113         xform = crop * xform;
114     }
115 
116     // GLConsumer uses the GL convention where (0, 0) is the bottom-left
117     // corner and (1, 1) is the top-right corner.  Add an additional vertical
118     // flip after all other transforms to map from GL convention to buffer
119     // queue memory layout, where (0, 0) is the top-left corner.
120     xform = mtxFlipV * xform;
121 
122     memcpy(outTransform, xform.asArray(), sizeof(xform));
123 }
124 
125 }; // namespace android
126