1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaOpenGLPipeline.h"
18
19 #include <GrBackendSurface.h>
20 #include <SkBlendMode.h>
21 #include <SkImageInfo.h>
22 #include <cutils/properties.h>
23 #include <gui/TraceUtils.h>
24 #include <strings.h>
25
26 #include "DeferredLayerUpdater.h"
27 #include "FrameInfo.h"
28 #include "LayerDrawable.h"
29 #include "LightingInfo.h"
30 #include "SkiaPipeline.h"
31 #include "SkiaProfileRenderer.h"
32 #include "hwui/Bitmap.h"
33 #include "private/hwui/DrawGlInfo.h"
34 #include "renderstate/RenderState.h"
35 #include "renderthread/EglManager.h"
36 #include "renderthread/Frame.h"
37 #include "renderthread/IRenderPipeline.h"
38 #include "utils/GLUtils.h"
39
40 using namespace android::uirenderer::renderthread;
41
42 namespace android {
43 namespace uirenderer {
44 namespace skiapipeline {
45
SkiaOpenGLPipeline(RenderThread & thread)46 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
47 : SkiaPipeline(thread), mEglManager(thread.eglManager()) {
48 thread.renderState().registerContextCallback(this);
49 }
50
~SkiaOpenGLPipeline()51 SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
52 mRenderThread.renderState().removeContextCallback(this);
53 }
54
makeCurrent()55 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
56 bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE);
57
58 // In case the surface was destroyed (e.g. a previous trimMemory call) we
59 // need to recreate it here.
60 if (mHardwareBuffer) {
61 mRenderThread.requireGlContext();
62 } else if (!isSurfaceReady() && mNativeWindow) {
63 setSurface(mNativeWindow.get(), mSwapBehavior);
64 }
65
66 EGLint error = 0;
67 if (!mEglManager.makeCurrent(mEglSurface, &error)) {
68 return MakeCurrentResult::AlreadyCurrent;
69 }
70
71 // Make sure read/draw buffer state of default framebuffer is GL_BACK. Vendor implementations
72 // disagree on the draw/read buffer state if the default framebuffer transitions from a surface
73 // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic.
74 // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534.
75 // The discussion was not resolved with a clear consensus
76 if (error == 0 && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
77 GLint curReadFB = 0;
78 GLint curDrawFB = 0;
79 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB);
80 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB);
81
82 GLint buffer = GL_NONE;
83 glBindFramebuffer(GL_FRAMEBUFFER, 0);
84 glGetIntegerv(GL_DRAW_BUFFER0, &buffer);
85 if (buffer == GL_NONE) {
86 const GLenum drawBuffer = GL_BACK;
87 glDrawBuffers(1, &drawBuffer);
88 }
89
90 glGetIntegerv(GL_READ_BUFFER, &buffer);
91 if (buffer == GL_NONE) {
92 glReadBuffer(GL_BACK);
93 }
94
95 glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB);
96 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB);
97
98 GL_CHECKPOINT(LOW);
99 }
100
101 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
102 }
103
getFrame()104 Frame SkiaOpenGLPipeline::getFrame() {
105 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
106 "drawRenderNode called on a context with no surface!");
107 return mEglManager.beginFrame(mEglSurface);
108 }
109
draw(const Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,const LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler,const HardwareBufferRenderParams & bufferParams)110 IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(
111 const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
112 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
113 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
114 const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler,
115 const HardwareBufferRenderParams& bufferParams) {
116 if (!isCapturingSkp() && !mHardwareBuffer) {
117 mEglManager.damageFrame(frame, dirty);
118 }
119
120 SkColorType colorType = getSurfaceColorType();
121 // setup surface for fbo0
122 GrGLFramebufferInfo fboInfo;
123 fboInfo.fFBOID = 0;
124 if (colorType == kRGBA_F16_SkColorType) {
125 fboInfo.fFormat = GL_RGBA16F;
126 } else if (colorType == kN32_SkColorType) {
127 // Note: The default preference of pixel format is RGBA_8888, when other
128 // pixel format is available, we should branch out and do more check.
129 fboInfo.fFormat = GL_RGBA8;
130 } else if (colorType == kRGBA_1010102_SkColorType) {
131 fboInfo.fFormat = GL_RGB10_A2;
132 } else if (colorType == kAlpha_8_SkColorType) {
133 fboInfo.fFormat = GL_R8;
134 } else {
135 LOG_ALWAYS_FATAL("Unsupported color type.");
136 }
137
138 GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo);
139
140 SkSurfaceProps props(mColorMode == ColorMode::Default ? 0 : SkSurfaceProps::kAlwaysDither_Flag,
141 kUnknown_SkPixelGeometry);
142
143 SkASSERT(mRenderThread.getGrContext() != nullptr);
144 sk_sp<SkSurface> surface;
145 SkMatrix preTransform;
146 if (mHardwareBuffer) {
147 surface = getBufferSkSurface(bufferParams);
148 preTransform = bufferParams.getTransform();
149 } else {
150 surface = SkSurface::MakeFromBackendRenderTarget(mRenderThread.getGrContext(), backendRT,
151 getSurfaceOrigin(), colorType,
152 mSurfaceColorSpace, &props);
153 preTransform = SkMatrix::I();
154 }
155
156 SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y);
157 LightGeometry localGeometry = lightGeometry;
158 localGeometry.center.x = lightCenter.fX;
159 localGeometry.center.y = lightCenter.fY;
160 LightingInfo::updateLighting(localGeometry, lightInfo);
161 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
162 preTransform);
163
164 // Draw visual debugging features
165 if (CC_UNLIKELY(Properties::showDirtyRegions ||
166 ProfileType::None != Properties::getProfileType())) {
167 SkCanvas* profileCanvas = surface->getCanvas();
168 SkiaProfileRenderer profileRenderer(profileCanvas, frame.width(), frame.height());
169 profiler->draw(profileRenderer);
170 }
171
172 {
173 ATRACE_NAME("flush commands");
174 surface->flushAndSubmit();
175 }
176 layerUpdateQueue->clear();
177
178 // Log memory statistics
179 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
180 dumpResourceCacheUsage();
181 }
182
183 return {true, IRenderPipeline::DrawResult::kUnknownTime};
184 }
185
swapBuffers(const Frame & frame,bool drew,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)186 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
187 FrameInfo* currentFrameInfo, bool* requireSwap) {
188 GL_CHECKPOINT(LOW);
189
190 // Even if we decided to cancel the frame, from the perspective of jank
191 // metrics the frame was swapped at this point
192 currentFrameInfo->markSwapBuffers();
193
194 if (mHardwareBuffer) {
195 return false;
196 }
197
198 *requireSwap = drew || mEglManager.damageRequiresSwap();
199
200 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
201 return false;
202 }
203
204 return *requireSwap;
205 }
206
createTextureLayer()207 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
208 mRenderThread.requireGlContext();
209 return new DeferredLayerUpdater(mRenderThread.renderState());
210 }
211
onContextDestroyed()212 void SkiaOpenGLPipeline::onContextDestroyed() {
213 if (mEglSurface != EGL_NO_SURFACE) {
214 mEglManager.destroySurface(mEglSurface);
215 mEglSurface = EGL_NO_SURFACE;
216 }
217 }
218
onStop()219 void SkiaOpenGLPipeline::onStop() {
220 if (mEglManager.isCurrent(mEglSurface)) {
221 mEglManager.makeCurrent(EGL_NO_SURFACE);
222 }
223 }
224
setSurface(ANativeWindow * surface,SwapBehavior swapBehavior)225 bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
226 mNativeWindow = surface;
227 mSwapBehavior = swapBehavior;
228
229 if (mEglSurface != EGL_NO_SURFACE) {
230 mEglManager.destroySurface(mEglSurface);
231 mEglSurface = EGL_NO_SURFACE;
232 }
233
234 if (surface) {
235 mRenderThread.requireGlContext();
236 auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace);
237 if (!newSurface) {
238 return false;
239 }
240 mEglSurface = newSurface.unwrap();
241 }
242
243 if (mEglSurface != EGL_NO_SURFACE) {
244 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
245 const bool isPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
246 ALOGE_IF(preserveBuffer != isPreserved, "Unable to match the desired swap behavior.");
247 return true;
248 }
249
250 return false;
251 }
252
flush()253 [[nodiscard]] android::base::unique_fd SkiaOpenGLPipeline::flush() {
254 int fence = -1;
255 EGLSyncKHR sync = EGL_NO_SYNC_KHR;
256 mEglManager.createReleaseFence(true, &sync, &fence);
257 // If a sync object is returned here then the device does not support native
258 // fences, we block on the returned sync and return -1 as a file descriptor
259 if (sync != EGL_NO_SYNC_KHR) {
260 EGLDisplay display = mEglManager.eglDisplay();
261 EGLint result = eglClientWaitSyncKHR(display, sync, 0, 1000000000);
262 if (result == EGL_FALSE) {
263 ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
264 eglGetError());
265 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
266 ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
267 }
268 eglDestroySyncKHR(display, sync);
269 }
270 return android::base::unique_fd(fence);
271 }
272
isSurfaceReady()273 bool SkiaOpenGLPipeline::isSurfaceReady() {
274 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
275 }
276
isContextReady()277 bool SkiaOpenGLPipeline::isContextReady() {
278 return CC_LIKELY(mEglManager.hasEglContext());
279 }
280
invokeFunctor(const RenderThread & thread,Functor * functor)281 void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
282 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
283 if (thread.eglManager().hasEglContext()) {
284 mode = DrawGlInfo::kModeProcess;
285 }
286
287 (*functor)(mode, nullptr);
288
289 // If there's no context we don't need to reset as there's no gl state to save/restore
290 if (mode != DrawGlInfo::kModeProcessNoContext) {
291 thread.getGrContext()->resetContext();
292 }
293 }
294
295 } /* namespace skiapipeline */
296 } /* namespace uirenderer */
297 } /* namespace android */
298