1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaOpenGLPipeline.h"
18 
19 #include <GrBackendSurface.h>
20 #include <SkBlendMode.h>
21 #include <SkImageInfo.h>
22 #include <cutils/properties.h>
23 #include <gui/TraceUtils.h>
24 #include <strings.h>
25 
26 #include "DeferredLayerUpdater.h"
27 #include "FrameInfo.h"
28 #include "LayerDrawable.h"
29 #include "LightingInfo.h"
30 #include "SkiaPipeline.h"
31 #include "SkiaProfileRenderer.h"
32 #include "hwui/Bitmap.h"
33 #include "private/hwui/DrawGlInfo.h"
34 #include "renderstate/RenderState.h"
35 #include "renderthread/EglManager.h"
36 #include "renderthread/Frame.h"
37 #include "renderthread/IRenderPipeline.h"
38 #include "utils/GLUtils.h"
39 
40 using namespace android::uirenderer::renderthread;
41 
42 namespace android {
43 namespace uirenderer {
44 namespace skiapipeline {
45 
SkiaOpenGLPipeline(RenderThread & thread)46 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
47         : SkiaPipeline(thread), mEglManager(thread.eglManager()) {
48     thread.renderState().registerContextCallback(this);
49 }
50 
~SkiaOpenGLPipeline()51 SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
52     mRenderThread.renderState().removeContextCallback(this);
53 }
54 
makeCurrent()55 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
56     bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE);
57 
58     // In case the surface was destroyed (e.g. a previous trimMemory call) we
59     // need to recreate it here.
60     if (mHardwareBuffer) {
61         mRenderThread.requireGlContext();
62     } else if (!isSurfaceReady() && mNativeWindow) {
63         setSurface(mNativeWindow.get(), mSwapBehavior);
64     }
65 
66     EGLint error = 0;
67     if (!mEglManager.makeCurrent(mEglSurface, &error)) {
68         return MakeCurrentResult::AlreadyCurrent;
69     }
70 
71     // Make sure read/draw buffer state of default framebuffer is GL_BACK. Vendor implementations
72     // disagree on the draw/read buffer state if the default framebuffer transitions from a surface
73     // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic.
74     // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534.
75     // The discussion was not resolved with a clear consensus
76     if (error == 0 && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
77         GLint curReadFB = 0;
78         GLint curDrawFB = 0;
79         glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB);
80         glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB);
81 
82         GLint buffer = GL_NONE;
83         glBindFramebuffer(GL_FRAMEBUFFER, 0);
84         glGetIntegerv(GL_DRAW_BUFFER0, &buffer);
85         if (buffer == GL_NONE) {
86             const GLenum drawBuffer = GL_BACK;
87             glDrawBuffers(1, &drawBuffer);
88         }
89 
90         glGetIntegerv(GL_READ_BUFFER, &buffer);
91         if (buffer == GL_NONE) {
92             glReadBuffer(GL_BACK);
93         }
94 
95         glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB);
96         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB);
97 
98         GL_CHECKPOINT(LOW);
99     }
100 
101     return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
102 }
103 
getFrame()104 Frame SkiaOpenGLPipeline::getFrame() {
105     LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
106                         "drawRenderNode called on a context with no surface!");
107     return mEglManager.beginFrame(mEglSurface);
108 }
109 
draw(const Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,const LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler,const HardwareBufferRenderParams & bufferParams)110 IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(
111         const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
112         const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
113         const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
114         const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler,
115         const HardwareBufferRenderParams& bufferParams) {
116     if (!isCapturingSkp() && !mHardwareBuffer) {
117         mEglManager.damageFrame(frame, dirty);
118     }
119 
120     SkColorType colorType = getSurfaceColorType();
121     // setup surface for fbo0
122     GrGLFramebufferInfo fboInfo;
123     fboInfo.fFBOID = 0;
124     if (colorType == kRGBA_F16_SkColorType) {
125         fboInfo.fFormat = GL_RGBA16F;
126     } else if (colorType == kN32_SkColorType) {
127         // Note: The default preference of pixel format is RGBA_8888, when other
128         // pixel format is available, we should branch out and do more check.
129         fboInfo.fFormat = GL_RGBA8;
130     } else if (colorType == kRGBA_1010102_SkColorType) {
131         fboInfo.fFormat = GL_RGB10_A2;
132     } else if (colorType == kAlpha_8_SkColorType) {
133         fboInfo.fFormat = GL_R8;
134     } else {
135         LOG_ALWAYS_FATAL("Unsupported color type.");
136     }
137 
138     GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo);
139 
140     SkSurfaceProps props(mColorMode == ColorMode::Default ? 0 : SkSurfaceProps::kAlwaysDither_Flag,
141                          kUnknown_SkPixelGeometry);
142 
143     SkASSERT(mRenderThread.getGrContext() != nullptr);
144     sk_sp<SkSurface> surface;
145     SkMatrix preTransform;
146     if (mHardwareBuffer) {
147         surface = getBufferSkSurface(bufferParams);
148         preTransform = bufferParams.getTransform();
149     } else {
150         surface = SkSurface::MakeFromBackendRenderTarget(mRenderThread.getGrContext(), backendRT,
151                                                          getSurfaceOrigin(), colorType,
152                                                          mSurfaceColorSpace, &props);
153         preTransform = SkMatrix::I();
154     }
155 
156     SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y);
157     LightGeometry localGeometry = lightGeometry;
158     localGeometry.center.x = lightCenter.fX;
159     localGeometry.center.y = lightCenter.fY;
160     LightingInfo::updateLighting(localGeometry, lightInfo);
161     renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
162                 preTransform);
163 
164     // Draw visual debugging features
165     if (CC_UNLIKELY(Properties::showDirtyRegions ||
166                     ProfileType::None != Properties::getProfileType())) {
167         SkCanvas* profileCanvas = surface->getCanvas();
168         SkiaProfileRenderer profileRenderer(profileCanvas, frame.width(), frame.height());
169         profiler->draw(profileRenderer);
170     }
171 
172     {
173         ATRACE_NAME("flush commands");
174         surface->flushAndSubmit();
175     }
176     layerUpdateQueue->clear();
177 
178     // Log memory statistics
179     if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
180         dumpResourceCacheUsage();
181     }
182 
183     return {true, IRenderPipeline::DrawResult::kUnknownTime};
184 }
185 
swapBuffers(const Frame & frame,bool drew,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)186 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
187                                      FrameInfo* currentFrameInfo, bool* requireSwap) {
188     GL_CHECKPOINT(LOW);
189 
190     // Even if we decided to cancel the frame, from the perspective of jank
191     // metrics the frame was swapped at this point
192     currentFrameInfo->markSwapBuffers();
193 
194     if (mHardwareBuffer) {
195         return false;
196     }
197 
198     *requireSwap = drew || mEglManager.damageRequiresSwap();
199 
200     if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
201         return false;
202     }
203 
204     return *requireSwap;
205 }
206 
createTextureLayer()207 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
208     mRenderThread.requireGlContext();
209     return new DeferredLayerUpdater(mRenderThread.renderState());
210 }
211 
onContextDestroyed()212 void SkiaOpenGLPipeline::onContextDestroyed() {
213     if (mEglSurface != EGL_NO_SURFACE) {
214         mEglManager.destroySurface(mEglSurface);
215         mEglSurface = EGL_NO_SURFACE;
216     }
217 }
218 
onStop()219 void SkiaOpenGLPipeline::onStop() {
220     if (mEglManager.isCurrent(mEglSurface)) {
221         mEglManager.makeCurrent(EGL_NO_SURFACE);
222     }
223 }
224 
setSurface(ANativeWindow * surface,SwapBehavior swapBehavior)225 bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
226     mNativeWindow = surface;
227     mSwapBehavior = swapBehavior;
228 
229     if (mEglSurface != EGL_NO_SURFACE) {
230         mEglManager.destroySurface(mEglSurface);
231         mEglSurface = EGL_NO_SURFACE;
232     }
233 
234     if (surface) {
235         mRenderThread.requireGlContext();
236         auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace);
237         if (!newSurface) {
238             return false;
239         }
240         mEglSurface = newSurface.unwrap();
241     }
242 
243     if (mEglSurface != EGL_NO_SURFACE) {
244         const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
245         const bool isPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
246         ALOGE_IF(preserveBuffer != isPreserved, "Unable to match the desired swap behavior.");
247         return true;
248     }
249 
250     return false;
251 }
252 
flush()253 [[nodiscard]] android::base::unique_fd SkiaOpenGLPipeline::flush() {
254     int fence = -1;
255     EGLSyncKHR sync = EGL_NO_SYNC_KHR;
256     mEglManager.createReleaseFence(true, &sync, &fence);
257     // If a sync object is returned here then the device does not support native
258     // fences, we block on the returned sync and return -1 as a file descriptor
259     if (sync != EGL_NO_SYNC_KHR) {
260         EGLDisplay display = mEglManager.eglDisplay();
261         EGLint result = eglClientWaitSyncKHR(display, sync, 0, 1000000000);
262         if (result == EGL_FALSE) {
263             ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
264                   eglGetError());
265         } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
266             ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
267         }
268         eglDestroySyncKHR(display, sync);
269     }
270     return android::base::unique_fd(fence);
271 }
272 
isSurfaceReady()273 bool SkiaOpenGLPipeline::isSurfaceReady() {
274     return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
275 }
276 
isContextReady()277 bool SkiaOpenGLPipeline::isContextReady() {
278     return CC_LIKELY(mEglManager.hasEglContext());
279 }
280 
invokeFunctor(const RenderThread & thread,Functor * functor)281 void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
282     DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
283     if (thread.eglManager().hasEglContext()) {
284         mode = DrawGlInfo::kModeProcess;
285     }
286 
287     (*functor)(mode, nullptr);
288 
289     // If there's no context we don't need to reset as there's no gl state to save/restore
290     if (mode != DrawGlInfo::kModeProcessNoContext) {
291         thread.getGrContext()->resetContext();
292     }
293 }
294 
295 } /* namespace skiapipeline */
296 } /* namespace uirenderer */
297 } /* namespace android */
298