1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaPipeline.h"
18
19 #include <SkCanvas.h>
20 #include <SkColor.h>
21 #include <SkColorSpace.h>
22 #include <SkData.h>
23 #include <SkImage.h>
24 #include <SkImageEncoder.h>
25 #include <SkImageInfo.h>
26 #include <SkImagePriv.h>
27 #include <SkMatrix.h>
28 #include <SkMultiPictureDocument.h>
29 #include <SkOverdrawCanvas.h>
30 #include <SkOverdrawColorFilter.h>
31 #include <SkPicture.h>
32 #include <SkPictureRecorder.h>
33 #include <SkRect.h>
34 #include <SkRefCnt.h>
35 #include <SkSerialProcs.h>
36 #include <SkStream.h>
37 #include <SkString.h>
38 #include <SkTypeface.h>
39 #include <android-base/properties.h>
40 #include <gui/TraceUtils.h>
41 #include <unistd.h>
42
43 #include <sstream>
44
45 #include "LightingInfo.h"
46 #include "VectorDrawable.h"
47 #include "include/gpu/GpuTypes.h" // from Skia
48 #include "thread/CommonPool.h"
49 #include "tools/SkSharingProc.h"
50 #include "utils/Color.h"
51 #include "utils/String8.h"
52
53 using namespace android::uirenderer::renderthread;
54
55 namespace android {
56 namespace uirenderer {
57 namespace skiapipeline {
58
SkiaPipeline(RenderThread & thread)59 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
60 setSurfaceColorProperties(mColorMode);
61 }
62
~SkiaPipeline()63 SkiaPipeline::~SkiaPipeline() {
64 unpinImages();
65 }
66
onDestroyHardwareResources()67 void SkiaPipeline::onDestroyHardwareResources() {
68 unpinImages();
69 mRenderThread.cacheManager().trimStaleResources();
70 }
71
pinImages(std::vector<SkImage * > & mutableImages)72 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
73 if (!mRenderThread.getGrContext()) {
74 ALOGD("Trying to pin an image with an invalid GrContext");
75 return false;
76 }
77 for (SkImage* image : mutableImages) {
78 if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
79 mPinnedImages.emplace_back(sk_ref_sp(image));
80 } else {
81 return false;
82 }
83 }
84 return true;
85 }
86
unpinImages()87 void SkiaPipeline::unpinImages() {
88 for (auto& image : mPinnedImages) {
89 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
90 }
91 mPinnedImages.clear();
92 }
93
renderLayers(const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,const LightInfo & lightInfo)94 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
95 LayerUpdateQueue* layerUpdateQueue, bool opaque,
96 const LightInfo& lightInfo) {
97 LightingInfo::updateLighting(lightGeometry, lightInfo);
98 ATRACE_NAME("draw layers");
99 renderLayersImpl(*layerUpdateQueue, opaque);
100 layerUpdateQueue->clear();
101 }
102
renderLayersImpl(const LayerUpdateQueue & layers,bool opaque)103 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
104 sk_sp<GrDirectContext> cachedContext;
105
106 // Render all layers that need to be updated, in order.
107 for (size_t i = 0; i < layers.entries().size(); i++) {
108 RenderNode* layerNode = layers.entries()[i].renderNode.get();
109 // only schedule repaint if node still on layer - possible it may have been
110 // removed during a dropped frame, but layers may still remain scheduled so
111 // as not to lose info on what portion is damaged
112 if (CC_UNLIKELY(layerNode->getLayerSurface() == nullptr)) {
113 continue;
114 }
115 SkASSERT(layerNode->getLayerSurface());
116 SkiaDisplayList* displayList = layerNode->getDisplayList().asSkiaDl();
117 if (!displayList || displayList->isEmpty()) {
118 ALOGE("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName());
119 return;
120 }
121
122 const Rect& layerDamage = layers.entries()[i].damage;
123
124 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
125
126 int saveCount = layerCanvas->save();
127 SkASSERT(saveCount == 1);
128
129 layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
130
131 // TODO: put localized light center calculation and storage to a drawable related code.
132 // It does not seem right to store something localized in a global state
133 // fix here and in recordLayers
134 const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
135 Vector3 transformedLightCenter(savedLightCenter);
136 // map current light center into RenderNode's coordinate space
137 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
138 LightingInfo::setLightCenterRaw(transformedLightCenter);
139
140 const RenderProperties& properties = layerNode->properties();
141 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
142 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
143 return;
144 }
145
146 ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(),
147 bounds.height());
148
149 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
150 layerCanvas->clear(SK_ColorTRANSPARENT);
151
152 RenderNodeDrawable root(layerNode, layerCanvas, false);
153 root.forceDraw(layerCanvas);
154 layerCanvas->restoreToCount(saveCount);
155
156 LightingInfo::setLightCenterRaw(savedLightCenter);
157
158 // cache the current context so that we can defer flushing it until
159 // either all the layers have been rendered or the context changes
160 GrDirectContext* currentContext =
161 GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext());
162 if (cachedContext.get() != currentContext) {
163 if (cachedContext.get()) {
164 ATRACE_NAME("flush layers (context changed)");
165 cachedContext->flushAndSubmit();
166 }
167 cachedContext.reset(SkSafeRef(currentContext));
168 }
169 }
170
171 if (cachedContext.get()) {
172 ATRACE_NAME("flush layers");
173 cachedContext->flushAndSubmit();
174 }
175 }
176
createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,ErrorHandler * errorHandler)177 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
178 ErrorHandler* errorHandler) {
179 // compute the size of the surface (i.e. texture) to be allocated for this layer
180 const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
181 const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
182
183 SkSurface* layer = node->getLayerSurface();
184 if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) {
185 SkImageInfo info;
186 info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(),
187 kPremul_SkAlphaType, getSurfaceColorSpace());
188 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
189 SkASSERT(mRenderThread.getGrContext() != nullptr);
190 node->setLayerSurface(SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
191 skgpu::Budgeted::kYes, info, 0,
192 this->getSurfaceOrigin(), &props));
193 if (node->getLayerSurface()) {
194 // update the transform in window of the layer to reset its origin wrt light source
195 // position
196 Matrix4 windowTransform;
197 damageAccumulator.computeCurrentTransform(&windowTransform);
198 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
199 } else {
200 String8 cachesOutput;
201 mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
202 &mRenderThread.renderState());
203 ALOGE("%s", cachesOutput.string());
204 if (errorHandler) {
205 std::ostringstream err;
206 err << "Unable to create layer for " << node->getName();
207 const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
208 err << ", size " << info.width() << "x" << info.height() << " max size "
209 << maxTextureSize << " color type " << (int)info.colorType() << " has context "
210 << (int)(mRenderThread.getGrContext() != nullptr);
211 errorHandler->onError(err.str());
212 }
213 }
214 return true;
215 }
216 return false;
217 }
218
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)219 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
220 GrDirectContext* context = thread.getGrContext();
221 if (context && !bitmap->isHardware()) {
222 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
223 auto image = bitmap->makeImage();
224 if (image.get()) {
225 SkImage_pinAsTexture(image.get(), context);
226 SkImage_unpinAsTexture(image.get(), context);
227 // A submit is necessary as there may not be a frame coming soon, so without a call
228 // to submit these texture uploads can just sit in the queue building up until
229 // we run out of RAM
230 context->flushAndSubmit();
231 }
232 }
233 }
234
savePictureAsync(const sk_sp<SkData> & data,const std::string & filename)235 static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) {
236 CommonPool::post([data, filename] {
237 if (0 == access(filename.c_str(), F_OK)) {
238 return;
239 }
240
241 SkFILEWStream stream(filename.c_str());
242 if (stream.isValid()) {
243 stream.write(data->data(), data->size());
244 stream.flush();
245 ALOGD("SKP Captured Drawing Output (%zu bytes) for frame. %s", stream.bytesWritten(),
246 filename.c_str());
247 }
248 });
249 }
250
251 // Note multiple SkiaPipeline instances may be loaded if more than one app is visible.
252 // Each instance may observe the filename changing and try to record to a file of the same name.
253 // Only the first one will succeed. There is no scope available here where we could coordinate
254 // to cause this function to return true for only one of the instances.
shouldStartNewFileCapture()255 bool SkiaPipeline::shouldStartNewFileCapture() {
256 // Don't start a new file based capture if one is currently ongoing.
257 if (mCaptureMode != CaptureMode::None) { return false; }
258
259 // A new capture is started when the filename property changes.
260 // Read the filename property.
261 std::string prop = base::GetProperty(PROPERTY_CAPTURE_SKP_FILENAME, "0");
262 // if the filename property changed to a valid value
263 if (prop[0] != '0' && mCapturedFile != prop) {
264 // remember this new filename
265 mCapturedFile = prop;
266 // and get a property indicating how many frames to capture.
267 mCaptureSequence = base::GetIntProperty(PROPERTY_CAPTURE_SKP_FRAMES, 1);
268 if (mCaptureSequence <= 0) {
269 return false;
270 } else if (mCaptureSequence == 1) {
271 mCaptureMode = CaptureMode::SingleFrameSKP;
272 } else {
273 mCaptureMode = CaptureMode::MultiFrameSKP;
274 }
275 return true;
276 }
277 return false;
278 }
279
280 // performs the first-frame work of a multi frame SKP capture. Returns true if successful.
setupMultiFrameCapture()281 bool SkiaPipeline::setupMultiFrameCapture() {
282 ALOGD("Set up multi-frame capture, frames = %d", mCaptureSequence);
283 // We own this stream and need to hold it until close() finishes.
284 auto stream = std::make_unique<SkFILEWStream>(mCapturedFile.c_str());
285 if (stream->isValid()) {
286 mOpenMultiPicStream = std::move(stream);
287 mSerialContext.reset(new SkSharingSerialContext());
288 SkSerialProcs procs;
289 procs.fImageProc = SkSharingSerialContext::serializeImage;
290 procs.fImageCtx = mSerialContext.get();
291 procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
292 return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
293 };
294 // SkDocuments don't take owership of the streams they write.
295 // we need to keep it until after mMultiPic.close()
296 // procs is passed as a pointer, but just as a method of having an optional default.
297 // procs doesn't need to outlive this Make call.
298 mMultiPic = SkMakeMultiPictureDocument(mOpenMultiPicStream.get(), &procs,
299 [sharingCtx = mSerialContext.get()](const SkPicture* pic) {
300 SkSharingSerialContext::collectNonTextureImagesFromPicture(pic, sharingCtx);
301 });
302 return true;
303 } else {
304 ALOGE("Could not open \"%s\" for writing.", mCapturedFile.c_str());
305 mCaptureSequence = 0;
306 mCaptureMode = CaptureMode::None;
307 return false;
308 }
309 }
310
311 // recurse through the rendernode's children, add any nodes which are layers to the queue.
collectLayers(RenderNode * node,LayerUpdateQueue * layers)312 static void collectLayers(RenderNode* node, LayerUpdateQueue* layers) {
313 SkiaDisplayList* dl = node->getDisplayList().asSkiaDl();
314 if (dl) {
315 const auto& prop = node->properties();
316 if (node->hasLayer()) {
317 layers->enqueueLayerWithDamage(node, Rect(prop.getWidth(), prop.getHeight()));
318 }
319 // The way to recurse through rendernodes is to call this with a lambda.
320 dl->updateChildren([&](RenderNode* child) { collectLayers(child, layers); });
321 }
322 }
323
324 // record the provided layers to the provided canvas as self-contained skpictures.
recordLayers(const LayerUpdateQueue & layers,SkCanvas * mskpCanvas)325 static void recordLayers(const LayerUpdateQueue& layers,
326 SkCanvas* mskpCanvas) {
327 const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
328 // Record the commands to re-draw each dirty layer into an SkPicture
329 for (size_t i = 0; i < layers.entries().size(); i++) {
330 RenderNode* layerNode = layers.entries()[i].renderNode.get();
331 const Rect& layerDamage = layers.entries()[i].damage;
332 const RenderProperties& properties = layerNode->properties();
333
334 // Temporarily map current light center into RenderNode's coordinate space
335 Vector3 transformedLightCenter(savedLightCenter);
336 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
337 LightingInfo::setLightCenterRaw(transformedLightCenter);
338
339 SkPictureRecorder layerRec;
340 auto* recCanvas = layerRec.beginRecording(properties.getWidth(),
341 properties.getHeight());
342 // This is not recorded but still causes clipping.
343 recCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
344 RenderNodeDrawable root(layerNode, recCanvas, false);
345 root.forceDraw(recCanvas);
346 // Now write this picture into the SKP canvas with an annotation indicating what it is
347 mskpCanvas->drawAnnotation(layerDamage.toSkRect(), String8::format(
348 "OffscreenLayerDraw|%" PRId64, layerNode->uniqueId()).c_str(), nullptr);
349 mskpCanvas->drawPicture(layerRec.finishRecordingAsPicture());
350 }
351 LightingInfo::setLightCenterRaw(savedLightCenter);
352 }
353
tryCapture(SkSurface * surface,RenderNode * root,const LayerUpdateQueue & dirtyLayers)354 SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface, RenderNode* root,
355 const LayerUpdateQueue& dirtyLayers) {
356 if (CC_LIKELY(!Properties::skpCaptureEnabled)) {
357 return surface->getCanvas(); // Bail out early when capture is not turned on.
358 }
359 // Note that shouldStartNewFileCapture tells us if this is the *first* frame of a capture.
360 bool firstFrameOfAnim = false;
361 if (shouldStartNewFileCapture() && mCaptureMode == CaptureMode::MultiFrameSKP) {
362 // set a reminder to record every layer near the end of this method, after we have set up
363 // the nway canvas.
364 firstFrameOfAnim = true;
365 if (!setupMultiFrameCapture()) {
366 return surface->getCanvas();
367 }
368 }
369
370 // Create a canvas pointer, fill it depending on what kind of capture is requested (if any)
371 SkCanvas* pictureCanvas = nullptr;
372 switch (mCaptureMode) {
373 case CaptureMode::CallbackAPI:
374 case CaptureMode::SingleFrameSKP:
375 mRecorder.reset(new SkPictureRecorder());
376 pictureCanvas = mRecorder->beginRecording(surface->width(), surface->height());
377 break;
378 case CaptureMode::MultiFrameSKP:
379 // If a multi frame recording is active, initialize recording for a single frame of a
380 // multi frame file.
381 pictureCanvas = mMultiPic->beginPage(surface->width(), surface->height());
382 break;
383 case CaptureMode::None:
384 // Returning here in the non-capture case means we can count on pictureCanvas being
385 // non-null below.
386 return surface->getCanvas();
387 }
388
389 // Setting up an nway canvas is common to any kind of capture.
390 mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height());
391 mNwayCanvas->addCanvas(surface->getCanvas());
392 mNwayCanvas->addCanvas(pictureCanvas);
393
394 if (firstFrameOfAnim) {
395 // On the first frame of any mskp capture we want to record any layers that are needed in
396 // frame but may have been rendered offscreen before recording began.
397 // We do not maintain a list of all layers, since it isn't needed outside this rare,
398 // recording use case. Traverse the tree to find them and put them in this LayerUpdateQueue.
399 LayerUpdateQueue luq;
400 collectLayers(root, &luq);
401 recordLayers(luq, mNwayCanvas.get());
402 } else {
403 // on non-first frames, we record any normal layer draws (dirty regions)
404 recordLayers(dirtyLayers, mNwayCanvas.get());
405 }
406
407 return mNwayCanvas.get();
408 }
409
endCapture(SkSurface * surface)410 void SkiaPipeline::endCapture(SkSurface* surface) {
411 if (CC_LIKELY(mCaptureMode == CaptureMode::None)) { return; }
412 mNwayCanvas.reset();
413 ATRACE_CALL();
414 if (mCaptureSequence > 0 && mCaptureMode == CaptureMode::MultiFrameSKP) {
415 mMultiPic->endPage();
416 mCaptureSequence--;
417 if (mCaptureSequence == 0) {
418 mCaptureMode = CaptureMode::None;
419 // Pass mMultiPic and mOpenMultiPicStream to a background thread, which will handle
420 // the heavyweight serialization work and destroy them. mOpenMultiPicStream is released
421 // to a bare pointer because keeping it in a smart pointer makes the lambda
422 // non-copyable. The lambda is only called once, so this is safe.
423 SkFILEWStream* stream = mOpenMultiPicStream.release();
424 CommonPool::post([doc = std::move(mMultiPic), stream]{
425 ALOGD("Finalizing multi frame SKP");
426 doc->close();
427 delete stream;
428 ALOGD("Multi frame SKP complete.");
429 });
430 }
431 } else {
432 sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture();
433 if (picture->approximateOpCount() > 0) {
434 if (mPictureCapturedCallback) {
435 std::invoke(mPictureCapturedCallback, std::move(picture));
436 } else {
437 // single frame skp to file
438 SkSerialProcs procs;
439 procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
440 return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
441 };
442 auto data = picture->serialize(&procs);
443 savePictureAsync(data, mCapturedFile);
444 mCaptureSequence = 0;
445 mCaptureMode = CaptureMode::None;
446 }
447 }
448 mRecorder.reset();
449 }
450 }
451
renderFrame(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)452 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
453 const std::vector<sp<RenderNode>>& nodes, bool opaque,
454 const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
455 const SkMatrix& preTransform) {
456 bool previousSkpEnabled = Properties::skpCaptureEnabled;
457 if (mPictureCapturedCallback) {
458 Properties::skpCaptureEnabled = true;
459 }
460
461 // Initialize the canvas for the current frame, that might be a recording canvas if SKP
462 // capture is enabled.
463 SkCanvas* canvas = tryCapture(surface.get(), nodes[0].get(), layers);
464
465 // draw all layers up front
466 renderLayersImpl(layers, opaque);
467
468 renderFrameImpl(clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
469
470 endCapture(surface.get());
471
472 if (CC_UNLIKELY(Properties::debugOverdraw)) {
473 renderOverdraw(clip, nodes, contentDrawBounds, surface, preTransform);
474 }
475
476 Properties::skpCaptureEnabled = previousSkpEnabled;
477 }
478
479 namespace {
nodeBounds(RenderNode & node)480 static Rect nodeBounds(RenderNode& node) {
481 auto& props = node.properties();
482 return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
483 }
484 } // namespace
485
renderFrameImpl(const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,SkCanvas * canvas,const SkMatrix & preTransform)486 void SkiaPipeline::renderFrameImpl(const SkRect& clip,
487 const std::vector<sp<RenderNode>>& nodes, bool opaque,
488 const Rect& contentDrawBounds, SkCanvas* canvas,
489 const SkMatrix& preTransform) {
490 SkAutoCanvasRestore saver(canvas, true);
491 auto clipRestriction = preTransform.mapRect(clip).roundOut();
492 if (CC_UNLIKELY(isCapturingSkp())) {
493 canvas->drawAnnotation(SkRect::Make(clipRestriction), "AndroidDeviceClipRestriction",
494 nullptr);
495 } else {
496 // clip drawing to dirty region only when not recording SKP files (which should contain all
497 // draw ops on every frame)
498 canvas->androidFramework_setDeviceClipRestriction(clipRestriction);
499 }
500 canvas->concat(preTransform);
501
502 if (!opaque) {
503 canvas->clear(SK_ColorTRANSPARENT);
504 }
505
506 if (1 == nodes.size()) {
507 if (!nodes[0]->nothingToDraw()) {
508 RenderNodeDrawable root(nodes[0].get(), canvas);
509 root.draw(canvas);
510 }
511 } else if (0 == nodes.size()) {
512 // nothing to draw
513 } else {
514 // It there are multiple render nodes, they are laid out as follows:
515 // #0 - backdrop (content + caption)
516 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
517 // #2 - additional overlay nodes
518 // Usually the backdrop cannot be seen since it will be entirely covered by the content.
519 // While
520 // resizing however it might become partially visible. The following render loop will crop
521 // the
522 // backdrop against the content and draw the remaining part of it. It will then draw the
523 // content
524 // cropped to the backdrop (since that indicates a shrinking of the window).
525 //
526 // Additional nodes will be drawn on top with no particular clipping semantics.
527
528 // Usually the contents bounds should be mContentDrawBounds - however - we will
529 // move it towards the fixed edge to give it a more stable appearance (for the moment).
530 // If there is no content bounds we ignore the layering as stated above and start with 2.
531
532 // Backdrop bounds in render target space
533 const Rect backdrop = nodeBounds(*nodes[0]);
534
535 // Bounds that content will fill in render target space (note content node bounds may be
536 // bigger)
537 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
538 content.translate(backdrop.left, backdrop.top);
539 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
540 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
541
542 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
543 // also fill left/top. Currently, both 2up and freeform position content at the top/left
544 // of
545 // the backdrop, so this isn't necessary.
546 RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
547 if (content.right < backdrop.right) {
548 // draw backdrop to right side of content
549 SkAutoCanvasRestore acr(canvas, true);
550 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right,
551 backdrop.bottom));
552 backdropNode.draw(canvas);
553 }
554 if (content.bottom < backdrop.bottom) {
555 // draw backdrop to bottom of content
556 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
557 SkAutoCanvasRestore acr(canvas, true);
558 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right,
559 backdrop.bottom));
560 backdropNode.draw(canvas);
561 }
562 }
563
564 RenderNodeDrawable contentNode(nodes[1].get(), canvas);
565 if (!backdrop.isEmpty()) {
566 // content node translation to catch up with backdrop
567 float dx = backdrop.left - contentDrawBounds.left;
568 float dy = backdrop.top - contentDrawBounds.top;
569
570 SkAutoCanvasRestore acr(canvas, true);
571 canvas->translate(dx, dy);
572 const SkRect contentLocalClip =
573 SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
574 backdrop.getWidth(), backdrop.getHeight());
575 canvas->clipRect(contentLocalClip);
576 contentNode.draw(canvas);
577 } else {
578 SkAutoCanvasRestore acr(canvas, true);
579 contentNode.draw(canvas);
580 }
581
582 // remaining overlay nodes, simply defer
583 for (size_t index = 2; index < nodes.size(); index++) {
584 if (!nodes[index]->nothingToDraw()) {
585 SkAutoCanvasRestore acr(canvas, true);
586 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
587 overlayNode.draw(canvas);
588 }
589 }
590 }
591 }
592
dumpResourceCacheUsage() const593 void SkiaPipeline::dumpResourceCacheUsage() const {
594 int resources;
595 size_t bytes;
596 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
597 size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit();
598
599 SkString log("Resource Cache Usage:\n");
600 log.appendf("%8d items\n", resources);
601 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes,
602 bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
603
604 ALOGD("%s", log.c_str());
605 }
606
setHardwareBuffer(AHardwareBuffer * buffer)607 void SkiaPipeline::setHardwareBuffer(AHardwareBuffer* buffer) {
608 if (mHardwareBuffer) {
609 AHardwareBuffer_release(mHardwareBuffer);
610 mHardwareBuffer = nullptr;
611 }
612
613 if (buffer) {
614 AHardwareBuffer_acquire(buffer);
615 mHardwareBuffer = buffer;
616 }
617 }
618
getBufferSkSurface(const renderthread::HardwareBufferRenderParams & bufferParams)619 sk_sp<SkSurface> SkiaPipeline::getBufferSkSurface(
620 const renderthread::HardwareBufferRenderParams& bufferParams) {
621 auto bufferColorSpace = bufferParams.getColorSpace();
622 if (mBufferSurface == nullptr || mBufferColorSpace == nullptr ||
623 !SkColorSpace::Equals(mBufferColorSpace.get(), bufferColorSpace.get())) {
624 mBufferSurface = SkSurface::MakeFromAHardwareBuffer(
625 mRenderThread.getGrContext(), mHardwareBuffer, kTopLeft_GrSurfaceOrigin,
626 bufferColorSpace, nullptr, true);
627 mBufferColorSpace = bufferColorSpace;
628 }
629 return mBufferSurface;
630 }
631
setSurfaceColorProperties(ColorMode colorMode)632 void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) {
633 mColorMode = colorMode;
634 switch (colorMode) {
635 case ColorMode::Default:
636 mSurfaceColorType = SkColorType::kN32_SkColorType;
637 mSurfaceColorSpace = SkColorSpace::MakeSRGB();
638 break;
639 case ColorMode::WideColorGamut:
640 mSurfaceColorType = DeviceInfo::get()->getWideColorType();
641 mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace();
642 break;
643 case ColorMode::Hdr:
644 mSurfaceColorType = SkColorType::kN32_SkColorType;
645 mSurfaceColorSpace = SkColorSpace::MakeRGB(
646 GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
647 break;
648 case ColorMode::Hdr10:
649 mSurfaceColorType = SkColorType::kRGBA_1010102_SkColorType;
650 mSurfaceColorSpace = SkColorSpace::MakeRGB(
651 GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
652 break;
653 case ColorMode::A8:
654 mSurfaceColorType = SkColorType::kAlpha_8_SkColorType;
655 mSurfaceColorSpace = nullptr;
656 break;
657 }
658 }
659
setTargetSdrHdrRatio(float ratio)660 void SkiaPipeline::setTargetSdrHdrRatio(float ratio) {
661 if (mColorMode == ColorMode::Hdr || mColorMode == ColorMode::Hdr10) {
662 mTargetSdrHdrRatio = ratio;
663 mSurfaceColorSpace = SkColorSpace::MakeRGB(GetExtendedTransferFunction(mTargetSdrHdrRatio),
664 SkNamedGamut::kDisplayP3);
665 } else {
666 mTargetSdrHdrRatio = 1.f;
667 }
668 }
669
670 // Overdraw debugging
671
672 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
673 // This implementation requires transparent entries for "no overdraw" and "single draws".
674 static const SkColor kOverdrawColors[2][6] = {
675 {
676 0x00000000,
677 0x00000000,
678 0x2f0000ff,
679 0x2f00ff00,
680 0x3fff0000,
681 0x7fff0000,
682 },
683 {
684 0x00000000,
685 0x00000000,
686 0x2f0000ff,
687 0x4fffff00,
688 0x5fff89d7,
689 0x7fff0000,
690 },
691 };
692
renderOverdraw(const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)693 void SkiaPipeline::renderOverdraw(const SkRect& clip,
694 const std::vector<sp<RenderNode>>& nodes,
695 const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
696 const SkMatrix& preTransform) {
697 // Set up the overdraw canvas.
698 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
699 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
700 LOG_ALWAYS_FATAL_IF(!offscreen, "Failed to create offscreen SkSurface for overdraw viz.");
701 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
702
703 // Fake a redraw to replay the draw commands. This will increment the alpha channel
704 // each time a pixel would have been drawn.
705 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
706 // initialized.
707 renderFrameImpl(clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
708 sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
709
710 // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
711 SkPaint paint;
712 const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
713 paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors));
714 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint);
715 }
716
717 } /* namespace skiapipeline */
718 } /* namespace uirenderer */
719 } /* namespace android */
720