1 /*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "VkInteropFunctorDrawable.h"
18
19 #include <EGL/egl.h>
20 #include <EGL/eglext.h>
21 #include <GLES2/gl2.h>
22 #include <GLES2/gl2ext.h>
23 #include <GLES3/gl3.h>
24 #include <gui/TraceUtils.h>
25 #include <private/hwui/DrawGlInfo.h>
26 #include <utils/Color.h>
27 #include <utils/GLUtils.h>
28 #include <utils/Trace.h>
29
30 #include <thread>
31
32 #include "renderthread/EglManager.h"
33 #include "thread/ThreadBase.h"
34 #include "utils/TimeUtils.h"
35 #include "effects/GainmapRenderer.h"
36
37 #include <SkBlendMode.h>
38
39 namespace android {
40 namespace uirenderer {
41 namespace skiapipeline {
42
43 static renderthread::EglManager sEglManager;
44
45 // ScopedDrawRequest makes sure a GL thread is started and EGL context is initialized on it.
46 class ScopedDrawRequest {
47 public:
ScopedDrawRequest()48 ScopedDrawRequest() { beginDraw(); }
49
50 private:
beginDraw()51 void beginDraw() {
52 if (!sEglManager.hasEglContext()) {
53 sEglManager.initialize();
54 }
55 }
56 };
57
vkInvokeFunctor(Functor * functor)58 void VkInteropFunctorDrawable::vkInvokeFunctor(Functor* functor) {
59 ScopedDrawRequest _drawRequest{};
60 EGLDisplay display = sEglManager.eglDisplay();
61 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
62 if (display != EGL_NO_DISPLAY) {
63 mode = DrawGlInfo::kModeProcess;
64 }
65 (*functor)(mode, nullptr);
66 }
67
68 #define FENCE_TIMEOUT 2000000000
69
onDraw(SkCanvas * canvas)70 void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
71 ATRACE_CALL();
72
73 if (canvas->recordingContext() == nullptr) {
74 ALOGD("Attempting to draw VkInteropFunctor into an unsupported surface");
75 return;
76 }
77
78 ScopedDrawRequest _drawRequest{};
79
80 SkImageInfo surfaceInfo = canvas->imageInfo();
81
82 if (mFrameBuffer == nullptr || mFBInfo != surfaceInfo) {
83 // Buffer will be used as an OpenGL ES render target.
84 AHardwareBuffer_Desc desc = {
85 .width = static_cast<uint32_t>(surfaceInfo.width()),
86 .height = static_cast<uint32_t>(surfaceInfo.height()),
87 .layers = 1,
88 .format = ColorTypeToBufferFormat(surfaceInfo.colorType()),
89 .usage = AHARDWAREBUFFER_USAGE_CPU_READ_NEVER |
90 AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER |
91 AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE |
92 AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
93 };
94
95 mFrameBuffer = allocateAHardwareBuffer(desc);
96
97 if (!mFrameBuffer) {
98 ALOGW("VkInteropFunctorDrawable::onDraw() failed in AHardwareBuffer_allocate()");
99 return;
100 }
101
102 mFBInfo = surfaceInfo;
103 }
104
105 // TODO: Synchronization is needed on mFrameBuffer to guarantee that the previous Vulkan
106 // TODO: draw command has completed.
107 // TODO: A simple but inefficient way is to flush and issue a QueueWaitIdle call. See
108 // TODO: GrVkGpu::destroyResources() for example.
109 {
110 ATRACE_FORMAT("WebViewDraw_%dx%d", mFBInfo.width(), mFBInfo.height());
111 EGLDisplay display = sEglManager.eglDisplay();
112 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
113 uirenderer::renderthread::EglManager::eglErrorString());
114 // We use an EGLImage to access the content of the GraphicBuffer
115 // The EGL image is later bound to a 2D texture
116 const EGLClientBuffer clientBuffer = eglGetNativeClientBufferANDROID(mFrameBuffer.get());
117 AutoEglImage autoImage(display, clientBuffer);
118 if (autoImage.image == EGL_NO_IMAGE_KHR) {
119 ALOGW("Could not create EGL image, err =%s",
120 uirenderer::renderthread::EglManager::eglErrorString());
121 return;
122 }
123
124 AutoSkiaGlTexture glTexture;
125 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
126 GL_CHECKPOINT(MODERATE);
127
128 glBindTexture(GL_TEXTURE_2D, 0);
129
130 DrawGlInfo info;
131 SkM44 mat4(canvas->getLocalToDevice());
132 SkIRect clipBounds = canvas->getDeviceClipBounds();
133
134 info.clipLeft = clipBounds.fLeft;
135 info.clipTop = clipBounds.fTop;
136 info.clipRight = clipBounds.fRight;
137 info.clipBottom = clipBounds.fBottom;
138 info.isLayer = true;
139 info.width = mFBInfo.width();
140 info.height = mFBInfo.height();
141 mat4.getColMajor(&info.transform[0]);
142 info.color_space_ptr = canvas->imageInfo().colorSpace();
143 info.currentHdrSdrRatio = getTargetHdrSdrRatio(info.color_space_ptr);
144
145 glViewport(0, 0, info.width, info.height);
146
147 AutoGLFramebuffer glFb;
148 // Bind texture to the frame buffer.
149 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
150 glTexture.mTexture, 0);
151 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
152 ALOGE("Failed framebuffer check for created target buffer: %s",
153 GLUtils::getGLFramebufferError());
154 return;
155 }
156
157 glDisable(GL_STENCIL_TEST);
158 glDisable(GL_SCISSOR_TEST);
159 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
160 glClear(GL_COLOR_BUFFER_BIT);
161
162 mWebViewHandle->drawGl(info);
163
164 EGLSyncKHR glDrawFinishedFence =
165 eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
166 LOG_ALWAYS_FATAL_IF(glDrawFinishedFence == EGL_NO_SYNC_KHR,
167 "Could not create sync fence %#x", eglGetError());
168 glFlush();
169 // TODO: export EGLSyncKHR in file descr
170 // TODO: import file desc in Vulkan Semaphore
171 // TODO: instead block the GPU: probably by using external Vulkan semaphore.
172 // Block the CPU until the glFlush finish.
173 EGLint waitStatus = eglClientWaitSyncKHR(display, glDrawFinishedFence, 0, FENCE_TIMEOUT);
174 LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
175 "Failed to wait for the fence %#x", eglGetError());
176 eglDestroySyncKHR(display, glDrawFinishedFence);
177 }
178
179 SkPaint paint;
180 paint.setBlendMode(SkBlendMode::kSrcOver);
181 canvas->save();
182 // The size of the image matches the size of the canvas. We've used the matrix already, while
183 // drawing into the offscreen surface, so we need to reset it here.
184 canvas->resetMatrix();
185
186 auto functorImage = SkImage::MakeFromAHardwareBuffer(mFrameBuffer.get(), kPremul_SkAlphaType,
187 canvas->imageInfo().refColorSpace(),
188 kBottomLeft_GrSurfaceOrigin);
189 canvas->drawImage(functorImage, 0, 0, SkSamplingOptions(), &paint);
190 canvas->restore();
191 }
192
syncFunctor(const WebViewSyncData & data) const193 void VkInteropFunctorDrawable::syncFunctor(const WebViewSyncData& data) const {
194 ScopedDrawRequest _drawRequest{};
195 FunctorDrawable::syncFunctor(data);
196 }
197
198 } // namespace skiapipeline
199 } // namespace uirenderer
200 } // namespace android
201