1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "EglManager.h"
18
19 #include <EGL/eglext.h>
20 #include <GLES/gl.h>
21 #include <cutils/properties.h>
22 #include <log/log.h>
23 #include <sync/sync.h>
24 #include <utils/Trace.h>
25
26 #include <string>
27 #include <vector>
28
29 #include "Frame.h"
30 #include "Properties.h"
31 #include "RenderEffectCapabilityQuery.h"
32 #include "utils/Color.h"
33 #include "utils/StringUtils.h"
34
35 #define GLES_VERSION 2
36
37 // Android-specific addition that is used to show when frames began in systrace
38 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
39
40 namespace android {
41 namespace uirenderer {
42 namespace renderthread {
43
44 #define ERROR_CASE(x) \
45 case x: \
46 return #x;
egl_error_str(EGLint error)47 static const char* egl_error_str(EGLint error) {
48 switch (error) {
49 ERROR_CASE(EGL_SUCCESS)
50 ERROR_CASE(EGL_NOT_INITIALIZED)
51 ERROR_CASE(EGL_BAD_ACCESS)
52 ERROR_CASE(EGL_BAD_ALLOC)
53 ERROR_CASE(EGL_BAD_ATTRIBUTE)
54 ERROR_CASE(EGL_BAD_CONFIG)
55 ERROR_CASE(EGL_BAD_CONTEXT)
56 ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
57 ERROR_CASE(EGL_BAD_DISPLAY)
58 ERROR_CASE(EGL_BAD_MATCH)
59 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
60 ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
61 ERROR_CASE(EGL_BAD_PARAMETER)
62 ERROR_CASE(EGL_BAD_SURFACE)
63 ERROR_CASE(EGL_CONTEXT_LOST)
64 default:
65 return "Unknown error";
66 }
67 }
eglErrorString()68 const char* EglManager::eglErrorString() {
69 return egl_error_str(eglGetError());
70 }
71
72 static struct {
73 bool bufferAge = false;
74 bool setDamage = false;
75 bool noConfigContext = false;
76 bool pixelFormatFloat = false;
77 bool glColorSpace = false;
78 bool scRGB = false;
79 bool displayP3 = false;
80 bool hdr = false;
81 bool contextPriority = false;
82 bool surfacelessContext = false;
83 bool nativeFenceSync = false;
84 bool fenceSync = false;
85 bool waitSync = false;
86 } EglExtensions;
87
EglManager()88 EglManager::EglManager()
89 : mEglDisplay(EGL_NO_DISPLAY)
90 , mEglConfig(nullptr)
91 , mEglConfigF16(nullptr)
92 , mEglConfig1010102(nullptr)
93 , mEglConfigA8(nullptr)
94 , mEglContext(EGL_NO_CONTEXT)
95 , mPBufferSurface(EGL_NO_SURFACE)
96 , mCurrentSurface(EGL_NO_SURFACE)
97 , mHasWideColorGamutSupport(false) {}
98
~EglManager()99 EglManager::~EglManager() {
100 if (hasEglContext()) {
101 ALOGW("~EglManager() leaked an EGL context");
102 }
103 }
104
initialize()105 void EglManager::initialize() {
106 if (hasEglContext()) return;
107
108 ATRACE_NAME("Creating EGLContext");
109
110 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
111 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
112 eglErrorString());
113
114 EGLint major, minor;
115 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
116 "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
117
118 ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor);
119
120 initExtensions();
121
122 // Now that extensions are loaded, pick a swap behavior
123 if (Properties::enablePartialUpdates) {
124 // An Adreno driver bug is causing rendering problems for SkiaGL with
125 // buffer age swap behavior (b/31957043). To temporarily workaround,
126 // we will use preserved swap behavior.
127 if (Properties::useBufferAge && EglExtensions.bufferAge) {
128 mSwapBehavior = SwapBehavior::BufferAge;
129 } else {
130 mSwapBehavior = SwapBehavior::Preserved;
131 }
132 }
133
134 loadConfigs();
135 createContext();
136 createPBufferSurface();
137 makeCurrent(mPBufferSurface, nullptr, /* force */ true);
138
139 skcms_Matrix3x3 wideColorGamut;
140 LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut),
141 "Could not get gamut matrix from wideColorSpace");
142 bool hasWideColorSpaceExtension = false;
143 if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) {
144 hasWideColorSpaceExtension = EglExtensions.displayP3;
145 } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) {
146 hasWideColorSpaceExtension = EglExtensions.scRGB;
147 } else {
148 LOG_ALWAYS_FATAL("Unsupported wide color space.");
149 }
150 mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension;
151
152 auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
153 auto* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
154 Properties::enableRenderEffectCache = supportsRenderEffectCache(
155 vendor, version);
156 ALOGV("RenderEffectCache supported %d on driver version %s",
157 Properties::enableRenderEffectCache, version);
158 }
159
load8BitsConfig(EGLDisplay display,EglManager::SwapBehavior swapBehavior)160 EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
161 EGLint eglSwapBehavior =
162 (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
163 EGLint attribs[] = {EGL_RENDERABLE_TYPE,
164 EGL_OPENGL_ES2_BIT,
165 EGL_RED_SIZE,
166 8,
167 EGL_GREEN_SIZE,
168 8,
169 EGL_BLUE_SIZE,
170 8,
171 EGL_ALPHA_SIZE,
172 8,
173 EGL_DEPTH_SIZE,
174 0,
175 EGL_CONFIG_CAVEAT,
176 EGL_NONE,
177 EGL_STENCIL_SIZE,
178 STENCIL_BUFFER_SIZE,
179 EGL_SURFACE_TYPE,
180 EGL_WINDOW_BIT | eglSwapBehavior,
181 EGL_NONE};
182 EGLConfig config = EGL_NO_CONFIG_KHR;
183 EGLint numConfigs = 1;
184 if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
185 return EGL_NO_CONFIG_KHR;
186 }
187 return config;
188 }
189
load1010102Config(EGLDisplay display,SwapBehavior swapBehavior)190 EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) {
191 EGLint eglSwapBehavior =
192 (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
193 // If we reached this point, we have a valid swap behavior
194 EGLint attribs[] = {EGL_RENDERABLE_TYPE,
195 EGL_OPENGL_ES2_BIT,
196 EGL_RED_SIZE,
197 10,
198 EGL_GREEN_SIZE,
199 10,
200 EGL_BLUE_SIZE,
201 10,
202 EGL_ALPHA_SIZE,
203 2,
204 EGL_DEPTH_SIZE,
205 0,
206 EGL_STENCIL_SIZE,
207 STENCIL_BUFFER_SIZE,
208 EGL_SURFACE_TYPE,
209 EGL_WINDOW_BIT | eglSwapBehavior,
210 EGL_NONE};
211 EGLConfig config = EGL_NO_CONFIG_KHR;
212 EGLint numConfigs = 1;
213 if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
214 return EGL_NO_CONFIG_KHR;
215 }
216 return config;
217 }
218
loadFP16Config(EGLDisplay display,SwapBehavior swapBehavior)219 EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) {
220 EGLint eglSwapBehavior =
221 (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
222 // If we reached this point, we have a valid swap behavior
223 EGLint attribs[] = {EGL_RENDERABLE_TYPE,
224 EGL_OPENGL_ES2_BIT,
225 EGL_COLOR_COMPONENT_TYPE_EXT,
226 EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
227 EGL_RED_SIZE,
228 16,
229 EGL_GREEN_SIZE,
230 16,
231 EGL_BLUE_SIZE,
232 16,
233 EGL_ALPHA_SIZE,
234 16,
235 EGL_DEPTH_SIZE,
236 0,
237 EGL_STENCIL_SIZE,
238 STENCIL_BUFFER_SIZE,
239 EGL_SURFACE_TYPE,
240 EGL_WINDOW_BIT | eglSwapBehavior,
241 EGL_NONE};
242 EGLConfig config = EGL_NO_CONFIG_KHR;
243 EGLint numConfigs = 1;
244 if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
245 return EGL_NO_CONFIG_KHR;
246 }
247 return config;
248 }
249
loadA8Config(EGLDisplay display,EglManager::SwapBehavior swapBehavior)250 EGLConfig EglManager::loadA8Config(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
251 EGLint eglSwapBehavior =
252 (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
253 EGLint attribs[] = {EGL_RENDERABLE_TYPE,
254 EGL_OPENGL_ES2_BIT,
255 EGL_RED_SIZE,
256 8,
257 EGL_GREEN_SIZE,
258 0,
259 EGL_BLUE_SIZE,
260 0,
261 EGL_ALPHA_SIZE,
262 0,
263 EGL_DEPTH_SIZE,
264 0,
265 EGL_SURFACE_TYPE,
266 EGL_WINDOW_BIT | eglSwapBehavior,
267 EGL_NONE};
268 EGLint numConfigs = 1;
269 if (!eglChooseConfig(display, attribs, nullptr, numConfigs, &numConfigs)) {
270 return EGL_NO_CONFIG_KHR;
271 }
272
273 std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
274 if (!eglChooseConfig(display, attribs, configs.data(), numConfigs, &numConfigs)) {
275 return EGL_NO_CONFIG_KHR;
276 }
277
278 // The component sizes passed to eglChooseConfig are minimums, so configs
279 // contains entries that exceed them. Choose one that matches the sizes
280 // exactly.
281 for (EGLConfig config : configs) {
282 EGLint r{0}, g{0}, b{0}, a{0};
283 eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
284 eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
285 eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
286 eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
287 if (8 == r && 0 == g && 0 == b && 0 == a) {
288 return config;
289 }
290 }
291 return EGL_NO_CONFIG_KHR;
292 }
293
initExtensions()294 void EglManager::initExtensions() {
295 auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
296
297 // For our purposes we don't care if EGL_BUFFER_AGE is a result of
298 // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
299 // under EGL_KHR_partial_update and we don't need the expanded scope
300 // that EGL_EXT_buffer_age provides.
301 EglExtensions.bufferAge =
302 extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
303 EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
304 LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
305 "Missing required extension EGL_KHR_swap_buffers_with_damage");
306
307 EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
308 EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
309 EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
310 EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
311 EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
312 EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq");
313 EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
314 EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
315 EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync");
316 EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync");
317 EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync");
318 }
319
hasEglContext()320 bool EglManager::hasEglContext() {
321 return mEglDisplay != EGL_NO_DISPLAY;
322 }
323
loadConfigs()324 void EglManager::loadConfigs() {
325 // Note: The default pixel format is RGBA_8888, when other formats are
326 // available, we should check the target pixel format and configure the
327 // attributes list properly.
328 mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
329 if (mEglConfig == EGL_NO_CONFIG_KHR) {
330 if (mSwapBehavior == SwapBehavior::Preserved) {
331 // Try again without dirty regions enabled
332 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
333 mSwapBehavior = SwapBehavior::Discard;
334 mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
335 } else {
336 // Failed to get a valid config
337 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
338 }
339 }
340
341 // When we reach this point, we have a valid swap behavior
342 if (EglExtensions.pixelFormatFloat) {
343 mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior);
344 if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
345 ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
346 eglErrorString());
347 EglExtensions.pixelFormatFloat = false;
348 }
349 }
350 mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior);
351 if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) {
352 ALOGW("Failed to initialize 101010-2 format, error = %s",
353 eglErrorString());
354 }
355 }
356
createContext()357 void EglManager::createContext() {
358 std::vector<EGLint> contextAttributes;
359 contextAttributes.reserve(5);
360 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
361 contextAttributes.push_back(GLES_VERSION);
362 if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
363 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
364 contextAttributes.push_back(Properties::contextPriority);
365 }
366 contextAttributes.push_back(EGL_NONE);
367 mEglContext = eglCreateContext(
368 mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
369 EGL_NO_CONTEXT, contextAttributes.data());
370 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
371 eglErrorString());
372 }
373
createPBufferSurface()374 void EglManager::createPBufferSurface() {
375 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
376 "usePBufferSurface() called on uninitialized GlobalContext!");
377
378 if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
379 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
380 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
381 LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE,
382 "Failed to create a pixel buffer display=%p, "
383 "mEglConfig=%p, error=%s",
384 mEglDisplay, mEglConfig, eglErrorString());
385 }
386 }
387
createSurface(EGLNativeWindowType window,ColorMode colorMode,sk_sp<SkColorSpace> colorSpace)388 Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window,
389 ColorMode colorMode,
390 sk_sp<SkColorSpace> colorSpace) {
391 LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
392
393 if (!EglExtensions.noConfigContext) {
394 // The caller shouldn't use A8 if we cannot switch modes.
395 LOG_ALWAYS_FATAL_IF(colorMode == ColorMode::A8,
396 "Cannot use A8 without EGL_KHR_no_config_context!");
397
398 // Cannot switch modes without EGL_KHR_no_config_context.
399 colorMode = ColorMode::Default;
400 }
401 // The color space we want to use depends on whether linear blending is turned
402 // on and whether the app has requested wide color gamut rendering. When wide
403 // color gamut rendering is off, the app simply renders in the display's native
404 // color gamut.
405 //
406 // When wide gamut rendering is off:
407 // - Blending is done by default in gamma space, which requires using a
408 // linear EGL color space (the GPU uses the color values as is)
409 // - If linear blending is on, we must use the non-linear EGL color space
410 // (the GPU will perform sRGB to linear and linear to SRGB conversions
411 // before and after blending)
412 //
413 // When wide gamut rendering is on we cannot rely on the GPU performing
414 // linear blending for us. We use two different color spaces to tag the
415 // surface appropriately for SurfaceFlinger:
416 // - Gamma blending (default) requires the use of the non-linear color space
417 // - Linear blending requires the use of the linear color space
418
419 // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension
420 // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
421 // According to section 3.4.1 of the EGL specification, the attributes
422 // list is considered empty if the first entry is EGL_NONE
423 EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
424
425 EGLConfig config = mEglConfig;
426 bool overrideWindowDataSpaceForHdr = false;
427 if (colorMode == ColorMode::A8) {
428 // A8 doesn't use a color space
429 if (!mEglConfigA8) {
430 mEglConfigA8 = loadA8Config(mEglDisplay, mSwapBehavior);
431 LOG_ALWAYS_FATAL_IF(!mEglConfigA8,
432 "Requested ColorMode::A8, but EGL lacks support! error = %s",
433 eglErrorString());
434 }
435 config = mEglConfigA8;
436 } else {
437 if (!mHasWideColorGamutSupport) {
438 colorMode = ColorMode::Default;
439 }
440
441 if (DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType) {
442 if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
443 colorMode = ColorMode::Default;
444 } else {
445 config = mEglConfigF16;
446 }
447 }
448 if (EglExtensions.glColorSpace) {
449 attribs[0] = EGL_GL_COLORSPACE_KHR;
450 switch (colorMode) {
451 case ColorMode::Default:
452 attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
453 break;
454 // We don't have an EGL colorspace for extended range P3 that's used for HDR
455 // So override it after configuring the EGL context
456 case ColorMode::Hdr:
457 case ColorMode::Hdr10:
458 overrideWindowDataSpaceForHdr = true;
459 attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
460 break;
461 case ColorMode::WideColorGamut: {
462 skcms_Matrix3x3 colorGamut;
463 LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut),
464 "Could not get gamut matrix from color space");
465 if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) {
466 attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
467 } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) {
468 attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
469 } else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) ==
470 0) {
471 attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
472 } else {
473 LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space.");
474 }
475 break;
476 }
477 case ColorMode::A8:
478 LOG_ALWAYS_FATAL("Unreachable: A8 doesn't use a color space");
479 break;
480 }
481 }
482 }
483
484 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs);
485 if (surface == EGL_NO_SURFACE) {
486 return Error<EGLint>{eglGetError()};
487 }
488
489 if (mSwapBehavior != SwapBehavior::Preserved) {
490 LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
491 EGL_BUFFER_DESTROYED) == EGL_FALSE,
492 "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
493 (void*)window, eglErrorString());
494 }
495
496 if (overrideWindowDataSpaceForHdr) {
497 // This relies on knowing that EGL will not re-set the dataspace after the call to
498 // eglCreateWindowSurface. Since the handling of the colorspace extension is largely
499 // implemented in libEGL in the platform, we can safely assume this is the case
500 int32_t err = ANativeWindow_setBuffersDataSpace(
501 window,
502 static_cast<android_dataspace>(STANDARD_DCI_P3 | TRANSFER_SRGB | RANGE_EXTENDED));
503 LOG_ALWAYS_FATAL_IF(err, "Failed to ANativeWindow_setBuffersDataSpace %d", err);
504 }
505
506 return surface;
507 }
508
destroySurface(EGLSurface surface)509 void EglManager::destroySurface(EGLSurface surface) {
510 if (isCurrent(surface)) {
511 makeCurrent(EGL_NO_SURFACE);
512 }
513 if (!eglDestroySurface(mEglDisplay, surface)) {
514 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
515 }
516 }
517
destroy()518 void EglManager::destroy() {
519 if (mEglDisplay == EGL_NO_DISPLAY) return;
520
521 eglDestroyContext(mEglDisplay, mEglContext);
522 if (mPBufferSurface != EGL_NO_SURFACE) {
523 eglDestroySurface(mEglDisplay, mPBufferSurface);
524 }
525 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
526 eglTerminate(mEglDisplay);
527 eglReleaseThread();
528
529 mEglDisplay = EGL_NO_DISPLAY;
530 mEglContext = EGL_NO_CONTEXT;
531 mPBufferSurface = EGL_NO_SURFACE;
532 mCurrentSurface = EGL_NO_SURFACE;
533 }
534
makeCurrent(EGLSurface surface,EGLint * errOut,bool force)535 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
536 if (!force && isCurrent(surface)) return false;
537
538 if (surface == EGL_NO_SURFACE) {
539 // Ensure we always have a valid surface & context
540 surface = mPBufferSurface;
541 }
542 if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
543 if (errOut) {
544 *errOut = eglGetError();
545 ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
546 egl_error_str(*errOut));
547 } else {
548 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
549 eglErrorString());
550 }
551 }
552 mCurrentSurface = surface;
553 if (Properties::disableVsync) {
554 eglSwapInterval(mEglDisplay, 0);
555 }
556 return true;
557 }
558
queryBufferAge(EGLSurface surface)559 EGLint EglManager::queryBufferAge(EGLSurface surface) {
560 switch (mSwapBehavior) {
561 case SwapBehavior::Discard:
562 return 0;
563 case SwapBehavior::Preserved:
564 return 1;
565 case SwapBehavior::BufferAge:
566 EGLint bufferAge;
567 eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
568 return bufferAge;
569 }
570 return 0;
571 }
572
beginFrame(EGLSurface surface)573 Frame EglManager::beginFrame(EGLSurface surface) {
574 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
575 makeCurrent(surface);
576 Frame frame;
577 frame.mSurface = surface;
578 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
579 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
580 frame.mBufferAge = queryBufferAge(surface);
581 eglBeginFrame(mEglDisplay, surface);
582 return frame;
583 }
584
damageFrame(const Frame & frame,const SkRect & dirty)585 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
586 #ifdef EGL_KHR_partial_update
587 if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
588 EGLint rects[4];
589 frame.map(dirty, rects);
590 if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
591 LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
592 (void*)frame.mSurface, eglErrorString());
593 }
594 }
595 #endif
596 }
597
damageRequiresSwap()598 bool EglManager::damageRequiresSwap() {
599 return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
600 }
601
swapBuffers(const Frame & frame,const SkRect & screenDirty)602 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
603 if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
604 ATRACE_NAME("Finishing GPU work");
605 fence();
606 }
607
608 EGLint rects[4];
609 frame.map(screenDirty, rects);
610 eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
611
612 EGLint err = eglGetError();
613 if (CC_LIKELY(err == EGL_SUCCESS)) {
614 return true;
615 }
616 if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
617 // For some reason our surface was destroyed out from under us
618 // This really shouldn't happen, but if it does we can recover easily
619 // by just not trying to use the surface anymore
620 ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
621 frame.mSurface);
622 return false;
623 }
624 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
625 // Impossible to hit this, but the compiler doesn't know that
626 return false;
627 }
628
fence()629 void EglManager::fence() {
630 EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
631 eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
632 eglDestroySyncKHR(mEglDisplay, fence);
633 }
634
setPreserveBuffer(EGLSurface surface,bool preserve)635 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
636 if (mSwapBehavior != SwapBehavior::Preserved) return false;
637
638 bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
639 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
640 if (!preserved) {
641 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
642 eglErrorString());
643 // Maybe it's already set?
644 EGLint swapBehavior;
645 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
646 preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
647 } else {
648 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
649 eglErrorString());
650 }
651 }
652
653 return preserved;
654 }
655
waitForeverOnFence(int fence,const char * logname)656 static status_t waitForeverOnFence(int fence, const char* logname) {
657 ATRACE_CALL();
658 if (fence == -1) {
659 return NO_ERROR;
660 }
661 constexpr int warningTimeout = 3000;
662 int err = sync_wait(fence, warningTimeout);
663 if (err < 0 && errno == ETIME) {
664 ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout);
665 err = sync_wait(fence, -1);
666 }
667 return err < 0 ? -errno : status_t(NO_ERROR);
668 }
669
fenceWait(int fence)670 status_t EglManager::fenceWait(int fence) {
671 if (!hasEglContext()) {
672 ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
673 return INVALID_OPERATION;
674 }
675
676 if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) {
677 // Block GPU on the fence.
678 // Create an EGLSyncKHR from the current fence.
679 int fenceFd = ::dup(fence);
680 if (fenceFd == -1) {
681 ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
682 return -errno;
683 }
684 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
685 EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
686 if (sync == EGL_NO_SYNC_KHR) {
687 close(fenceFd);
688 ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
689 return UNKNOWN_ERROR;
690 }
691
692 // XXX: The spec draft is inconsistent as to whether this should
693 // return an EGLint or void. Ignore the return value for now, as
694 // it's not strictly needed.
695 eglWaitSyncKHR(mEglDisplay, sync, 0);
696 EGLint eglErr = eglGetError();
697 eglDestroySyncKHR(mEglDisplay, sync);
698 if (eglErr != EGL_SUCCESS) {
699 ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
700 return UNKNOWN_ERROR;
701 }
702 } else {
703 // Block CPU on the fence.
704 status_t err = waitForeverOnFence(fence, "EglManager::fenceWait");
705 if (err != NO_ERROR) {
706 ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
707 return err;
708 }
709 }
710 return OK;
711 }
712
createReleaseFence(bool useFenceSync,EGLSyncKHR * eglFence,int * nativeFence)713 status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) {
714 *nativeFence = -1;
715 if (!hasEglContext()) {
716 ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
717 return INVALID_OPERATION;
718 }
719
720 if (EglExtensions.nativeFenceSync) {
721 EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
722 if (sync == EGL_NO_SYNC_KHR) {
723 ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError());
724 return UNKNOWN_ERROR;
725 }
726 glFlush();
727 int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
728 eglDestroySyncKHR(mEglDisplay, sync);
729 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
730 ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
731 "fd: %#x",
732 eglGetError());
733 return UNKNOWN_ERROR;
734 }
735 *nativeFence = fenceFd;
736 *eglFence = EGL_NO_SYNC_KHR;
737 } else if (useFenceSync && EglExtensions.fenceSync) {
738 if (*eglFence != EGL_NO_SYNC_KHR) {
739 // There is already a fence for the current slot. We need to
740 // wait on that before replacing it with another fence to
741 // ensure that all outstanding buffer accesses have completed
742 // before the producer accesses it.
743 EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
744 if (result == EGL_FALSE) {
745 ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
746 eglGetError());
747 return UNKNOWN_ERROR;
748 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
749 ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
750 return TIMED_OUT;
751 }
752 eglDestroySyncKHR(mEglDisplay, *eglFence);
753 }
754
755 // Create a fence for the outstanding accesses in the current
756 // OpenGL ES context.
757 *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
758 if (*eglFence == EGL_NO_SYNC_KHR) {
759 ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
760 return UNKNOWN_ERROR;
761 }
762 glFlush();
763 }
764 return OK;
765 }
766
767 } /* namespace renderthread */
768 } /* namespace uirenderer */
769 } /* namespace android */
770