1# @ohos.graphics.uiEffect (Cascading Effect) (System API) 2 3The uiEffect module provides basic capabilities to apply an effect, for example, blur, pixel stretch, and brightness, to a component. Effects are classified into filters and visual effects. Effects of the same category can be cascaded in an effect instance of the corresponding category. In actual development, the blur effect can be used for background blurring, and the brightness effect can be used for screen-on display. 4 5- [Filter](#filter): applies a filter to a component. 6- [VisualEffect](#visualeffect): applies a visual effect to a component. 7 8> **NOTE** 9> 10> - The initial APIs of this module are supported since API version 12. Newly added APIs will be marked with a superscript to indicate their earliest API version. 11> - This topic describes only system APIs provided by the module. For details about its public APIs, see [ohos.graphics.uiEffect (Cascading Effect)](js-apis-uiEffect.md). 12 13## Modules to Import 14 15```ts 16import { uiEffect } from "@kit.ArkGraphics2D"; 17``` 18## uiEffect.createBrightnessBlender 19createBrightnessBlender(param: BrightnessBlenderParam): BrightnessBlender 20 21Creates a **BrightnessBlender** instance, which can be used to apply the brightness effect to a component. 22 23**System capability**: SystemCapability.Graphics.Drawing 24 25**System API**: This is a system API. 26 27**Parameters** 28| Name | Type | Mandatory| Description | 29| ------ | ------------------------------------------------- | ---- | --------------------------- | 30| param | [BrightnessBlenderParam](#brightnessblenderparam) | Yes | Parameters that implement the brightness effect.| 31 32**Return value** 33 34| Type | Description | 35| ---------------------------------------- | ----------------------- | 36| [BrightnessBlender ](#brightnessblender) | **BrightnessBlender** instance with the brightness effect.| 37 38**Example** 39 40```ts 41let blender : uiEffect.BrightnessBlender = 42 uiEffect.createBrightnessBlender({cubicRate:1.0, quadraticRate:1.0, linearRate:1.0, degree:1.0, saturation:1.0, 43 positiveCoefficient:[2.3, 4.5, 2.0], negativeCoefficient:[0.5, 2.0, 0.5], fraction:0.0}) 44``` 45 46## Filter 47A class that can apply a filter to a component. Before calling any API in **Filter**, you must use [createFilter](js-apis-uiEffect.md#uieffectcreatefilter) to create a **Filter** instance. 48 49### pixelStretch 50pixelStretch(stretchSizes: Array\<number\>, tileMode: TileMode): Filter 51 52Applies the pixel stretch effect onto the component. 53 54**System capability**: SystemCapability.Graphics.Drawing 55 56**System API**: This is a system API. 57 58**Parameters** 59| Name | Type | Mandatory| Description | 60| ------------- | --------------------- | ---- | ------------------------- | 61| stretchSizes | Array\<number\> | Yes | Ratio based on which the pixels grow towards the top, bottom, left, and right edges. The value range is [-1, 1].<br>A positive value indicates outward stretching, and the upper, lower, left, and right edges are filled with edge pixels of the specified original image ratio. A negative value indicates inward stretching, but the image size remains unchanged:<br>The values for the four directions must be all positive or all negative.| 62| tileMode | [TileMode](#tilemode) | Yes | Pixel tiling mode for pixel stretch.| 63 64 65**Return value** 66 67| Type | Description | 68| ----------------- | --------------------------------- | 69| [Filter](#filter) | **Filter** instance with the pixel stretch effect.| 70 71**Example** 72 73```ts 74filter.pixelStretch([0.2, 0.2, 0.2, 0.2], uiEffect.TileMode.CLAMP) 75``` 76 77### waterRipple 78waterRipple(progress: number, waveCount: number, x: number, y: number, rippleMode: WaterRippleMode): Filter 79 80Applies the ripple effect onto the component. 81 82**System capability**: SystemCapability.Graphics.Drawing 83 84**System API**: This is a system API. 85 86**Parameters** 87| Name | Type | Mandatory| Description | 88| ------------- | --------------------- | ---- | ------------------------- | 89| progress | number | Yes | Progress of the ripple. The value range is [0, 1].<br>The closer the value is to 1, the more fully the ripple effect is displayed.<br>If a value outside this range is provided, no ripple effect will be displayed.| 90| waveCount | number | Yes | Number of ripples that form when the ripple effect. The value range is [1, 3].<br>The value must be an integer. Ripples will not be displayed if a floating point number or a value outside this range is provided.| 91| x | number | Yes | X coordinate on the screen that marks the center of the ripple when the ripple effect is initially triggered.<br>The ripples are normalized across the screen, with the coordinates of the upper left corner set to (0, 0) and the upper right corner set to (1, 0).<br>A negative number indicates that the center of the ripple is located to the left of the screen's center.| 92| y | number | Yes | Y coordinate on the screen that marks the center of the ripple when the ripple effect is initially triggered.<br>The ripples are normalized across the screen, with the coordinates of the upper left corner set to (0, 0) and the lower left corner set to (0, 1).<br>A negative number indicates that the center of the ripple is located above the screen's center.| 93| rippleMode | [WaterRippleMode](#waterripplemode) | Yes | Scene mode of the ripple effect.| 94 95 96**Return value** 97 98| Type | Description | 99| ----------------- | --------------------------------- | 100| [Filter](#filter) | **Filter** instance with the ripple effect.| 101 102**Example** 103 104```ts 105filter.waterRipple(0.5, 2, 0.5, 0.5, uiEffect.WaterRippleMode.SMALL2SMALL) 106``` 107 108### flyInFlyOutEffect 109flyInFlyOutEffect(degree: number, flyMode: FlyMode): Filter 110 111Applies fly-in and fly-out animations onto the component. 112 113**System capability**: SystemCapability.Graphics.Drawing 114 115**System API**: This is a system API. 116 117**Parameters** 118| Name | Type | Mandatory| Description | 119| ------------- | --------------------- | ---- | ------------------------- | 120| degree | number | Yes | Degree of control over deformation of the fly-in and fly-out animations. The value range is [0, 1].<br>A value closer to 1 results in more obvious deformation.<br>If a value outside this range is provided, no fly-in and fly-out animations will be displayed.| 121| flyMode | [FlyMode](#flymode) | Yes | Scene mode of the fly-in and fly-out animations.<br>**BOTTOM** means that the fly-in and fly-out animations occur from the bottom of the screen,<br>and **TOP** means that the fly-in and fly-out animations occur from the top of the screen.| 122 123 124**Return value** 125 126| Type | Description | 127| ----------------- | --------------------------------- | 128| [Filter](#filter) | **Filter** instance with the fly-in and fly-out animations.| 129 130**Example** 131 132```ts 133filter.flyInFlyOutEffect(0.5, uiEffect.FlyMode.TOP) 134``` 135 136### distort<sup>13+</sup> 137distort(distortionK: number): Filter 138 139Applies the lens distortion effect onto the component. 140 141**System capability**: SystemCapability.Graphics.Drawing 142 143**System API**: This is a system API. 144 145**Parameters** 146| Name | Type | Mandatory| Description | 147| ------------- | --------------------- | ---- | ------------------------- | 148| distortionK | number | Yes | Distortion coefficient, indicating the degree of lens distortion. The value range is [-1, 1]. A value less than -1 evaluates to the value **-1**. A value greater than 1 evaluates to the value **1**.| 149 150 151 152The preceding figure shows the rendering results when different distortion coefficients (-1, 0, 0.5, and 1) are applied onto an **Image** component. A negative distortion value results in a barrel distortion, whereas a positive value results in a pincushion distortion. As the distortion value approaches 0, the intensity of the distortion decreases, and at exactly 0, there is no distortion effect. 153 154**Return value** 155 156| Type | Description | 157| ----------------- | --------------------------------- | 158| [Filter](#filter) | **Filter** instance with lens distortion effect.| 159 160**Error codes** 161 162For details about the error codes, see [Universal Error Codes](../errorcode-universal.md). 163 164| ID| Error Message| 165| ------- | --------------------------------------------| 166| 202 | Permission verification failed. A non-system application calls a system API. | 167 168**Example** 169 170```ts 171filter.distort(-0.5) 172``` 173 174## TileMode 175Enumerates the pixel tiling modes. 176 177**System capability**: SystemCapability.Graphics.Drawing 178 179**System API**: This is a system API. 180 181| Name | Value| Description| 182| ------ | - | ---- | 183| CLAMP | 0 | Clamp.| 184| REPEAT | 1 | Repeat.| 185| MIRROR | 2 | Mirror.| 186| DECAL | 3 | Decal.| 187 188## WaterRippleMode 189Enumerates the scene modes of the ripple effect. 190 191**System capability**: SystemCapability.Graphics.Drawing 192 193**System API**: This is a system API. 194 195| Name | Value| Description| 196| ------ | - | ---- | 197| SMALL2MEDIUM_RECV | 0 | A phone taps against a 2-in-1 device (receiver).| 198| SMALL2MEDIUM_SEND | 1 | A phone taps against a 2-in-1 device (sender).| 199| SMALL2SMALL | 2 | A phone taps against another phone.| 200 201## FlyMode 202Enumerates the scene modes of fly-in and fly-out animations. 203 204**System capability**: SystemCapability.Graphics.Drawing 205 206**System API**: This is a system API. 207 208| Name | Value| Description| 209| ------ | - | ---- | 210| BOTTOM | 0 | Fly-in and fly-out animations occur from the bottom of the screen.| 211| TOP | 1 | Fly-in and fly-out animations occur from the top of the screen.| 212 213## VisualEffect 214A class that can apply a visual effect to a component. Before calling any API in **VisualEffect**, you must use [createEffect](js-apis-uiEffect.md#uieffectcreateeffect) to create a **VisualEffect** instance. 215 216### backgroundColorBlender 217backgroundColorBlender(blender: BrightnessBlender): VisualEffect 218 219Applies a blender to the component to change the background color of the component. The change effect is determined by the input. Currently, only the brightness blender is supported. 220 221**System capability**: SystemCapability.Graphics.Drawing 222 223**System API**: This is a system API. 224 225**Parameters** 226| Name | Type | Mandatory| Description | 227| ------- | ---------------------------------------- | ---- | ------------------------- | 228| blender | [BrightnessBlender](#brightnessblender) | Yes | Blender used to change the background color.| 229 230**Return value** 231 232| Type | Description | 233| ----------------------------- | ------------------------------------------------- | 234| [VisualEffect](#visualeffect) | **VisualEffect** instance with the background color change effect.| 235 236**Example** 237 238```ts 239let blender : uiEffect.BrightnessBlender = 240 uiEffect.createBrightnessBlender({cubicRate:1.0, quadraticRate:1.0, linearRate:1.0, degree:1.0, saturation:1.0, 241 positiveCoefficient:[2.3, 4.5, 2.0], negativeCoefficient:[0.5, 2.0, 0.5], fraction:0.0}) 242visualEffect.backgroundColorBlender(blender) 243``` 244 245## Blender<sup>13+</sup> 246 247type Blender = BrightnessBlender 248 249Defines the blender type, which is used to describe blending effects. 250 251**System capability**: SystemCapability.Graphics.Drawing 252 253**System API**: This is a system API. 254 255| Type | Description | 256| ----------------------------- | ------------------------------------------------- | 257| [BrightnessBlender](#brightnessblender) | Blender with a brightening effect.| 258 259## BrightnessBlender 260A blender that can apply the brightness effect to a component. Before calling any API in **BrightnessBlender**, you must use [createBrightnessBlender](#uieffectcreatebrightnessblender) to create a **BrightnessBlender** instance. 261 262**System capability**: SystemCapability.Graphics.Drawing 263 264**System API**: This is a system API. 265 266| Name | Type | Read Only| Optional| Description | 267| ------------------- | -------------------------- | ---- | ---- | ---------------------------------------------------------------- | 268| cubicRate | number | No | No | Third-order coefficient for grayscale adjustment.<br>The value range is [-20, 20]. | 269| quadraticRate | number | No | No | Second-order coefficient for grayscale adjustment.<br>The value range is [-20, 20]. | 270| linearRate | number | No | No | Linear coefficient for grayscale adjustment.<br>The value range is [-20, 20]. | 271| degree | number | No | No | Grayscale adjustment ratio.<br>The value range is [-20, 20]. | 272| saturation | number | No | No | Reference saturation for the brightness effect.<br>The value range is [0, 20]. | 273| positiveCoefficient | [number, number, number] | No | No | RGB positive adjustment parameter based on the reference saturation.<br>The value range of each number is [-20, 20].| 274| negativeCoefficient | [number, number, number] | No | No | RGB negative adjustment parameter based on the reference saturation.<br>The value range of each number is [-20, 20].| 275| fraction | number | No | No | Blending ratio of the brightness effect.<br>The value range is [0, 1]. A value beyond the boundary will be automatically truncated during implementation. | 276 277## BrightnessBlenderParam 278Describes the parameters used for the brightness blender. 279 280**System capability**: SystemCapability.Graphics.Drawing 281 282**System API**: This is a system API. 283 284| Name | Type | Read Only| Optional| Description | 285| ------------------- | -------------------------- | ---- | ---- | ---------------------------------------------------------------- | 286| cubicRate | number | No | No | Third-order coefficient for grayscale adjustment.<br>The value range is [-20, 20]. | 287| quadraticRate | number | No | No | Second-order coefficient for grayscale adjustment.<br>The value range is [-20, 20]. | 288| linearRate | number | No | No | Linear coefficient for grayscale adjustment.<br>The value range is [-20, 20]. | 289| degree | number | No | No | Grayscale adjustment ratio.<br>The value range is [-20, 20]. | 290| saturation | number | No | No | Reference saturation for the brightness effect.<br>The value range is [0, 20]. | 291| positiveCoefficient | [number, number, number] | No | No | RGB positive adjustment parameter based on the reference saturation.<br>The value range of each number is [-20, 20].| 292| negativeCoefficient | [number, number, number] | No | No | RGB negative adjustment parameter based on the reference saturation.<br>The value range of each number is [-20, 20].| 293| fraction | number | No | No | Blending ratio of the brightness effect.<br>The value range is [0, 1]. A value beyond the boundary will be automatically truncated during implementation. | 294