1 /*
2  * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 /**
17  * @addtogroup Audio
18  * @{
19  *
20  * @brief Defines audio-related APIs, including custom data types and functions for loading drivers,
21  * accessing a driver adapter, and rendering and capturing audios.
22  *
23  * @since 1.0
24  * @version 1.0
25  */
26 
27 /**
28  * @file audio_scene.h
29  *
30  * @brief Declares APIs for audio scenes.
31  *
32  * @since 1.0
33  * @version 1.0
34  */
35 
36 #ifndef AUDIO_SCENE_H
37 #define AUDIO_SCENE_H
38 
39 #include "audio_types.h"
40 namespace OHOS::HDI::Audio_Bluetooth {
41 /**
42  * @brief Provides scene-related APIs for audio rendering or capturing, including functions to
43  * select an audio scene and check whether the configuration of an audio scene is supported.
44  *
45  * @since 1.0
46  * @version 1.0
47  */
48 struct AudioScene {
49     /**
50      * @brief Checks whether the configuration of an audio scene is supported.
51      *
52      * @param handle Indicates the audio handle.
53      * @param scene Indicates the pointer to the descriptor of the audio scene.
54      * @param supported Indicates the pointer to the variable specifying whether the configuration is supported.
55      * Value <b>true</b> means that the configuration is supported, and <b>false</b> means the opposite.
56      * @return Returns <b>0</b> if the result is obtained; returns a negative value otherwise.
57      * @see SelectScene
58      */
59     int32_t (*CheckSceneCapability)(AudioHandle handle, const struct AudioSceneDescriptor *scene, bool *supported);
60 
61     /**
62      * @brief Selects an audio scene.
63      *
64      * <ul>
65      *   <li>To select a specific audio scene, you need to specify both the application scenario and output device.
66      *     For example, to select a scene using a smartphone speaker as the output device, set <b>scene</b> according
67      *     to the scenarios where the speaker is used. For example:</li>
68      *     <ul>
69      *       <li>For media playback, set the value to <b>media_speaker</b>.</li>
70      *       <li>For a voice call, set the value to <b>voice_speaker</b>.</li>
71      *     </ul>
72      *   <li>To select only the application scenario, such as media playback, movie, or gaming, you can set
73      *     <b>scene</b> to <b>media</b>, <b>movie</b>, or <b>game</b>, respectively.</li>
74      *   <li>To select only the output device, such as media receiver, speaker, or headset, you can set
75      *     <b>scene</b> to <b>receiver</b>, <b>speaker</b>, or <b>headset</b>, respectively.</li>
76      * </ul>
77      * @param handle Indicates the audio handle.
78      * @param scene Indicates the pointer to the descriptor of the audio scene to select.
79      * @return Returns <b>0</b> if the scene is selected successfully; returns a negative value otherwise.
80      * @see CheckSceneCapability
81      */
82     int32_t (*SelectScene)(AudioHandle handle, const struct AudioSceneDescriptor *scene);
83 };
84 }
85 #endif /* AUDIO_SCENE_H */
86 /** @} */
87