1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_POSTPROCJS_H 17 #define OHOS_RENDER_3D_POSTPROCJS_H 18 19 #include "BaseObjectJS.h" 20 #include "SceneResourceImpl.h" 21 22 class PostProcJS : public BaseObject<PostProcJS> { 23 public: 24 static constexpr uint32_t ID = 20; 25 static void Init(napi_env env, napi_value exports); 26 27 PostProcJS(napi_env, napi_callback_info); 28 ~PostProcJS() override; 29 void* GetInstanceImpl(uint32_t id) override; 30 31 private: 32 napi_value Dispose(NapiApi::FunctionContext<>& ctx); 33 void DisposeNative() override; 34 void Finalize(napi_env env) override; 35 36 // JS properties 37 napi_value GetToneMapping(NapiApi::FunctionContext<>& ctx); 38 void SetToneMapping(NapiApi::FunctionContext<NapiApi::Object>& ctx); 39 napi_value GetBloom(NapiApi::FunctionContext<>& ctx); 40 void SetBloom(NapiApi::FunctionContext<bool>& ctx); 41 NapiApi::StrongRef toneMap_; // keep a strong ref.. 42 43 NapiApi::WeakRef camera_; // weak ref to owning camera. 44 }; 45 #endif // OHOS_RENDER_3D_POSTPROCJS_H 46