1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_POSTPROCJS_H
17 #define OHOS_RENDER_3D_POSTPROCJS_H
18 
19 #include "BaseObjectJS.h"
20 #include "SceneResourceImpl.h"
21 
22 class PostProcJS : public BaseObject<PostProcJS> {
23 public:
24     static constexpr uint32_t ID = 20;
25     static void Init(napi_env env, napi_value exports);
26 
27     PostProcJS(napi_env, napi_callback_info);
28     ~PostProcJS() override;
29     void* GetInstanceImpl(uint32_t id) override;
30 
31 private:
32     napi_value Dispose(NapiApi::FunctionContext<>& ctx);
33     void DisposeNative() override;
34     void Finalize(napi_env env) override;
35 
36     // JS properties
37     napi_value GetToneMapping(NapiApi::FunctionContext<>& ctx);
38     void SetToneMapping(NapiApi::FunctionContext<NapiApi::Object>& ctx);
39     napi_value GetBloom(NapiApi::FunctionContext<>& ctx);
40     void SetBloom(NapiApi::FunctionContext<bool>& ctx);
41     NapiApi::StrongRef toneMap_; // keep a strong ref..
42 
43     NapiApi::WeakRef camera_; // weak ref to owning camera.
44 };
45 #endif // OHOS_RENDER_3D_POSTPROCJS_H
46