1# Single Gesture
2
3
4## Tap Gesture
5
6
7```ts
8TapGesture(value?:{count?:number, fingers?:number})
9```
10
11
12Triggers a tap gesture with one or more taps. This API has two optional parameters:
13
14
15- **count**: number of consecutive taps required for gesture recognition. The default value is **1**. A value less than 1 evaluates to the default value **1**. If there are multiple taps, the timeout interval between a lift and the next tap is 300 ms.
16
17- **fingers**: number of fingers required for gesture recognition. The value ranges from 1 to 10. The default value is **1**. If the number of fingers used is less than the specified one within 300 ms after the first finger is tapped, the gesture fails to be recognized.
18    The following example binds a double-tap gesture (a tap gesture whose **count** value is **2**) to the **Text** component:
19
20  ```ts
21  // xxx.ets
22  @Entry
23  @Component
24  struct Index {
25    @State value: string = "";
26
27    build() {
28      Column() {
29        Text('Click twice').fontSize(28)
30          .gesture(
31            // Bind a tap gesture whose count value is 2.
32            TapGesture({ count: 2 })
33              .onAction((event: GestureEvent|undefined) => {
34              if(event){
35                this.value = JSON.stringify(event.fingerList[0]);
36              }
37              }))
38        Text(this.value)
39      }
40      .height(200)
41      .width(250)
42      .padding(20)
43      .border({ width: 3 })
44      .margin(30)
45    }
46  }
47  ```
48
49  ![tap](figures/tap.gif)
50
51
52## Long Press Gesture
53
54
55```ts
56LongPressGesture(value?:{fingers?:number, repeat?:boolean, duration?:number})
57```
58
59
60Triggers a long press gesture. This API has three optional parameters:
61
62
63- **fingers**: minimum number of fingers required for gesture recognition. The value ranges from 1 to 10. The default value is **1**.
64
65- **repeat**: whether to continuously trigger the event callback. The default value is **false**.
66
67- **duration**: minimum hold-down time, in ms. The default value is **500**.
68
69
70The following exemplifies how to bind a long press gesture that can be repeatedly triggered to the **Text** component:
71
72
73
74```ts
75// xxx.ets
76@Entry
77@Component
78struct Index {
79  @State count: number = 0;
80
81  build() {
82    Column() {
83      Text('LongPress OnAction:' + this.count).fontSize(28)
84        .gesture(
85          // Bind a long press gesture that can be triggered repeatedly.
86          LongPressGesture({ repeat: true })
87           .onAction((event: GestureEvent|undefined) => {
88              if(event){
89                if (event.repeat) {
90                  this.count++;
91                }
92              }
93            })
94            .onActionEnd(() => {
95              this.count = 0;
96            })
97        )
98    }
99    .height(200)
100    .width(250)
101    .padding(20)
102    .border({ width: 3 })
103    .margin(30)
104  }
105}
106```
107
108
109![longPress](figures/longPress.gif)
110
111
112## Pan Gesture
113
114
115```ts
116PanGesture(value?:{ fingers?:number, direction?:PanDirection, distance?:number})
117```
118
119
120Triggers a pan gesture, which requires the minimum movement distance (5 vp by default) of a finger on the screen. This API has three optional parameters:
121
122
123- **fingers**: minimum number of fingers required for gesture recognition. The value ranges from 1 to 10. The default value is **1**.
124
125- **direction**: pan direction. The enumerated value supports the AND (&) and OR (\|) operations. The default value is **Pandirection.All.**
126
127- **distance**: minimum amount of finger movement required for gesture recognition, in vp. The default value is **5**.
128
129
130The following exemplifies how to bind a pan gesture to the **Text** component. You can pan a component by modifying the layout and position information of the component in the **PanGesture** callback.
131
132
133
134```ts
135// xxx.ets
136@Entry
137@Component
138struct Index {
139  @State offsetX: number = 0;
140  @State offsetY: number = 0;
141  @State positionX: number = 0;
142  @State positionY: number = 0;
143
144  build() {
145    Column() {
146      Text('PanGesture Offset:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.offsetY)
147        .fontSize(28)
148        .height(200)
149        .width(300)
150        .padding(20)
151        .border({ width: 3 })
152          // Bind the layout and position information to the component.
153        .translate({ x: this.offsetX, y: this.offsetY, z: 0 })
154        .gesture(
155          // Bind a pan gesture to the component.
156          PanGesture()
157           .onActionStart((event: GestureEvent|undefined) => {
158              console.info('Pan start');
159            })
160              // When the pan gesture is recognized, modify the layout and position information of the component based on the callback.
161            .onActionUpdate((event: GestureEvent|undefined) => {
162              if(event){
163                this.offsetX = this.positionX + event.offsetX;
164                this.offsetY = this.positionY + event.offsetY;
165              }
166            })
167            .onActionEnd(() => {
168              this.positionX = this.offsetX;
169              this.positionY = this.offsetY;
170            })
171        )
172    }
173    .height(200)
174    .width(250)
175  }
176}
177```
178
179
180![pan](figures/pan.gif)
181
182
183>**NOTE**
184>
185>Most swipeable components, such as **List**, **Grid**, **Scroll**, and **Tab**, allow for swiping through the pan gesture. If you bind the pan gesture or [swipe gesture](#swipe-gesture) to a child of these components, competition for gesture recognition will result.
186>
187>If the pan gesture is bound to a child component, the component, instead of its parent, responds to the pan gestures recognized. If you want the parent component to respond, you need to modify the gesture binding method or transfer messages from the child component to the parent component, or modify the **distance** parameters in **PanGesture** for the components. If the swipe gesture is bound to a child component, to allow the parent component to respond to gestures, you need to modify the parameters of **PanGesture** and **SwipeGesture**, since the swipe gesture and pan gesture are recognized with different conditions.
188>
189>An inappropriate value can lead to slow response or lagging.
190
191
192## Pinch Gesture
193
194
195```ts
196PinchGesture(value?:{fingers?:number, distance?:number})
197```
198
199
200Triggers a pinch gesture. This API has two optional parameters:
201
202
203- **fingers**: minimum number of fingers required for gesture recognition. The value ranges from 2 to 5. The default value is **2**.
204
205- **distance**: minimum distance between fingers required for gesture recognition, in vp. The default value is **5**.
206
207
208The following exemplifies how to bind a three-finger pinch gesture to the **Column** component. You can obtain the scale factor from the callback of **PinchGesture** to scale the component.
209
210
211
212```ts
213// xxx.ets
214@Entry
215@Component
216struct Index {
217  @State scaleValue: number = 1;
218  @State pinchValue: number = 1;
219  @State pinchX: number = 0;
220  @State pinchY: number = 0;
221
222  build() {
223    Column() {
224      Column() {
225        Text('PinchGesture scale:\n' + this.scaleValue)
226        Text('PinchGesture center:\n(' + this.pinchX + ',' + this.pinchY + ')')
227      }
228      .height(200)
229      .width(300)
230      .border({ width: 3 })
231      .margin({ top: 100 })
232      // Bind the scale factor to the component so that it is scaled by changing the scale factor.
233      .scale({ x: this.scaleValue, y: this.scaleValue, z: 1 })
234      .gesture(
235        // Bind a three-finger pinch gesture to the component.
236        PinchGesture({ fingers: 3 })
237          .onActionStart((event: GestureEvent|undefined) => {
238            console.info('Pinch start');
239          })
240            // When the pinch gesture is triggered, the callback can be used to obtain the scale factor.
241          .onActionUpdate((event: GestureEvent|undefined) => {
242            if(event){
243              this.scaleValue = this.pinchValue * event.scale;
244              this.pinchX = event.pinchCenterX;
245              this.pinchY = event.pinchCenterY;
246            }
247          })
248          .onActionEnd(() => {
249            this.pinchValue = this.scaleValue;
250            console.info('Pinch end');
251          })
252      )
253    }
254  }
255}
256```
257
258
259![pinch](figures/pinch.png)
260
261
262## Rotation Gesture
263
264
265```ts
266RotationGesture(value?:{fingers?:number, angle?:number})
267```
268
269
270Triggers a rotation gesture. This API has two optional parameters:
271
272
273- **fingers**: minimum number of fingers required for gesture recognition. The value ranges from 2 to 5. The default value is **2**.
274
275- **angle**: minimum angle of rotation required for gesture recognition, in deg. The default value is **1**.
276
277
278The following exemplifies how to bind a rotation gesture to the **Text** component. You can obtain the rotation angle from the callback of **RotationGesture** and implement rotation on the component.
279
280
281
282```ts
283// xxx.ets
284@Entry
285@Component
286struct Index {
287  @State angle: number = 0;
288  @State rotateValue: number = 0;
289
290  build() {
291    Column() {
292      Text('RotationGesture angle:' + this.angle).fontSize(28)
293        // Bind the rotation to the component so that it is rotated by changing the rotation angle.
294        .rotate({ angle: this.angle })
295        .gesture(
296          RotationGesture()
297           .onActionStart((event: GestureEvent|undefined) => {
298              console.info('RotationGesture is onActionStart');
299            })
300              // When the rotation gesture takes effect, the rotation angle is obtained through the callback and the component is rotated accordingly.
301            .onActionUpdate((event: GestureEvent|undefined) => {
302              if(event){
303                this.angle = this.rotateValue + event.angle;
304              }
305              console.info('RotationGesture is onActionEnd');
306            })
307              // When the fingers lift from the screen, the component is fixed at the angle where rotation ends.
308            .onActionEnd(() => {
309              this.rotateValue = this.angle;
310              console.info('RotationGesture is onActionEnd');
311            })
312            .onActionCancel(() => {
313              console.info('RotationGesture is onActionCancel');
314            })
315        )
316        .height(200)
317        .width(300)
318        .padding(20)
319        .border({ width: 3 })
320        .margin(100)
321    }
322  }
323}
324```
325
326
327![rotation](figures/rotation.png)
328
329
330## Swipe Gesture
331
332
333```ts
334SwipeGesture(value?:{fingers?:number, direction?:SwipeDirection, speed?:number})
335```
336
337
338Triggers a swipe gesture, which can be recognized when the swipe speed is 100 vp/s or higher. This API has three optional parameters:
339
340
341- **fingers**: minimum number of fingers required for gesture recognition. The value ranges from 1 to 10. The default value is **1**.
342
343- **direction**: swipe direction. The enumerated value supports the AND (&) and OR (\|) operations. The default value is **SwipeDirection.All**.
344
345- **speed**: minimum speed of the swipe gesture, in vp/s. The default value is **100**.
346
347
348The following exemplifies how to bind a swipe gesture to the **Column** component to rotate the component:
349
350
351
352```ts
353// xxx.ets
354@Entry
355@Component
356struct Index {
357  @State rotateAngle: number = 0;
358  @State speed: number = 1;
359
360  build() {
361    Column() {
362      Column() {
363        Text("SwipeGesture speed\n" + this.speed)
364        Text("SwipeGesture angle\n" + this.rotateAngle)
365      }
366      .border({ width: 3 })
367      .width(300)
368      .height(200)
369      .margin(100)
370      // Bind rotation to the Column component and change the rotation angle through the swipe speed and angle.
371      .rotate({ angle: this.rotateAngle })
372      .gesture(
373        // Bind to the component the swipe gesture that can be triggered only when the user swipes in the vertical direction.
374        SwipeGesture({ direction: SwipeDirection.Vertical })
375          // When the swipe gesture is triggered, the swipe speed and angle are obtained, which can be used to modify the layout parameters.
376          .onAction((event: GestureEvent|undefined) => {
377            if(event){
378              this.speed = event.speed;
379              this.rotateAngle = event.angle;
380            }
381          })
382      )
383    }
384  }
385}
386```
387
388
389![swipe](figures/swipe.gif)
390
391
392>**NOTE**
393>
394>When the swipe gesture and pan gesture are simultaneously bound to a component in default or mutually exclusive mode, competition for gesture recognition occurs. Whichever gesture meets the trigger condition first is recognized. By default, a swipe gesture is recognized when the swipe speed reaches 100 vp/s, and a pan gesture is recognized when the amount of finger movement reaches 5 vp. To allow a specific gesture to be recognized before the other, you can modify the parameter settings in **SwipeGesture** and **PanGesture**.
395