1# 使用AudioHaptic开发音振协同播放功能 2 3AudioHaptic<sup>11+</sup>提供音频与振动协同播放及管理的方法,适用于需要在播放音频时同步发起振动的场景,如来电铃声随振、键盘按键反馈、消息通知反馈等。 4 5## 开发指导 6 7使用AudioHaptic播放音频并同步开启振动,涉及到音频及振动资源的管理、音频时延模式及音频流使用类型的配置、音振播放器的创建及管理等。本开发指导将以一次音振协同播放的过程为例,向开发者讲解如何使用AudioHaptic进行音振协同播放,建议配合[AudioHaptic的API说明](../../reference/apis-audio-kit/js-apis-audioHaptic.md#audiohapticmanager)阅读。 8 9### 权限申请 10 11如果应用创建的AudioHapticPlayer需要触发振动,则需要校验应用是否拥有该权限:`ohos.permission.VIBRATE`。 12 131. [声明权限](../../security/AccessToken/declare-permissions.md)。 142. [向用户申请授权](../../security/AccessToken/request-user-authorization.md)。 15 16### 开发步骤及注意事项 17 181. 获取音振管理器实例,并注册音频及振动资源,资源支持情况可以查看[AudioHapticManager](../../reference/apis-audio-kit/js-apis-audioHaptic.md#audiohapticmanager)。 19 20 ```ts 21 import { audio, audioHaptic } from '@kit.AudioKit'; 22 import { BusinessError } from '@kit.BasicServicesKit'; 23 24 let audioHapticManagerInstance: audioHaptic.AudioHapticManager = audioHaptic.getAudioHapticManager(); 25 26 let audioUri = 'data/audioTest.wav'; // 需更改为目标音频资源的Uri 27 let hapticUri = 'data/hapticTest.json'; // 需更改为目标振动资源的Uri 28 let id = 0; 29 30 audioHapticManagerInstance.registerSource(audioUri, hapticUri).then((value: number) => { 31 console.info(`Promise returned to indicate that the source id of the registerd source ${value}.`); 32 id = value; 33 }).catch ((err: BusinessError) => { 34 console.error(`Failed to register source ${err}`); 35 }); 36 ``` 37 382. 设置音振播放器参数,各参数作用可以查看[AudioHapticManager](../../reference/apis-audio-kit/js-apis-audioHaptic.md#audiohapticmanager)。 39 40 ```ts 41 let latencyMode: audioHaptic.AudioLatencyMode = audioHaptic.AudioLatencyMode.AUDIO_LATENCY_MODE_FAST; 42 audioHapticManagerInstance.setAudioLatencyMode(id, latencyMode); 43 44 let usage: audio.StreamUsage = audio.StreamUsage.STREAM_USAGE_NOTIFICATION; 45 audioHapticManagerInstance.setStreamUsage(id, usage); 46 ``` 47 483. 创建AudioHapticPlayer实例。 49 50 ```ts 51 let options: audioHaptic.AudioHapticPlayerOptions = {muteAudio: false, muteHaptics: false}; 52 let audioHapticPlayer: audioHaptic.AudioHapticPlayer | undefined = undefined; 53 54 audioHapticManagerInstance.createPlayer(id, options).then((value: audioHaptic.AudioHapticPlayer) => { 55 console.info(`Promise returned to indicate that the audio haptic player instance.`); 56 audioHapticPlayer = value; 57 }).catch ((err: BusinessError) => { 58 console.error(`Failed to create player ${err}`); 59 }); 60 console.info(`Create the audio haptic player successfully.`); 61 ``` 62 634. 调用start()方法,开启音频播放并同步开启振动。 64 65 ```ts 66 audioHapticPlayer.start().then(() => { 67 console.info(`Promise returned to indicate that start playing successfully.`); 68 }).catch ((err: BusinessError) => { 69 console.error(`Failed to start playing. ${err}`); 70 }); 71 ``` 72 735. 调用stop()方法,停止音频播放并同步停止振动。 74 75 ```ts 76 audioHapticPlayer.stop().then(() => { 77 console.info(`Promise returned to indicate that stop playing successfully.`); 78 }).catch ((err: BusinessError) => { 79 console.error(`Failed to stop playing. ${err}`); 80 }); 81 ``` 82 836. 释放AudioHapticPlayer实例。 84 85 ```ts 86 audioHapticPlayer.release().then(() => { 87 console.info(`Promise returned to indicate that release the audio haptic player successfully.`); 88 }).catch ((err: BusinessError) => { 89 console.error(`Failed to release the audio haptic player. ${err}`); 90 }); 91 ``` 92 937. 将已注册的音频及振动资源移除注册 94 95 ```ts 96 audioHapticManagerInstance.unregisterSource(id).then(() => { 97 console.info(`Promise returned to indicate that unregister source successfully`); 98 }).catch ((err: BusinessError) => { 99 console.error(`Failed to unregistere source ${err}`); 100 }); 101 ``` 102 103## 相关实例 104 105针对音振协同开发,有以下相关实例可供参考: 106 107- [音振协同示例(ArkTS)(API11)](https://gitee.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Media/AudioHaptic) 108