1  /*
2   * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3   * Licensed under the Apache License, Version 2.0 (the "License");
4   * you may not use this file except in compliance with the License.
5   * You may obtain a copy of the License at
6   *
7   *     http://www.apache.org/licenses/LICENSE-2.0
8   *
9   * Unless required by applicable law or agreed to in writing, software
10   * distributed under the License is distributed on an "AS IS" BASIS,
11   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12   * See the License for the specific language governing permissions and
13   * limitations under the License.
14   */
15  
16  #include "dfx/ui_view_bounds.h"
17  
18  #if ENABLE_DEBUG
19  #include "core/render_manager.h"
20  
21  namespace OHOS {
GetInstance()22  UIViewBounds* UIViewBounds::GetInstance()
23  {
24      static UIViewBounds instance;
25      return &instance;
26  }
27  
SetShowState(bool show)28  void UIViewBounds::SetShowState(bool show)
29  {
30      if (showViewBounds_ != show) {
31          showViewBounds_ = show;
32          // when state changed, need redraw all view in screen
33          RenderManager::GetInstance().RefreshScreen();
34      }
35  }
36  } // namespace OHOS
37  #endif // ENABLE_DEBUG
38