1 /* 2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GRAPHIC_LITE_ROTATE_INPUT_DEVICE_H 17 #define GRAPHIC_LITE_ROTATE_INPUT_DEVICE_H 18 19 #include "dock/input_device.h" 20 #include "components/ui_view.h" 21 22 #if ENABLE_ROTATE_INPUT 23 namespace OHOS { 24 /** @brief A Rotate input device. */ 25 class RotateInputDevice : public InputDevice { 26 public: 27 /** @brief Constructor */ 28 RotateInputDevice(); 29 /** @brief Destructor */ ~RotateInputDevice()30 virtual ~RotateInputDevice() {} 31 SetRotateInputThreshold(int16_t threshold)32 void SetRotateInputThreshold(int16_t threshold) 33 { 34 threshold_ = threshold; 35 } 36 37 protected: 38 void DispatchEvent(const DeviceData& data) override; 39 bool rotateStart_; 40 int16_t threshold_; 41 int16_t cachedRotation_; 42 uint8_t zeroCount_; 43 }; 44 } // namespace OHOS 45 46 #endif // GRAPHIC_LITE_ROTATE_INPUT_DEVICE_H 47 #endif 48