1 /*
2  * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GRAPHIC_LITE_ROTATE_INPUT_DEVICE_H
17 #define GRAPHIC_LITE_ROTATE_INPUT_DEVICE_H
18 
19 #include "dock/input_device.h"
20 #include "components/ui_view.h"
21 
22 #if ENABLE_ROTATE_INPUT
23 namespace OHOS {
24 /** @brief A Rotate input device. */
25 class RotateInputDevice : public InputDevice {
26 public:
27     /** @brief Constructor */
28     RotateInputDevice();
29     /** @brief Destructor */
~RotateInputDevice()30     virtual ~RotateInputDevice() {}
31 
SetRotateInputThreshold(int16_t threshold)32     void SetRotateInputThreshold(int16_t threshold)
33     {
34         threshold_ = threshold;
35     }
36 
37 protected:
38     void DispatchEvent(const DeviceData& data) override;
39     bool rotateStart_;
40     int16_t threshold_;
41     int16_t cachedRotation_;
42     uint8_t zeroCount_;
43 };
44 } // namespace OHOS
45 
46 #endif // GRAPHIC_LITE_ROTATE_INPUT_DEVICE_H
47 #endif
48