1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_ENVIRONMENTJS_H
17 #define OHOS_RENDER_3D_ENVIRONMENTJS_H
18 #include "BaseObjectJS.h"
19 #include "SceneResourceImpl.h"
20 #include "Vec4Proxy.h"
21 class EnvironmentJS : public BaseObject<EnvironmentJS>, SceneResourceImpl {
22 public:
23     static constexpr uint32_t ID = 90;
24     static void Init(napi_env env, napi_value exports);
25 
26     EnvironmentJS(napi_env, napi_callback_info);
27     ~EnvironmentJS() override;
28     void* GetInstanceImpl(uint32_t id) override;
29 
30 private:
31     napi_value Dispose(NapiApi::FunctionContext<>& ctx);
32     void DisposeNative() override;
33     void Finalize(napi_env env) override;
34     // JS properties
35     enum EnvironmentBackgroundType {
36         /**
37          * The background is none.
38          *
39          * @syscap SystemCapability.ArkUi.Graphics3D
40          * @since 12
41          */
42         BACKGROUND_NONE = 0,
43 
44         /**
45          * The background is image.
46          *
47          * @syscap SystemCapability.ArkUi.Graphics3D
48          * @since 12
49          */
50         BACKGROUND_IMAGE = 1,
51 
52         /**
53          * The background is cubmap.
54          *
55          * @syscap SystemCapability.ArkUi.Graphics3D
56          * @since 12
57          */
58         BACKGROUND_CUBEMAP = 2,
59 
60         /**
61          * The background is equirectangular.
62          *
63          * @syscap SystemCapability.ArkUi.Graphics3D
64          * @since 12
65          */
66         BACKGROUND_EQUIRECTANGULAR = 3,
67     };
68 
69     napi_value GetBackgroundType(NapiApi::FunctionContext<>& ctx);
70     void SetBackgroundType(NapiApi::FunctionContext<uint32_t>& ctx);
71     napi_value GetEnvironmentImage(NapiApi::FunctionContext<>& ctx);
72     void SetEnvironmentImage(NapiApi::FunctionContext<NapiApi::Object>& ctx);
73     napi_value GetRadianceImage(NapiApi::FunctionContext<>& ctx);
74     void SetRadianceImage(NapiApi::FunctionContext<NapiApi::Object>& ctx);
75     napi_value GetIrradianceCoefficients(NapiApi::FunctionContext<>& ctx);
76     void SetIrradianceCoefficients(NapiApi::FunctionContext<NapiApi::Array>& ctx);
77 
78     napi_value GetIndirectDiffuseFactor(NapiApi::FunctionContext<>& ctx);
79     void SetIndirectDiffuseFactor(NapiApi::FunctionContext<NapiApi::Object>& ctx);
80 
81     napi_value GetIndirectSpecularFactor(NapiApi::FunctionContext<>& ctx);
82     void SetIndirectSpecularFactor(NapiApi::FunctionContext<NapiApi::Object>& ctx);
83 
84     napi_value GetEnvironmentMapFactor(NapiApi::FunctionContext<>& ctx);
85     void SetEnvironmentMapFactor(NapiApi::FunctionContext<NapiApi::Object>& ctx);
86     BASE_NS::unique_ptr<Vec4Proxy> diffuseFactor_;
87     BASE_NS::unique_ptr<Vec4Proxy> specularFactor_;
88     BASE_NS::unique_ptr<Vec4Proxy> environmentFactor_;
89 
90     // weak reference to the owning scene.
91 };
92 #endif // OHOS_RENDER_3D_ENVIRONMENTJS_H