1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_IMAGEJS_H 17 #define OHOS_RENDER_3D_IMAGEJS_H 18 #include "BaseObjectJS.h" 19 #include "SceneResourceImpl.h" 20 class ImageJS : public BaseObject<ImageJS>, SceneResourceImpl { 21 public: 22 static constexpr uint32_t ID = 110; 23 static void Init(napi_env env, napi_value exports); 24 25 ImageJS(napi_env, napi_callback_info); 26 ~ImageJS() override; 27 void* GetInstanceImpl(uint32_t) override; 28 29 private: 30 void DisposeNative() override; 31 void Finalize(napi_env env) override; 32 // JS properties 33 napi_value GetWidth(NapiApi::FunctionContext<>& ctx); 34 napi_value GetHeight(NapiApi::FunctionContext<>& ctx); 35 36 NapiApi::StrongRef uriRef_; 37 NapiApi::WeakRef scene_; 38 }; 39 40 #endif // OHOS_RENDER_3D_IMAGEJS_H