1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_IMAGEJS_H
17 #define OHOS_RENDER_3D_IMAGEJS_H
18 #include "BaseObjectJS.h"
19 #include "SceneResourceImpl.h"
20 class ImageJS : public BaseObject<ImageJS>, SceneResourceImpl {
21 public:
22     static constexpr uint32_t ID = 110;
23     static void Init(napi_env env, napi_value exports);
24 
25     ImageJS(napi_env, napi_callback_info);
26     ~ImageJS() override;
27     void* GetInstanceImpl(uint32_t) override;
28 
29 private:
30     void DisposeNative() override;
31     void Finalize(napi_env env) override;
32     // JS properties
33     napi_value GetWidth(NapiApi::FunctionContext<>& ctx);
34     napi_value GetHeight(NapiApi::FunctionContext<>& ctx);
35 
36     NapiApi::StrongRef uriRef_;
37     NapiApi::WeakRef scene_;
38 };
39 
40 #endif // OHOS_RENDER_3D_IMAGEJS_H