1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_SCENE_JS_H
17 #define OHOS_RENDER_3D_SCENE_JS_H
18 #include <meta/api/threading/mutex.h>
19 #include <meta/interface/intf_object.h>
20 #include <scene_plugin/interface/intf_material.h> // for bitmap.
21 #include <scene_plugin/interface/intf_mesh.h>
22 
23 #include <base/containers/unordered_map.h>
24 #ifdef __SCENE_ADAPTER__
25 #include "scene_adapter/intf_scene_adapter.h"
26 #endif
27 #include "BaseObjectJS.h"
28 class SceneJS : public BaseObject<SceneJS> {
29 public:
30     static constexpr uint32_t ID = 4;
31     static void Init(napi_env env, napi_value exports);
32 
33     SceneJS(napi_env, napi_callback_info);
34     ~SceneJS() override;
35     void* GetInstanceImpl(uint32_t id) override;
36 #ifdef __SCENE_ADAPTER__
37     std::shared_ptr<OHOS::Render3D::ISceneAdapter> scene_ = nullptr;
38 #endif
39 
40     void StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap);
41     SCENE_NS::IBitmap::Ptr FetchBitmap(BASE_NS::string_view uri);
42 
43     void DisposeHook(uintptr_t token, NapiApi::Object);
44     void ReleaseDispose(uintptr_t token);
45 
46     void StrongDisposeHook(uintptr_t token, NapiApi::Object);
47     void ReleaseStrongDispose(uintptr_t token);
48 
49 private:
50     napi_value Dispose(NapiApi::FunctionContext<>& ctx);
51     void DisposeNative() override;
52     void Finalize(napi_env env) override;
53     // JS properties
54     napi_value GetRoot(NapiApi::FunctionContext<>& ctx);
55 
56     napi_value GetAnimations(NapiApi::FunctionContext<>& ctx);
57 
58     napi_value GetEnvironment(NapiApi::FunctionContext<>& ctx);
59     void SetEnvironment(NapiApi::FunctionContext<NapiApi::Object>& ctx);
60 
61     // JS methods
62     napi_value GetNode(NapiApi::FunctionContext<BASE_NS::string>& ctx);
63     napi_value GetResourceFactory(NapiApi::FunctionContext<>& ctx);
64 
65     napi_value CreateCamera(NapiApi::FunctionContext<NapiApi::Object>& ctx);
66     napi_value CreateLight(NapiApi::FunctionContext<NapiApi::Object, uint32_t>& ctx);
67     napi_value CreateNode(NapiApi::FunctionContext<NapiApi::Object>& ctx);
68     napi_value CreateEnvironment(NapiApi::FunctionContext<NapiApi::Object>& ctx);
69     napi_value CreateImage(NapiApi::FunctionContext<NapiApi::Object>& ctx);
70     napi_value CreateShader(NapiApi::FunctionContext<NapiApi::Object>& ctx);
71     napi_value CreateMaterial(NapiApi::FunctionContext<NapiApi::Object, uint32_t>& ctx);
72 
73     // static js method
74     static napi_value Load(NapiApi::FunctionContext<>& ctx);
75 
76     // make a storage of all bitmaps..
77     CORE_NS::Mutex mutex_;
78     BASE_NS::unordered_map<BASE_NS::string, SCENE_NS::IBitmap::Ptr> bitmaps_;
79     NapiApi::StrongRef environmentJS_;
80     BASE_NS::unordered_map<uintptr_t, NapiApi::StrongRef> strongDisposables_;
81     BASE_NS::unordered_map<uintptr_t, NapiApi::WeakRef> disposables_;
82 
83 public:
84     NapiApi::Object CreateEnvironment(NapiApi::Object, NapiApi::Object);
85 };
86 #endif // OHOS_RENDER_3D_SCENE_JS_H