1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_SHADER_JS_H 17 #define OHOS_RENDER_3D_SHADER_JS_H 18 19 #include <scene_plugin/interface/intf_material.h> 20 21 #include "BaseObjectJS.h" 22 #include "PropertyProxy.h" 23 #include "SceneResourceImpl.h" 24 25 class Proxy { 26 public: 27 Proxy() = default; 28 virtual ~Proxy() = default; 29 virtual void insertProp(BASE_NS::vector<napi_property_descriptor>& props) = 0; 30 }; 31 32 class ShaderJS : BaseObject<ShaderJS>, SceneResourceImpl { 33 public: 34 static constexpr uint32_t ID = 40; 35 static void Init(napi_env env, napi_value exports); 36 ShaderJS(napi_env, napi_callback_info); 37 ~ShaderJS() override; 38 void* GetInstanceImpl(uint32_t id) override; 39 40 private: 41 void DisposeNative() override; 42 void Finalize(napi_env env) override; 43 void BindToMaterial(NapiApi::Object meJs, NapiApi::Object); 44 45 private: 46 NapiApi::StrongRef inputs_; 47 BASE_NS::vector<BASE_NS::shared_ptr<Proxy>> proxies_; 48 }; 49 50 #endif // OHOS_RENDER_3D_SHADER_JS_H