1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_SHADER_JS_H
17 #define OHOS_RENDER_3D_SHADER_JS_H
18 
19 #include <scene_plugin/interface/intf_material.h>
20 
21 #include "BaseObjectJS.h"
22 #include "PropertyProxy.h"
23 #include "SceneResourceImpl.h"
24 
25 class Proxy {
26 public:
27     Proxy() = default;
28     virtual ~Proxy() = default;
29     virtual void insertProp(BASE_NS::vector<napi_property_descriptor>& props) = 0;
30 };
31 
32 class ShaderJS : BaseObject<ShaderJS>, SceneResourceImpl {
33 public:
34     static constexpr uint32_t ID = 40;
35     static void Init(napi_env env, napi_value exports);
36     ShaderJS(napi_env, napi_callback_info);
37     ~ShaderJS() override;
38     void* GetInstanceImpl(uint32_t id) override;
39 
40 private:
41     void DisposeNative() override;
42     void Finalize(napi_env env) override;
43     void BindToMaterial(NapiApi::Object meJs, NapiApi::Object);
44 
45 private:
46     NapiApi::StrongRef inputs_;
47     BASE_NS::vector<BASE_NS::shared_ptr<Proxy>> proxies_;
48 };
49 
50 #endif // OHOS_RENDER_3D_SHADER_JS_H