1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "util/render_util.h" 17 18 #include <render/device/intf_device.h> 19 #include <render/device/intf_gpu_resource_manager.h> 20 #include <render/device/intf_shader_manager.h> 21 #include <render/intf_render_context.h> 22 #include <render/nodecontext/intf_render_node_graph_manager.h> 23 24 #include "device/gpu_resource_manager.h" 25 26 RENDER_BEGIN_NAMESPACE() 27 using namespace BASE_NS; 28 RenderUtil(const IRenderContext & renderContext)29RenderUtil::RenderUtil(const IRenderContext& renderContext) : renderContext_(renderContext) 30 { 31 renderFrameUtil_ = make_unique<RenderFrameUtil>(renderContext); 32 } 33 BeginFrame()34void RenderUtil::BeginFrame() 35 { 36 renderFrameUtil_->BeginFrame(); 37 } 38 EndFrame()39void RenderUtil::EndFrame() 40 { 41 renderFrameUtil_->EndFrame(); 42 } 43 GetRenderHandleDesc(const RenderHandleReference & handle) const44RenderHandleDesc RenderUtil::GetRenderHandleDesc(const RenderHandleReference& handle) const 45 { 46 RenderHandleDesc desc; 47 if (handle) { 48 const RenderHandleType handleType = handle.GetHandleType(); 49 desc.type = handleType; 50 desc.refCount = handle.GetRefCount(); 51 if ((handleType >= RenderHandleType::GPU_BUFFER) && (handleType <= RenderHandleType::GPU_SAMPLER)) { 52 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); 53 desc.name = mgr.GetName(handle); 54 desc.refCount -= 1; // one count in mgr 55 } else if ((handleType >= RenderHandleType::SHADER_STATE_OBJECT) && 56 (handleType <= RenderHandleType::GRAPHICS_STATE)) { 57 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); 58 IShaderManager::IdDesc info = mgr.GetIdDesc(handle); 59 desc.name = info.path; 60 desc.additionalName = info.variant; 61 } else if (handleType == RenderHandleType::RENDER_NODE_GRAPH) { 62 const IRenderNodeGraphManager& mgr = renderContext_.GetRenderNodeGraphManager(); 63 const RenderNodeGraphDescInfo info = mgr.GetInfo(handle); 64 desc.name = info.renderNodeGraphUri; 65 desc.additionalName = info.renderNodeGraphName; 66 desc.refCount -= 1; // one count in mgr 67 } 68 } 69 return desc; 70 } 71 GetRenderHandle(const RenderHandleDesc & desc) const72RenderHandleReference RenderUtil::GetRenderHandle(const RenderHandleDesc& desc) const 73 { 74 RenderHandleReference rhr; 75 if (desc.type != RenderHandleType::UNDEFINED) { 76 if ((desc.type >= RenderHandleType::GPU_BUFFER) && (desc.type <= RenderHandleType::GPU_SAMPLER)) { 77 const IGpuResourceManager& mgr = renderContext_.GetDevice().GetGpuResourceManager(); 78 if (desc.type == RenderHandleType::GPU_BUFFER) { 79 rhr = mgr.GetBufferHandle(desc.name); 80 } else if (desc.type == RenderHandleType::GPU_IMAGE) { 81 rhr = mgr.GetImageHandle(desc.name); 82 } else if (desc.type == RenderHandleType::GPU_SAMPLER) { 83 rhr = mgr.GetSamplerHandle(desc.name); 84 } 85 } else if ((desc.type >= RenderHandleType::SHADER_STATE_OBJECT) && 86 (desc.type <= RenderHandleType::GRAPHICS_STATE)) { 87 const IShaderManager& mgr = renderContext_.GetDevice().GetShaderManager(); 88 if ((desc.type == RenderHandleType::SHADER_STATE_OBJECT) || 89 (desc.type == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT)) { 90 rhr = mgr.GetShaderHandle(desc.name, desc.additionalName); 91 } else if (desc.type == RenderHandleType::GRAPHICS_STATE) { 92 rhr = mgr.GetGraphicsStateHandle(desc.name, desc.additionalName); 93 } else if (desc.type == RenderHandleType::PIPELINE_LAYOUT) { 94 rhr = mgr.GetPipelineLayoutHandle(desc.name); 95 } else if (desc.type == RenderHandleType::VERTEX_INPUT_DECLARATION) { 96 rhr = mgr.GetVertexInputDeclarationHandle(desc.name); 97 } 98 } else if (desc.type == RenderHandleType::RENDER_NODE_GRAPH) { 99 } 100 } 101 return rhr; 102 } 103 SetRenderTimings(const RenderTimings::Times & times)104void RenderUtil::SetRenderTimings(const RenderTimings::Times& times) 105 { 106 renderTimings_.prevFrame = renderTimings_.frame; 107 renderTimings_.frame = times; 108 } 109 GetRenderTimings() const110RenderTimings RenderUtil::GetRenderTimings() const 111 { 112 return renderTimings_; 113 } 114 GetRenderFrameUtil() const115IRenderFrameUtil& RenderUtil::GetRenderFrameUtil() const 116 { 117 return *renderFrameUtil_; 118 } 119 120 RENDER_END_NAMESPACE() 121