1 /*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "window_system_effect.h"
17
18 #include <common/rs_common_def.h>
19 #include "color_parser.h"
20 #include "display_group_info.h"
21 #include "remote_animation.h"
22 #include "window_helper.h"
23 #include "window_inner_manager.h"
24 #include "window_manager_hilog.h"
25
26 namespace OHOS {
27 namespace Rosen {
28 namespace {
29 constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_WINDOW, "WindowSystemEffect"};
30 }
31
32 AppWindowEffectConfig WindowSystemEffect::windowSystemEffectConfig_;
33 wptr<WindowRoot> WindowSystemEffect::windowRoot_;
34
SetWindowSystemEffectConfig(AppWindowEffectConfig config)35 void WindowSystemEffect::SetWindowSystemEffectConfig(AppWindowEffectConfig config)
36 {
37 windowSystemEffectConfig_ = config;
38 }
39
SetWindowRoot(const sptr<WindowRoot> & windowRoot)40 void WindowSystemEffect::SetWindowRoot(const sptr<WindowRoot>& windowRoot)
41 {
42 windowRoot_ = windowRoot;
43 }
44
SetCornerRadius(const sptr<WindowNode> & node,bool needCheckAnimation)45 WMError WindowSystemEffect::SetCornerRadius(const sptr<WindowNode>& node, bool needCheckAnimation)
46 {
47 auto winRoot = windowRoot_.promote();
48 if (winRoot == nullptr || node == nullptr) {
49 WLOGFE("window root is null");
50 return WMError::WM_ERROR_NULLPTR;
51 }
52 // if change mode during animation, not set radius until animationFinish
53 if (needCheckAnimation && RemoteAnimation::IsRemoteAnimationEnabledAndFirst(node->GetDisplayId()) &&
54 node->stateMachine_.IsShowAnimationPlaying()) {
55 WLOGFW("not set radius during animation");
56 return WMError::WM_DO_NOTHING;
57 }
58
59 if (!IsAppMainOrSubOrFloatingWindow(node)) {
60 return WMError::WM_DO_NOTHING;
61 }
62 auto vpr = DisplayGroupInfo::GetInstance().GetDisplayVirtualPixelRatio(node->GetDisplayId());
63 auto fullscreenRadius = windowSystemEffectConfig_.fullScreenCornerRadius_ * vpr;
64 auto splitRadius = windowSystemEffectConfig_.splitCornerRadius_ * vpr;
65 auto floatRadius = windowSystemEffectConfig_.floatCornerRadius_ * vpr;
66
67 WLOGFD("[WEffect] [id:%{public}d] mode: %{public}u, vpr: %{public}f, [%{public}f, %{public}f, %{public}f]",
68 node->GetWindowId(), node->GetWindowMode(), vpr, fullscreenRadius, splitRadius, floatRadius);
69 if (MathHelper::NearZero(fullscreenRadius) && MathHelper::NearZero(splitRadius) &&
70 MathHelper::NearZero(floatRadius)) {
71 return WMError::WM_DO_NOTHING;
72 }
73 auto surfaceNode = node->leashWinSurfaceNode_ != nullptr ? node->leashWinSurfaceNode_ : node->surfaceNode_;
74 if (surfaceNode == nullptr) {
75 WLOGFE("window surfaceNode is null");
76 return WMError::WM_ERROR_NULLPTR;
77 }
78 if (WindowHelper::IsFullScreenWindow(node->GetWindowMode())) {
79 surfaceNode->SetCornerRadius(fullscreenRadius);
80 } else if (WindowHelper::IsSplitWindowMode(node->GetWindowMode())) {
81 surfaceNode->SetCornerRadius(splitRadius);
82 } else if (WindowHelper::IsFloatingWindow(node->GetWindowMode())) {
83 surfaceNode->SetCornerRadius(floatRadius);
84 }
85 return WMError::WM_OK;
86 }
87
IsAppMainOrSubOrFloatingWindow(const sptr<WindowNode> & node)88 bool WindowSystemEffect::IsAppMainOrSubOrFloatingWindow(const sptr<WindowNode>& node)
89 {
90 if (WindowHelper::IsAppWindow(node->GetWindowType())) {
91 return true;
92 }
93 auto winRoot = windowRoot_.promote();
94 if (winRoot == nullptr) {
95 return false;
96 }
97 // Type float has main window
98 if (WindowHelper::IsAppFloatingWindow(node->GetWindowType()) &&
99 winRoot->FindMainWindowWithToken(node->abilityToken_)) {
100 return true;
101 }
102 WLOGFD("not appWindow or app floating window, id: %{public}u!", node->GetWindowId());
103 return false;
104 }
105
SetWindowShadow(const sptr<WindowNode> & node)106 WMError WindowSystemEffect::SetWindowShadow(const sptr<WindowNode>& node)
107 {
108 auto winRoot = windowRoot_.promote();
109 if (winRoot == nullptr || node == nullptr) {
110 return WMError::WM_ERROR_NULLPTR;
111 }
112
113 if (!IsAppMainOrSubOrFloatingWindow(node)) {
114 return WMError::WM_DO_NOTHING;
115 }
116
117 if (MathHelper::NearZero(windowSystemEffectConfig_.focusedShadow_.elevation_) &&
118 MathHelper::NearZero(windowSystemEffectConfig_.unfocusedShadow_.elevation_) &&
119 MathHelper::NearZero(windowSystemEffectConfig_.focusedShadow_.radius_) &&
120 MathHelper::NearZero(windowSystemEffectConfig_.unfocusedShadow_.radius_)) {
121 WLOGFD("shadow elevation and radius are both 0.0, id: %{public}u", node->GetWindowId());
122 return WMError::WM_DO_NOTHING;
123 }
124
125 auto surfaceNode = node->leashWinSurfaceNode_ != nullptr ? node->leashWinSurfaceNode_ : node->surfaceNode_;
126 if (surfaceNode == nullptr) {
127 WLOGFE("window surfaceNode is null");
128 return WMError::WM_ERROR_NULLPTR;
129 }
130
131 auto& shadow = node->isFocused_ ? windowSystemEffectConfig_.focusedShadow_ :
132 windowSystemEffectConfig_.unfocusedShadow_;
133
134 // when float mode change to fullscreen/split mode
135 if (!WindowHelper::IsFloatingWindow(node->GetWindowMode())) {
136 if (MathHelper::GreatNotEqual(shadow.elevation_, 0.f)) {
137 surfaceNode->SetShadowElevation(0.f);
138 } else {
139 surfaceNode->SetShadowRadius(0.f);
140 }
141 surfaceNode->SetShadowAlpha(0.f);
142 WLOGFD("[WEffect]close shadow id: %{public}u", node->GetWindowId());
143 return WMError::WM_OK;
144 }
145
146 uint32_t colorValue;
147 if (!ColorParser::Parse(shadow.color_, colorValue)) {
148 WLOGFE("[WEffect]invalid color string: %{public}s", shadow.color_.c_str());
149 return WMError::WM_ERROR_INVALID_PARAM;
150 }
151
152 WLOGFI("[WEffect]id: %{public}u focused: %{public}d elevation: %{public}f",
153 node->GetWindowId(), static_cast<int32_t>(node->isFocused_), shadow.elevation_);
154 WLOGFI("[WEffect]color: %{public}s offsetX: %{public}f offsetY: %{public}f alpha: %{public}f radius: %{public}f",
155 shadow.color_.c_str(), shadow.offsetX_, shadow.offsetY_, shadow.alpha_, shadow.radius_);
156 auto vpr = DisplayGroupInfo::GetInstance().GetDisplayVirtualPixelRatio(node->GetDisplayId());
157 if (MathHelper::GreatNotEqual(shadow.elevation_, 0.f)) {
158 surfaceNode->SetShadowElevation(shadow.elevation_ * vpr);
159 } else {
160 surfaceNode->SetShadowRadius(ConvertRadiusToSigma(shadow.radius_ * vpr));
161 }
162 surfaceNode->SetShadowColor(colorValue);
163 surfaceNode->SetShadowOffsetX(shadow.offsetX_ * vpr);
164 surfaceNode->SetShadowOffsetY(shadow.offsetY_ * vpr);
165 surfaceNode->SetShadowAlpha(shadow.alpha_);
166 return WMError::WM_OK;
167 }
168
SetWindowEffect(const sptr<WindowNode> & node,bool needCheckAnimation)169 WMError WindowSystemEffect::SetWindowEffect(const sptr<WindowNode>& node, bool needCheckAnimation)
170 {
171 auto winRoot = windowRoot_.promote();
172 if (node == nullptr) {
173 WLOGFE("window node is null");
174 return WMError::WM_ERROR_NULLPTR;
175 }
176 SetCornerRadius(node, needCheckAnimation);
177 SetWindowShadow(node);
178 return WMError::WM_OK;
179 }
180 } // Rosen
181 } // OHOS
182