Searched defs:PERSPECTIVE (Results 1 – 7 of 7) sorted by relevance
41 PERSPECTIVE = 1, enumerator
32 inline constexpr float PERSPECTIVE = 0.0005f; variable
35 PERSPECTIVE, enumerator
77 PERSPECTIVE enumerator
116 PERSPECTIVE, enumerator
96 PERSPECTIVE = PERSPECTIVE_TYPE, enumerator
139 enum class CameraType : int { INVALID, PERSPECTIVE, ORTHOGRAPHIC }; in CORE3D_BEGIN_NAMESPACE() enumerator