1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef OHOS_RENDER_3D_TEXTURE_LAYER_H 16 #define OHOS_RENDER_3D_TEXTURE_LAYER_H 17 18 #include <cstdint> 19 20 #include <render_service_client/core/ui/rs_node.h> 21 #include "texture_info.h" 22 23 namespace OHOS::Render3D { 24 25 class __attribute__((visibility("default"))) TextureLayer { 26 public: 27 explicit TextureLayer(int32_t key); 28 virtual ~TextureLayer(); 29 30 virtual void DestroyRenderTarget(); 31 virtual TextureInfo GetTextureInfo(); 32 33 virtual void SetParent(std::shared_ptr<Rosen::RSNode>& parent); 34 virtual TextureInfo OnWindowChange(float offsetX, float offsetY, float width, float height, float scale, 35 bool recreateWindow, SurfaceType surfaceType = SurfaceType::SURFACE_WINDOW); 36 virtual TextureInfo OnWindowChange(const WindowChangeInfo& windowChangeInfo); 37 38 protected: 39 TextureLayer() = default; 40 41 private: 42 std::shared_ptr<TextureLayer> textureLayer_; 43 }; 44 } // namespace OHOS::Render3D 45 #endif // OHOS_RENDER_3D_TEXTURE_LAYER_H 46