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Searched refs:GetHandleType (Results 1 – 25 of 31) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_handle_util.h140 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_BUFFER; in IsGpuBuffer()
144 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE; in IsGpuImage()
148 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_SAMPLER; in IsGpuSampler()
193 inline constexpr RenderHandleType GetHandleType(const EngineResourceHandle& handle) in GetHandleType() function
195 return GetHandleType(RenderHandle { handle.id }); in GetHandleType()
H A Dshader_manager.cpp1095 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetGraphicsStateRef()
1194 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetVertexInputDeclarationView()
1269 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetPipelineLayoutHandleByShaderHandle()
1322 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetPipelineLayoutRef()
1338 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetReflectionPipelineLayoutHandle()
1373 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetReflectionPipelineLayoutRef()
1398 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetReflectionSpecialization()
1802 const RenderHandleType handleType = handle.GetHandleType(); in GetShaders()
2011 const RenderHandleType type = handle.GetHandleType(); in CreateShaderPipelineBinder()
2040 const RenderHandleType lType = RenderHandleUtil::GetHandleType(lhs); in GetCompatibilityFlags()
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H A Dshader_pipeline_binder.cpp195 …erMgr), shader_(shader), pipelineLayout_(pipelineLayout), renderHandleType_(shader.GetHandleType()) in ShaderPipelineBinder()
339 const RenderHandleType type = handle.GetHandleType(); in Bind()
372 const RenderHandleType type = resource.handle.GetHandleType(); in BindBuffer()
403 const RenderHandleType type = resources[0].handle.GetHandleType(); in BindBuffers()
435 const RenderHandleType type = resource.handle.GetHandleType(); in BindImage()
468 const RenderHandleType type = resources[0U].handle.GetHandleType(); in BindImages()
501 const RenderHandleType type = resource.handle.GetHandleType(); in BindSampler()
530 const RenderHandleType type = resources[0U].handle.GetHandleType(); in BindSamplers()
H A Dgpu_resource_manager.cpp356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); in LogGpuResource()
419 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get()
583 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create()
736 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create()
1010 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create()
1068 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create()
1278 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Destroy()
1478 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetName()
2019 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(clientHandle); in GetGpuHandle()
2285 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetFormatProperties()
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H A Dgpu_resource_util.cpp39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Dresource_handle.h101 inline constexpr RenderHandleType GetHandleType(const RenderHandle handle) in GetHandleType() function
171 inline RenderHandleType GetHandleType() const noexcept;
224 RenderHandleType RenderHandleReference::GetHandleType() const noexcept in GetHandleType() function
226 return RenderHandleUtil::GetHandleType(handle_); in GetHandleType()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp181 …if (RenderHandleUtil::GetHandleType(shaderHandle) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT… in GetComputePsoHandle()
233 … if (RenderHandleUtil::GetHandleType(pipelineLayoutHandle) == RenderHandleType::PIPELINE_LAYOUT) { in GetComputePsoHandle()
249 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl()
253 RenderHandleUtil::GetHandleType(graphicsState) != RenderHandleType::GRAPHICS_STATE) { in GetGraphicsPsoHandleImpl()
257 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl()
326 (RenderHandleUtil::GetHandleType(graphicsState) == RenderHandleType::GRAPHICS_STATE) in GetGraphicsPsoHandle()
381 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::COMPUTE_PSO); in GetComputePso()
407 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GRAPHICS_PSO); in GetGraphicsPso()
H A Dpipeline_descriptor_set_binder.cpp69 if (RenderHandleUtil::GetHandleType(handle) != RenderHandleType::DESCRIPTOR_SET) { in DescriptorSetBinder()
248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer()
310 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_BUFFE… in BindBuffers()
345 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage()
353 … ? (RenderHandleUtil::GetHandleType(resource.samplerHandle) == RenderHandleType::GPU_SAMPLER) in BindImage()
417 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_IMAGE… in BindImages()
454 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler()
503 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_SAMPL… in BindSamplers()
H A Drender_node_graph_manager.cpp86 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::RENDER_NODE_GRAPH) { in Get()
178 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::RENDER_NODE_GRAPH) { in Destroy()
477 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::RENDER_NODE_GRAPH) { in DynamicRenderNodeOpImpl()
537 RenderHandleType const type = RenderHandleUtil::GetHandleType(rawHandle); in GetInfo()
580 if (RenderHandleType::RENDER_NODE_GRAPH != RenderHandleUtil::GetHandleType(rawHandle)) { in SetRenderNodeGraphResources()
636 RenderHandleType const type = RenderHandleUtil::GetHandleType(rawHandle); in GetRenderNodeGraphResources()
671 RenderHandleType const type = RenderHandleUtil::GetHandleType(handle); in Get()
H A Drender_command_list.cpp697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline()
824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer()
1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier()
1344 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomImageBarrier()
1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in UpdateDescriptorSets()
1954 … const RenderHandleType rhType = RenderHandleUtil::GetHandleType(stateData_.currentPsoHandle); in ValidatePipelineLayout()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp81 if ((RenderHandleUtil::GetHandleType(copyInfo_.input) == RenderHandleType::GPU_IMAGE) && in Execute()
82 … (RenderHandleUtil::GetHandleType(copyInfo_.output) == RenderHandleType::GPU_IMAGE) && binder_) { in Execute()
H A Drender_node_default_depth_render_slot.cpp436 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
455 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp465 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
481 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
H A Drender_node_default_env.cpp362 if (RenderHandleUtil::GetHandleType(shaderHandle) == RenderHandleType::SHADER_STATE_OBJECT) { in GetPso()
H A Drender_node_default_material_render_slot.cpp722 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
741 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
H A Drender_node_camera_cubemap.cpp142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp174 const RenderHandleType type = RenderHandleUtil::GetHandleType(ref.resourceHandle); in DebugBarrierPrint()
593 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph()
988 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); in BeginRenderPassUpdateSubpassImageStates()
1147 const RenderHandleType type = RenderHandleUtil::GetHandleType(cb.resourceHandle); in HandleCustomBarriers()
1364 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); in HandleCopyBufferImage()
1390 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); in HandleCopyBufferImage()
1440 …PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR… in HandleDescriptorSets()
1565 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newBuffer.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheBuffer()
1598 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newImage.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheImage()
1628 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_BUFFER); in GetBufferResourceStateRef()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp92 …if (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT… in InitNode()
98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode()
522 … RenderHandleUtil::GetHandleType(sampler.handle) == RenderHandleType::GPU_SAMPLER; in ParseRenderNodeInputs()
H A Drender_node_compute_generic.cpp66 if (RenderHandleUtil::GetHandleType(shader_) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
H A Drender_node_fullscreen_generic.cpp48 …if (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT… in RENDER_BEGIN_NAMESPACE()
H A Drender_node_shader_passes_generic.cpp315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc()
H A Drender_frame_util.cpp148 const RenderHandleType type = dataToBeCopied.handle.GetHandleType(); in ProcessFrameInputCopyData()
299 const RenderHandleType type = handle.GetHandleType(); in ValidateInput()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp172 auto const handleType = handle.GetHandleType(); in HandleShaderFile()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1775 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommand()
1920 … (RenderHandleUtil::GetHandleType(allDescSets[descIdx]) != RenderHandleType::DESCRIPTOR_SET)) { in UpdateCommandListDescriptorSets()
2136 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle); in RenderCommand()
2154 … if (RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR_SET) { in RenderCommand()

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