/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_handle_util.h | 140 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_BUFFER; in IsGpuBuffer() 144 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE; in IsGpuImage() 148 return RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_SAMPLER; in IsGpuSampler() 193 inline constexpr RenderHandleType GetHandleType(const EngineResourceHandle& handle) in GetHandleType() function 195 return GetHandleType(RenderHandle { handle.id }); in GetHandleType()
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H A D | shader_manager.cpp | 1095 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetGraphicsStateRef() 1194 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetVertexInputDeclarationView() 1269 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetPipelineLayoutHandleByShaderHandle() 1322 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetPipelineLayoutRef() 1338 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetReflectionPipelineLayoutHandle() 1373 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetReflectionPipelineLayoutRef() 1398 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetReflectionSpecialization() 1802 const RenderHandleType handleType = handle.GetHandleType(); in GetShaders() 2011 const RenderHandleType type = handle.GetHandleType(); in CreateShaderPipelineBinder() 2040 const RenderHandleType lType = RenderHandleUtil::GetHandleType(lhs); in GetCompatibilityFlags() [all …]
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H A D | shader_pipeline_binder.cpp | 195 …erMgr), shader_(shader), pipelineLayout_(pipelineLayout), renderHandleType_(shader.GetHandleType()) in ShaderPipelineBinder() 339 const RenderHandleType type = handle.GetHandleType(); in Bind() 372 const RenderHandleType type = resource.handle.GetHandleType(); in BindBuffer() 403 const RenderHandleType type = resources[0].handle.GetHandleType(); in BindBuffers() 435 const RenderHandleType type = resource.handle.GetHandleType(); in BindImage() 468 const RenderHandleType type = resources[0U].handle.GetHandleType(); in BindImages() 501 const RenderHandleType type = resource.handle.GetHandleType(); in BindSampler() 530 const RenderHandleType type = resources[0U].handle.GetHandleType(); in BindSamplers()
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H A D | gpu_resource_manager.cpp | 356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); in LogGpuResource() 419 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() 583 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create() 736 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create() 1010 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create() 1068 const RenderHandleType type = RenderHandleUtil::GetHandleType(rawHandle); in Create() 1278 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Destroy() 1478 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetName() 2019 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(clientHandle); in GetGpuHandle() 2285 const RenderHandleType type = RenderHandleUtil::GetHandleType(handle); in GetFormatProperties() [all …]
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H A D | gpu_resource_util.cpp | 39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | resource_handle.h | 101 inline constexpr RenderHandleType GetHandleType(const RenderHandle handle) in GetHandleType() function 171 inline RenderHandleType GetHandleType() const noexcept; 224 RenderHandleType RenderHandleReference::GetHandleType() const noexcept in GetHandleType() function 226 return RenderHandleUtil::GetHandleType(handle_); in GetHandleType()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 181 …if (RenderHandleUtil::GetHandleType(shaderHandle) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT… in GetComputePsoHandle() 233 … if (RenderHandleUtil::GetHandleType(pipelineLayoutHandle) == RenderHandleType::PIPELINE_LAYOUT) { in GetComputePsoHandle() 249 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl() 253 RenderHandleUtil::GetHandleType(graphicsState) != RenderHandleType::GRAPHICS_STATE) { in GetGraphicsPsoHandleImpl() 257 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl() 326 (RenderHandleUtil::GetHandleType(graphicsState) == RenderHandleType::GRAPHICS_STATE) in GetGraphicsPsoHandle() 381 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::COMPUTE_PSO); in GetComputePso() 407 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GRAPHICS_PSO); in GetGraphicsPso()
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H A D | pipeline_descriptor_set_binder.cpp | 69 if (RenderHandleUtil::GetHandleType(handle) != RenderHandleType::DESCRIPTOR_SET) { in DescriptorSetBinder() 248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() 310 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_BUFFE… in BindBuffers() 345 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage() 353 … ? (RenderHandleUtil::GetHandleType(resource.samplerHandle) == RenderHandleType::GPU_SAMPLER) in BindImage() 417 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_IMAGE… in BindImages() 454 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler() 503 …const bool validType = (RenderHandleUtil::GetHandleType(currHandle) == RenderHandleType::GPU_SAMPL… in BindSamplers()
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H A D | render_node_graph_manager.cpp | 86 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::RENDER_NODE_GRAPH) { in Get() 178 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::RENDER_NODE_GRAPH) { in Destroy() 477 if (RenderHandleUtil::GetHandleType(handle) == RenderHandleType::RENDER_NODE_GRAPH) { in DynamicRenderNodeOpImpl() 537 RenderHandleType const type = RenderHandleUtil::GetHandleType(rawHandle); in GetInfo() 580 if (RenderHandleType::RENDER_NODE_GRAPH != RenderHandleUtil::GetHandleType(rawHandle)) { in SetRenderNodeGraphResources() 636 RenderHandleType const type = RenderHandleUtil::GetHandleType(rawHandle); in GetRenderNodeGraphResources() 671 RenderHandleType const type = RenderHandleUtil::GetHandleType(handle); in Get()
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H A D | render_command_list.cpp | 697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() 824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() 1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() 1344 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomImageBarrier() 1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in UpdateDescriptorSets() 1954 … const RenderHandleType rhType = RenderHandleUtil::GetHandleType(stateData_.currentPsoHandle); in ValidatePipelineLayout()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 81 if ((RenderHandleUtil::GetHandleType(copyInfo_.input) == RenderHandleType::GPU_IMAGE) && in Execute() 82 … (RenderHandleUtil::GetHandleType(copyInfo_.output) == RenderHandleType::GPU_IMAGE) && binder_) { in Execute()
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H A D | render_node_default_depth_render_slot.cpp | 436 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso() 455 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 465 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso() 481 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
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H A D | render_node_default_env.cpp | 362 if (RenderHandleUtil::GetHandleType(shaderHandle) == RenderHandleType::SHADER_STATE_OBJECT) { in GetPso()
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H A D | render_node_default_material_render_slot.cpp | 722 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso() 741 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso()
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H A D | render_node_camera_cubemap.cpp | 142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 174 const RenderHandleType type = RenderHandleUtil::GetHandleType(ref.resourceHandle); in DebugBarrierPrint() 593 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() 988 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_IMAGE); in BeginRenderPassUpdateSubpassImageStates() 1147 const RenderHandleType type = RenderHandleUtil::GetHandleType(cb.resourceHandle); in HandleCustomBarriers() 1364 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); in HandleCopyBufferImage() 1390 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); in HandleCopyBufferImage() 1440 …PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR… in HandleDescriptorSets() 1565 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newBuffer.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheBuffer() 1598 … PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(newImage.handle) == RenderHandleType::GPU_IMAGE); in AddCommandBarrierAndUpdateStateCacheImage() 1628 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(handle) == RenderHandleType::GPU_BUFFER); in GetBufferResourceStateRef() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_mip_chain_post_process.cpp | 92 …if (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT… in InitNode() 98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode() 522 … RenderHandleUtil::GetHandleType(sampler.handle) == RenderHandleType::GPU_SAMPLER; in ParseRenderNodeInputs()
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H A D | render_node_compute_generic.cpp | 66 if (RenderHandleUtil::GetHandleType(shader_) != RenderHandleType::COMPUTE_SHADER_STATE_OBJECT) { in InitNode()
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H A D | render_node_fullscreen_generic.cpp | 48 …if (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT… in RENDER_BEGIN_NAMESPACE()
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H A D | render_node_shader_passes_generic.cpp | 315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_util.cpp | 48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc()
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H A D | render_frame_util.cpp | 148 const RenderHandleType type = dataToBeCopied.handle.GetHandleType(); in ProcessFrameInputCopyData() 299 const RenderHandleType type = handle.GetHandleType(); in ValidateInput()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 172 auto const handleType = handle.GetHandleType(); in HandleShaderFile()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 1775 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommand() 1920 … (RenderHandleUtil::GetHandleType(allDescSets[descIdx]) != RenderHandleType::DESCRIPTOR_SET)) { in UpdateCommandListDescriptorSets() 2136 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle); in RenderCommand() 2154 … if (RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR_SET) { in RenderCommand()
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