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Searched refs:GetIdDesc (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_util.cpp58 IShaderManager::IdDesc info = mgr.GetIdDesc(handle); in GetRenderHandleDesc()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h497 virtual IdDesc GetIdDesc(const RenderHandleReference& handle) const = 0; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp1961 IShaderManager::IdDesc ShaderManager::GetIdDesc(const RenderHandleReference& handle) const in GetIdDesc() function in ShaderManager
1963 auto GetIdDesc = [](const auto& nameToIndex, const auto handleIndex) { in GetIdDesc() local
1980 desc = GetIdDesc(graphicsStates_.nameToIndex, handleIndex); in GetIdDesc()
1982 desc = GetIdDesc(pl_.nameToIndex, handleIndex); in GetIdDesc()
1984 desc = GetIdDesc(shaderVid_.nameToIndex, handleIndex); in GetIdDesc()
H A Dshader_manager.h261 IdDesc GetIdDesc(const RenderHandleReference& handle) const override;
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2017 auto desc = engineShaderManager.GetIdDesc(rh); in SetGraphicsState()
2204 auto desc = shaderManager.GetIdDesc(renderHandleReference); in GetHandleUri()