Searched refs:SHADER_STATE_OBJECT (Results 1 – 16 of 16) sorted by relevance
55 } else if ((handleType >= RenderHandleType::SHADER_STATE_OBJECT) && in GetRenderHandleDesc()85 } else if ((desc.type >= RenderHandleType::SHADER_STATE_OBJECT) && in GetRenderHandle()88 if ((desc.type == RenderHandleType::SHADER_STATE_OBJECT) || in GetRenderHandle()
645 (handleType == RenderHandleType::SHADER_STATE_OBJECT)) { in AddAdditionalNameForHandle()868 (handleType != RenderHandleType::SHADER_STATE_OBJECT)) { in GetShaderHandle()1271 if (type == RenderHandleType::SHADER_STATE_OBJECT) { in GetPipelineLayoutHandleByShaderHandle()1341 if (type == RenderHandleType::SHADER_STATE_OBJECT) { in GetReflectionPipelineLayoutHandle()1376 if (type == RenderHandleType::SHADER_STATE_OBJECT) { in GetReflectionPipelineLayoutRef()1400 if (type == RenderHandleType::SHADER_STATE_OBJECT) { in GetReflectionSpecialization()1430 if (type == RenderHandleType::SHADER_STATE_OBJECT) { in GetReflectionVertexInputDeclaration()1723 (handleType == RenderHandleType::SHADER_STATE_OBJECT)) { in Destroy()1977 (handleType == RenderHandleType::SHADER_STATE_OBJECT)) { in GetIdDesc()1996 (handleType == RenderHandleType::SHADER_STATE_OBJECT)) { in GetFrameIndex()[all …]
198 if (!((renderHandleType_ == RenderHandleType::SHADER_STATE_OBJECT) || in ShaderPipelineBinder()
92 … (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()99 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()111 if (!((handleType == RenderHandleType::SHADER_STATE_OBJECT) || in InitNode()
48 … (RenderHandleUtil::GetHandleType(pipelineData_.shader) != RenderHandleType::SHADER_STATE_OBJECT) { in RENDER_BEGIN_NAMESPACE()
149 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()164 if (!((handleType == RenderHandleType::SHADER_STATE_OBJECT) || in InitNode()
70 SHADER_STATE_OBJECT = 6, enumerator
249 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl()257 if (RenderHandleUtil::GetHandleType(shader) != RenderHandleType::SHADER_STATE_OBJECT) { in GetGraphicsPsoHandleImpl()
362 if (RenderHandleUtil::GetHandleType(shaderHandle) == RenderHandleType::SHADER_STATE_OBJECT) { in GetPso()
145 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
436 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
189 if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in InitNode()
465 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
722 if (RenderHandleUtil::GetHandleType(ssd.shader) == RenderHandleType::SHADER_STATE_OBJECT) { in CreateNewPso()
180 } else if (handleType == RenderHandleType::SHADER_STATE_OBJECT) { in HandleShaderFile()
1128 if (handle.GetHandleType() == RenderHandleType::SHADER_STATE_OBJECT && handle) { in UpdateShaderStateToGltfMaterial()