/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/ |
H A D | shader_input_buffer.cpp | 22 bool ShaderInputBuffer::Alloc(uint32_t floatSize) in Alloc() 40 const float* ShaderInputBuffer::Map(uint32_t floatSize) const in Map() 53 uint32_t ShaderInputBuffer::FloatSize() const in FloatSize() 58 uint32_t ShaderInputBuffer::ByteSize() const in ByteSize() 63 void ShaderInputBuffer::Delete() in Delete() 72 void ShaderInputBuffer::Update(float *buffer, uint32_t floatSize) in Update() 86 void ShaderInputBuffer::Update(float value, uint32_t index) in Update() 101 bool ShaderInputBuffer::IsValid() const in IsValid() 106 ShaderInputBuffer::~ShaderInputBuffer() in ~ShaderInputBuffer()
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H A D | lume_custom_render.cpp | 251 bool LumeCustomRender::UpdateShaderInputBuffer(const std::shared_ptr<ShaderInputBuffer>& shaderInpu… in UpdateShaderInputBuffer()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_component3d_modifier.cpp | 35 std::shared_ptr<OHOS::Render3D::ShaderInputBuffer> bufferArray = nullptr; in SetShaderInputBuffer() 37 bufferArray = std::make_shared<OHOS::Render3D::ShaderInputBuffer>(); in SetShaderInputBuffer() 51 std::shared_ptr<OHOS::Render3D::ShaderInputBuffer> bufferArray = nullptr; in ResetShaderInputBuffer() 53 bufferArray = std::make_shared<OHOS::Render3D::ShaderInputBuffer>(); in ResetShaderInputBuffer()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/include/custom/ |
H A D | shader_input_buffer.h | 25 struct ShaderInputBuffer { struct 27 ShaderInputBuffer() = default; 28 ~ShaderInputBuffer();
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_view_ng.h | 38 void AddShaderInputBuffer(const std::shared_ptr<Render3D::ShaderInputBuffer>& buffer) override; 39 std::optional<std::shared_ptr<Render3D::ShaderInputBuffer>> GetShaderInputBuffer() override; 41 …haderInputBuffer(FrameNode* frameNode, const std::shared_ptr<Render3D::ShaderInputBuffer>& buffer);
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H A D | model_view_ng.cpp | 134 void ModelViewNG::AddShaderInputBuffer(const std::shared_ptr<Render3D::ShaderInputBuffer>& buffer) in AddShaderInputBuffer() 139 …ShaderInputBuffer(FrameNode* frameNode, const std::shared_ptr<Render3D::ShaderInputBuffer>& buffer) in AddShaderInputBuffer() 144 std::optional<std::shared_ptr<Render3D::ShaderInputBuffer>> ModelViewNG::GetShaderInputBuffer() in GetShaderInputBuffer()
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H A D | model_view.h | 65 … virtual void AddShaderInputBuffer(const std::shared_ptr<Render3D::ShaderInputBuffer>& buffer) = 0; 66 virtual std::optional<std::shared_ptr<Render3D::ShaderInputBuffer>> GetShaderInputBuffer() = 0;
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H A D | model_paint_property.h | 206 ModelShaderInputBuffer, std::shared_ptr<Render3D::ShaderInputBuffer>, ShaderInputBuffer, 236 DEFINE_NEEDS_SETUP_FLAG_PROPERTY(ShaderInputBuffer, false, PROPERTY_UPDATE_RENDER);
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/custom/ |
H A D | lume_custom_render.h | 62 … virtual bool UpdateShaderInputBuffer(const std::shared_ptr<ShaderInputBuffer>& shaderInputBuffer); 113 std::shared_ptr<ShaderInputBuffer> shaderInputBuffer_; 114 ShaderInputBuffer resolutionBuffer_;
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/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/model/ |
H A D | model_test_ng.cpp | 140 std::shared_ptr<OHOS::Render3D::ShaderInputBuffer> buffer = nullptr; 141 buffer = std::make_shared<OHOS::Render3D::ShaderInputBuffer>(); 199 std::shared_ptr<OHOS::Render3D::ShaderInputBuffer> buffer = nullptr; 200 buffer = std::make_shared<OHOS::Render3D::ShaderInputBuffer>();
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | model_view_impl.h | 47 void AddShaderInputBuffer(const RefPtr<OHOS::Render3D::ShaderInputBuffer>& buffer) override;
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H A D | model_view_impl.cpp | 143 void ModelViewImpl::AddShaderInputBuffer(const RefPtr<OHOS::Render3D::ShaderInputBuffer>& buffer) {} in AddShaderInputBuffer()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/include/ |
H A D | widget_adapter.h | 61 …bool UpdateShaderInputBuffer(const std::shared_ptr<OHOS::Render3D::ShaderInputBuffer>& shaderInput…
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H A D | i_engine.h | 74 const std::shared_ptr<OHOS::Render3D::ShaderInputBuffer>& shaderInputBuffer) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/test/ |
H A D | 3d_widget_adapter_test.h | 66 …void UpdateShaderInputBuffer(const std::shared_ptr<ShaderInputBuffer> &shaderInputBuffer) override;
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H A D | 3d_widget_adapter_test.cpp | 124 void EngineTest::UpdateShaderInputBuffer(const std::shared_ptr<ShaderInputBuffer> &shaderInputBuffe… in UpdateShaderInputBuffer()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_sceneview.cpp | 427 std::shared_ptr<OHOS::Render3D::ShaderInputBuffer> buffer = nullptr; in JsShaderInputBuffer() 430 buffer = std::make_shared<OHOS::Render3D::ShaderInputBuffer>(); in JsShaderInputBuffer()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/src/ |
H A D | widget_adapter.cpp | 148 bool WidgetAdapter::UpdateShaderInputBuffer(const std::shared_ptr<OHOS::Render3D::ShaderInputBuffer… in UpdateShaderInputBuffer()
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 141 …void UpdateShaderInputBuffer(const std::shared_ptr<OHOS::Render3D::ShaderInputBuffer>& shaderInput…
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/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 382 void LumeCommon::UpdateShaderInputBuffer(const std::shared_ptr<OHOS::Render3D::ShaderInputBuffer>& … in UpdateShaderInputBuffer()
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