1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_SHADER_INPUT_BUFFER_H 17 #define OHOS_RENDER_3D_SHADER_INPUT_BUFFER_H 18 19 #include <string> 20 #include <vector> 21 22 #include "data_type/constants.h" 23 24 namespace OHOS::Render3D { 25 struct ShaderInputBuffer { 26 public: 27 ShaderInputBuffer() = default; 28 ~ShaderInputBuffer(); 29 const float* Map(uint32_t floatSize) const; // floatSize are for sanity check if exceed the interal buffer size 30 bool Alloc(uint32_t floatSize); // do alloc if size are different, or do nothing 31 void Delete(); 32 bool IsValid() const; 33 void Update(float *buffer, uint32_t floatSize); 34 void Update(float value, uint32_t index); 35 uint32_t FloatSize() const; 36 uint32_t ByteSize() const; 37 38 private: 39 float *buffer_ = nullptr; 40 uint32_t floatSize_ = 0; 41 static constexpr int max_ = 0x100000; 42 static constexpr uint32_t floatToByte_ = sizeof(float) / sizeof(uint8_t); 43 }; 44 } // namespace OHOS::Render3D 45 #endif // OHOS_RENDER_3D_SHADER_INPUT_BUFFER_H 46