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Searched refs:attachmentCount (Results 1 – 22 of 22) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp192 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in CreateAttachmentReferences()
218 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in CreateAttachmentReferences2()
243 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined() local
244 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPassCombined()
258 array_view(imageLayouts->attachmentInitialLayouts, renderPassDesc.attachmentCount); in CreateRenderPassCombined()
348 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in CreateRenderPassCombined()
396 attachmentCount, // attachmentCount in CreateRenderPassCombined()
422 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateRenderPassCombined2() local
423 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPassCombined2()
589 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in CreateRenderPassCombined2()
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H A Dnode_context_pool_manager_vk.cpp76 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassCompatibility()
96 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassLayouts()
105 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashFramebuffer()
115 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRenderPassOps()
155 const uint32_t attachmentCount = renderPassDesc.attachmentCount; in CreateFramebuffer() local
156 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateFramebuffer()
165 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in CreateFramebuffer()
193 if (!validImageViews || (viewIndex != attachmentCount)) { in CreateFramebuffer()
198 if (validImageViews && (viewIndex == attachmentCount)) { in CreateFramebuffer()
204 attachmentCount, // attachmentCount in CreateFramebuffer()
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H A Drender_backend_vk.cpp1362 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in RenderCommand()
1386 const uint32_t clearValueCount = hasClearValues ? renderPassDesc.attachmentCount : 0; in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp58 const uint32_t attachmentCount = Math::min( in ConvertToLowLevelRenderPass() local
59 …eStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT, renderPassInput.renderPassDesc.attachmentCount); in ConvertToLowLevelRenderPass()
60 rp.renderPassDesc.attachmentCount = attachmentCount; in ConvertToLowLevelRenderPass()
65 for (uint32_t idx = 0U; idx < attachmentCount; ++idx) { in ConvertToLowLevelRenderPass()
378 …if ((renderPass.renderPassDesc.attachmentCount > 0U) && renderPass.renderPassDesc.attachmentHandle… in ValidRenderPass()
H A Drender_motion_blur.cpp190 renderPass.renderPassDesc.attachmentCount = 1; in Execute()
245 renderPass.renderPassDesc.attachmentCount = 1; in ExecuteTileVelocity()
H A Drender_copy.cpp47 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
H A Drender_bloom.cpp321 renderPass.renderPassDesc.attachmentCount = 1; in GraphicsBloom()
705 renderPass.renderPassDesc.attachmentCount = 1; in CreateRenderPsos()
H A Drender_blur.cpp111 renderPass.renderPassDesc.attachmentCount = 1; in Execute()
H A Drender_node_mip_chain_post_process.cpp303 renderPass.renderPassDesc.attachmentCount = 1; in GetBaseRenderPass()
H A Drender_node_single_post_process.cpp292 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp271 const uint32_t attachmentCount = static_cast<uint32_t>(renderPass.attachments.size()); in CreateRenderPass() local
272 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPass()
275 if (attachmentCount > 0) { in CreateRenderPass()
276 rp.renderPassDesc.attachmentCount = attachmentCount; in CreateRenderPass()
H A Drender_command_list.cpp124 …for (uint32_t attachmentIdx = 1; attachmentIdx < renderPassDesc.attachmentCount; ++attachmentIdx) { in ValidateRenderPassAttachment()
847 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass()
871 if (renderPassDesc.attachmentCount > 0) { in BeginRenderPass()
932 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass()
952 if (renderPassDesc.attachmentCount > 0) { in BeginRenderPass()
1918 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in ValidateRenderPass()
H A Drender_node_post_process_util.cpp76 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
689 rp.renderPassDesc.attachmentCount = 2u; in ExecuteDofBlur()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp75 … for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) { in DebugPrintCommandListCommand()
192 for (uint32_t idx = 0; idx < rc.renderPassDesc.attachmentCount; ++idx) { in DebugRenderPassLayoutPrint()
225 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout() local
226 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in PatchRenderPassFinalLayout()
245 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses() local
259 for (uint32_t idx = 0; idx < attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
267 for (uint32_t idx = 0; idx < firstRenderPass->renderPassDesc.attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
298 …ta(store.renderPasses[idx]->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount, in UpdateMultiRenderCommandListRenderPasses()
299 … firstRenderPass->inputResourceStates.states, sizeof(GpuResourceState) * attachmentCount)) { in UpdateMultiRenderCommandListRenderPasses()
931 …for (uint32_t attachmentIdx = 0; attachmentIdx < params.rc.renderPassDesc.attachmentCount; ++attac… in BeginRenderPassUpdateImageStates()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp40 rp.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
H A Drender_node_camera_cubemap.cpp226 renderPass.renderPassDesc.attachmentCount = 1U; in ExecuteSinglePostProcess()
237 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp565 renderPass.renderPassDesc.attachmentCount = 1u; in CreateRenderPass()
580 renderPass.renderPassDesc.attachmentCount++; in CreateRenderPass()
H A Drender_node_default_shadows_blur.cpp152 renderPass.renderPassDesc.attachmentCount = 1u; in ProcessSingleShadow()
H A Drender_node_camera_single_post_process.cpp304 if ((renderPass.renderPassDesc.attachmentCount == 0) || in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp64 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in UpdateBindImages()
77 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRPD()
89 for (uint32_t idx = 0; idx < renderPassDesc.attachmentCount; ++idx) { in HashRPD()
817 …imageMap_.end(), static_cast<size_t>(beginRenderPass.renderPassDesc.attachmentCount), EMPTY_ATTACH… in FilterRenderPass()
H A Drender_backend_gles.cpp1467 for (uint32_t i = 0; i < rpd.attachmentCount; i++) { in RenderCommandBeginRenderPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1003 uint32_t attachmentCount { 0u };
1022 uint32_t attachmentCount { 0u };