/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 130 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer); 149 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer); 158 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); 193 gl.bindBuffer(gl.ARRAY_BUFFER, null); 194 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); 273 gl.bindBuffer(gl.ARRAY_BUFFER, null); 274 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); 281 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); 291 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
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H A D | panorama_demo.js | 55 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); //绑定缓冲区 60 gl.bindBuffer(gl.ARRAY_BUFFER, texBuffer); 65 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
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H A D | texture_2d_demo.js | 55 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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H A D | cube_demo.js | 119 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 132 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer); 151 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, o.indexBuffer); 160 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); 195 gl.bindBuffer(gl.ARRAY_BUFFER, null); 196 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); 275 gl.bindBuffer(gl.ARRAY_BUFFER, null); 276 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); 283 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); 293 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
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H A D | panorama2_demo.js | 58 gl.bindBuffer(gl.ARRAY_BUFFER, buffer); //绑定缓冲区 63 gl.bindBuffer(gl.ARRAY_BUFFER, texBuffer); 68 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
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H A D | cube2_demo.js | 119 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/ |
H A D | PlaneShape.js | 127 gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); 131 gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer); 135 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); 139 gl.bindBuffer(gl.ARRAY_BUFFER, this.normalBuffer); 165 gl.bindBuffer(gl.ARRAY_BUFFER, this.uvsBuffer);
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H A D | CubeShape.js | 254 gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); 258 gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer); 262 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); 266 gl.bindBuffer(gl.ARRAY_BUFFER, this.normalBuffer); 292 gl.bindBuffer(gl.ARRAY_BUFFER, this.uvsBuffer);
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/ohos5.0/docs/zh-cn/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 67 | webgl.bindBuffer(target: GLenum, buffer: WebGLBuffer \| null): void | 将WebGL数据缓冲区与目标进行绑定。 … 213 - 首先调用gl的成员函数createBuffer()得到缓冲对象并存储在顶点缓冲器。然后调用 bindBuffer() 函数绑定上下文。 228 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); 272 gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position); 307 gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position);
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/ohos5.0/docs/en/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 67 | webgl.bindBuffer(target: GLenum, buffer: WebGLBuffer \| null): void | Binds a WebGL buffer to the… 209 …ain a buffer object and store it in the vertex buffer. Then call the **bindBuffer()** function to … 224 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); 268 gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position); 303 gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 182 uint32_t bindBuffer; member
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H A D | render_backend_gles.cpp | 2568 …auto bindBuffer = [this](uint32_t target, uint32_t binding, const Gles::Bind::BufferType& buffer) { in BindResources() local 2571 ++perfCounters_.bindBuffer; in BindResources() 2624 bindBuffer(GL_UNIFORM_BUFFER, binding, obj.buffer); in BindResources() 2626 bindBuffer(GL_SHADER_STORAGE_BUFFER, binding, obj.buffer); in BindResources() 2733 perfData->UpdateData(name, "Backend_Count_BindBuffer", perfCounters_.bindBuffer); in CopyPerfTimeStamp()
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/ohos5.0/drivers/hdf_core/framework/tools/hcs-view/hcsWebView/src/engine/graphics/ |
H A D | X2DFast.js | 248 gl.bindBuffer(gl.ARRAY_BUFFER, this.localBuffer);
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/ohos5.0/docs/zh-cn/release-notes/api-diff/v3.1-Release/ |
H A D | js-apidiff-graphic.md | 506 | webgl | WebGLRenderingContextBase | bindBuffer(target: GLenum, buffer: WebGLBuffer \| null): void…
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/ohos5.0/docs/en/release-notes/api-diff/v3.1-Release/ |
H A D | js-apidiff-graphic.md | 506 | webgl | WebGLRenderingContextBase | bindBuffer(target: GLenum, buffer: WebGLBuffer \| null): void…
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/ohos5.0/docs/zh-cn/release-notes/api-diff/v4.0-beta1/ |
H A D | js-apidiff-graphic.md | 335 |删除|模块名: webgl<br>类名: WebGLRenderingContextBase<br>方法 or 属性:bindBuffer(target: GLenum, buffer: WebG…
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/ohos5.0/docs/en/release-notes/api-diff/v4.0-beta1/ |
H A D | js-apidiff-graphic.md | 335 …<br>Class name: WebGLRenderingContextBase<br>Method or attribute name: bindBuffer(target: GLenum, …
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