/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 181 const ImageLayout* layouts, // can be null if compatibility in CreateAttachmentReferences() argument 188 PLUGIN_ASSERT(layouts == nullptr); in CreateAttachmentReferences() 195 imageLayout = (VkImageLayout)layouts[attachmentIndex]; in CreateAttachmentReferences() 205 const ImageLayout* layouts, // null if compatibility in CreateAttachmentReferences2() argument 213 PLUGIN_ASSERT(layouts == nullptr); in CreateAttachmentReferences2() 222 imageLayout = (VkImageLayout)layouts[attachmentIndex]; in CreateAttachmentReferences2() 287 const ImageLayout* layouts = in CreateRenderPassCombined() local 288 (createRenderPassCompatibility) ? nullptr : subpassResourceStates[subpassIdx].layouts; in CreateRenderPassCombined() 307 CreateAttachmentReferences(subpassDesc.resolveAttachmentIndices, layouts, in CreateRenderPassCombined() 469 const ImageLayout* layouts = in CreateRenderPassCombined2() local [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 261 … toRpSubpassResourceStates.layouts[idx] = fromRpSubpassResourceStates.layouts[idx]; in UpdateMultiRenderCommandListRenderPasses() 328 finalSubpassResourceStates.layouts[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses() 335 finalSubpassResourceStates.layouts[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses() 391 PLUGIN_ASSERT(additionalImageState.layouts); in GetSrcImageBarrierMips() 392 srcImageLayout = additionalImageState.layouts[mipLevel]; in GetSrcImageBarrierMips() 459 if (additionalStateRef.layouts) { in ModifyAdditionalImageState() 462 additionalStateRef.layouts[res.mip] = res.imageLayout; in ModifyAdditionalImageState() 466 additionalStateRef.layouts[idx] = res.imageLayout; in ModifyAdditionalImageState() 817 PLUGIN_ASSERT(!ref.additionalState.layouts); in StoreFinalImageState() 948 if (stateRef.additionalState.layouts) { in BeginRenderPassUpdateImageStates() [all …]
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H A D | render_graph.h | 68 BASE_NS::unique_ptr<ImageLayout[]> layouts; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
H A D | main.cpp | 971 ShaderStageFlags shaderStateFlags, DescriptorType type, DescriptorSetLayout* layouts) in processResource() argument 979 DescriptorSetLayout& layout = layouts[set]; in processResource() 1003 ShaderStageFlags shaderStateFlags, DescriptorSetLayout* layouts) in reflectDescriptorSets() argument 1010 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLER, layouts); in reflectDescriptorSets() 1014 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLED_IMAGE, layouts); in reflectDescriptorSets() 1018 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_IMAGE, layouts); in reflectDescriptorSets() 1022 processResource(compiler, ref, shaderStateFlags, DescriptorType::UNIFORM_BUFFER, layouts); in reflectDescriptorSets() 1026 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_BUFFER, layouts); in reflectDescriptorSets() 1030 processResource(compiler, ref, shaderStateFlags, DescriptorType::INPUT_ATTACHMENT, layouts); in reflectDescriptorSets() 1037 std::sort(layouts, layouts + PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT, in reflectDescriptorSets() [all …]
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/ohos5.0/docs/en/application-dev/performance/ |
H A D | reduce-view-nesting-levels.md | 5 …layouts is more enjoyable to interact with. Yet, if poorly implemented, layouts can also lead to p… 9 …layouts. Besides the basic layouts – [linear](../ui/arkts-layout-development-linear.md) ([Row](../…
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/ohos5.0/docs/en/design/ux-design/ |
H A D | responsive-layout.md | 3 When adaptive layouts cannot meet the experience requirements of different screens, you can set the… 50 The responsive layouts correspond to the breakpoint system and media query capability of OpenHarmon…
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H A D | ui-layout-overview.md | 6 This section also describes how to use adaptive and responsive layouts for better adaptation to the…
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H A D | adaptive-layout.md | 3 …ges, the component adapts to the change accordingly. Generally, adaptive layouts can change contin…
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | arkui-overview.md | 4 … including simple UI syntax, a diverse array of UI features (components, layouts, animations, and … 20 …assical three-stage programming model, in which HML is used for building layouts, CSS for defining…
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H A D | arkts-ui-development-overview.md | 13 …verse array of layouts. Besides the basic layouts, such as linear, stack, flex, and relative, you … 64 …e specifications of the UI development paradigm, built-in UI components, layouts, and animations, … 86 | Develop the layout | Understand the common layouts. | - [Layout Overview](arkts-…
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H A D | arkts-text-introduction.md | 9 …tforward text display, or combine it with **Span** for more complex text layouts. Alternatively, c…
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H A D | ui-js-overview.md | 3 …assical three-stage programming model, in which HML is used for building layouts, CSS for defining…
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H A D | arkts-layout-development-overview.md | 25 …riety of layout components, which you can draw on to implement different layouts. For example, you… 47 The declarative UI provides the following common layouts. Choose a layout that best suits the use c… 56 … on the device type or device state. For example, you can apply specific layouts based on the attr…
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H A D | arkts-layout-development-create-grid.md | 6 …mns. You can specify the cells where items are located to create various layouts. The grid layout … 8 …is-arkui/arkui-ts/ts-container-griditem.md) components for building grid layouts. **Grid** is a co… 23 …portionally. By leveraging these layout capabilities, you can build grid layouts of different styl…
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H A D | ndk-build-ui-overview.md | 19 … on the UI. The ArkUI NDK APIs offer linear, stacking, flexbox, relative layouts, and scrollable a…
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/ohos5.0/docs/en/application-dev/reference/apis-avcodec-kit/ |
H A D | native__audio__channel__layout_8h.md | 26 …_AudioChannelLayout](_core.md#oh_audiochannellayout) | Defines an enum for audio channel layouts.| 35 … \| AMB_ORD_3 \| AMB_COM_FUMA,<br>CH_LAYOUT_22POINT2<br>} | Enumerates the audio channel layouts.|
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 1037 if (subpassResourceStates.layouts[attachmentIndex] != CORE_IMAGE_LAYOUT_UNDEFINED) { in ProcessInputAttachments() 1038 subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_GENERAL; in ProcessInputAttachments() 1040 … subpassResourceStates.layouts[attachmentIndex] = (RenderHandleUtil::IsDepthImage(handle)) in ProcessInputAttachments() 1074 subpassResourceStates.layouts[attachmentIndex] = in ProcessColorAttachments() 1075 … (subpassResourceStates.layouts[attachmentIndex] != ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED) in ProcessColorAttachments() 1103 subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; in ProcessResolveAttachments() 1131 …subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMA… in ProcessDepthAttachments() 1150 …subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMA… in ProcessDepthAttachments() 1177 …subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMEN… in ProcessFragmentShadingRateAttachments()
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/ohos5.0/docs/en/application-dev/inputmethod/ |
H A D | input-method-subtype-guide.md | 62 … You can also change the state variable value here, based on which different layouts are displayed.
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/ohos5.0/docs/en/application-dev/graphics/ |
H A D | overdraw-dfx-guidelines.md | 3 Deeply nested layouts of an application can lead to performance issues such as redundant use of CPU…
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/ohos5.0/docs/en/application-dev/internationalization/ |
H A D | l10n-multilingual-resources.md | 19 …It can be used to store content such as strings, colors, animations, and layouts. Qualifier direct…
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/ohos5.0/foundation/arkui/ui_lite/ |
H A D | README.md | 17 … application development. You can use the APIs to add animations, manage layouts, transform images…
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/ohos5.0/docs/en/application-dev/form/ |
H A D | arkts-ui-widget-working-principles.md | 32 … UI development framework as application pages. This means that the page layouts can be directly r…
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H A D | formkit-overview.md | 14 …module, which contains display and interaction information such as components, layouts, and events.
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/ohos5.0/docs/en/release-notes/ |
H A D | OpenHarmony-v3.2-beta2.md | 191 …e adaptation in ArkTS, including resource qualifiers, atomic layouts, and responsive layouts.| Ark… 192 …vice adaptation in JS, including resource qualifiers, atomic layouts, and responsive layouts.| JS |
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/ohos5.0/docs/en/release-notes/changelogs/OpenHarmony_4.1.6.3/ |
H A D | changelogs-multimedia.md | 105 Audio channel layouts: **AudioChanelLayout** 119 Audio channel layouts: **OH_AudioChannelLayout**
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