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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp181 const ImageLayout* layouts, // can be null if compatibility in CreateAttachmentReferences() argument
188 PLUGIN_ASSERT(layouts == nullptr); in CreateAttachmentReferences()
195 imageLayout = (VkImageLayout)layouts[attachmentIndex]; in CreateAttachmentReferences()
205 const ImageLayout* layouts, // null if compatibility in CreateAttachmentReferences2() argument
213 PLUGIN_ASSERT(layouts == nullptr); in CreateAttachmentReferences2()
222 imageLayout = (VkImageLayout)layouts[attachmentIndex]; in CreateAttachmentReferences2()
287 const ImageLayout* layouts = in CreateRenderPassCombined() local
288 (createRenderPassCompatibility) ? nullptr : subpassResourceStates[subpassIdx].layouts; in CreateRenderPassCombined()
307 CreateAttachmentReferences(subpassDesc.resolveAttachmentIndices, layouts, in CreateRenderPassCombined()
469 const ImageLayout* layouts = in CreateRenderPassCombined2() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp261 … toRpSubpassResourceStates.layouts[idx] = fromRpSubpassResourceStates.layouts[idx]; in UpdateMultiRenderCommandListRenderPasses()
328 finalSubpassResourceStates.layouts[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses()
335 finalSubpassResourceStates.layouts[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses()
391 PLUGIN_ASSERT(additionalImageState.layouts); in GetSrcImageBarrierMips()
392 srcImageLayout = additionalImageState.layouts[mipLevel]; in GetSrcImageBarrierMips()
459 if (additionalStateRef.layouts) { in ModifyAdditionalImageState()
462 additionalStateRef.layouts[res.mip] = res.imageLayout; in ModifyAdditionalImageState()
466 additionalStateRef.layouts[idx] = res.imageLayout; in ModifyAdditionalImageState()
817 PLUGIN_ASSERT(!ref.additionalState.layouts); in StoreFinalImageState()
948 if (stateRef.additionalState.layouts) { in BeginRenderPassUpdateImageStates()
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H A Drender_graph.h68 BASE_NS::unique_ptr<ImageLayout[]> layouts; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp971 ShaderStageFlags shaderStateFlags, DescriptorType type, DescriptorSetLayout* layouts) in processResource() argument
979 DescriptorSetLayout& layout = layouts[set]; in processResource()
1003 ShaderStageFlags shaderStateFlags, DescriptorSetLayout* layouts) in reflectDescriptorSets() argument
1010 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLER, layouts); in reflectDescriptorSets()
1014 processResource(compiler, ref, shaderStateFlags, DescriptorType::SAMPLED_IMAGE, layouts); in reflectDescriptorSets()
1018 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_IMAGE, layouts); in reflectDescriptorSets()
1022 processResource(compiler, ref, shaderStateFlags, DescriptorType::UNIFORM_BUFFER, layouts); in reflectDescriptorSets()
1026 processResource(compiler, ref, shaderStateFlags, DescriptorType::STORAGE_BUFFER, layouts); in reflectDescriptorSets()
1030 processResource(compiler, ref, shaderStateFlags, DescriptorType::INPUT_ATTACHMENT, layouts); in reflectDescriptorSets()
1037 std::sort(layouts, layouts + PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT, in reflectDescriptorSets()
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/ohos5.0/docs/en/application-dev/performance/
H A Dreduce-view-nesting-levels.md5layouts is more enjoyable to interact with. Yet, if poorly implemented, layouts can also lead to p…
9layouts. Besides the basic layouts – [linear](../ui/arkts-layout-development-linear.md) ([Row](../…
/ohos5.0/docs/en/design/ux-design/
H A Dresponsive-layout.md3 When adaptive layouts cannot meet the experience requirements of different screens, you can set the…
50 The responsive layouts correspond to the breakpoint system and media query capability of OpenHarmon…
H A Dui-layout-overview.md6 This section also describes how to use adaptive and responsive layouts for better adaptation to the…
H A Dadaptive-layout.md3 …ges, the component adapts to the change accordingly. Generally, adaptive layouts can change contin…
/ohos5.0/docs/en/application-dev/ui/
H A Darkui-overview.md4 … including simple UI syntax, a diverse array of UI features (components, layouts, animations, and …
20 …assical three-stage programming model, in which HML is used for building layouts, CSS for defining…
H A Darkts-ui-development-overview.md13 …verse array of layouts. Besides the basic layouts, such as linear, stack, flex, and relative, you …
64 …e specifications of the UI development paradigm, built-in UI components, layouts, and animations, …
86 | Develop the layout | Understand the common layouts. | - [Layout Overview](arkts-…
H A Darkts-text-introduction.md9 …tforward text display, or combine it with **Span** for more complex text layouts. Alternatively, c…
H A Dui-js-overview.md3 …assical three-stage programming model, in which HML is used for building layouts, CSS for defining…
H A Darkts-layout-development-overview.md25 …riety of layout components, which you can draw on to implement different layouts. For example, you…
47 The declarative UI provides the following common layouts. Choose a layout that best suits the use c…
56 … on the device type or device state. For example, you can apply specific layouts based on the attr…
H A Darkts-layout-development-create-grid.md6 …mns. You can specify the cells where items are located to create various layouts. The grid layout …
8 …is-arkui/arkui-ts/ts-container-griditem.md) components for building grid layouts. **Grid** is a co…
23 …portionally. By leveraging these layout capabilities, you can build grid layouts of different styl…
H A Dndk-build-ui-overview.md19 … on the UI. The ArkUI NDK APIs offer linear, stacking, flexbox, relative layouts, and scrollable a…
/ohos5.0/docs/en/application-dev/reference/apis-avcodec-kit/
H A Dnative__audio__channel__layout_8h.md26 …_AudioChannelLayout](_core.md#oh_audiochannellayout) | Defines an enum for audio channel layouts.|
35 … \| AMB_ORD_3 \| AMB_COM_FUMA,<br>CH_LAYOUT_22POINT2<br>} | Enumerates the audio channel layouts.|
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1037 if (subpassResourceStates.layouts[attachmentIndex] != CORE_IMAGE_LAYOUT_UNDEFINED) { in ProcessInputAttachments()
1038 subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_GENERAL; in ProcessInputAttachments()
1040 … subpassResourceStates.layouts[attachmentIndex] = (RenderHandleUtil::IsDepthImage(handle)) in ProcessInputAttachments()
1074 subpassResourceStates.layouts[attachmentIndex] = in ProcessColorAttachments()
1075 … (subpassResourceStates.layouts[attachmentIndex] != ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED) in ProcessColorAttachments()
1103 subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; in ProcessResolveAttachments()
1131 …subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMA… in ProcessDepthAttachments()
1150 …subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMA… in ProcessDepthAttachments()
1177 …subpassResourceStates.layouts[attachmentIndex] = CORE_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMEN… in ProcessFragmentShadingRateAttachments()
/ohos5.0/docs/en/application-dev/inputmethod/
H A Dinput-method-subtype-guide.md62 … You can also change the state variable value here, based on which different layouts are displayed.
/ohos5.0/docs/en/application-dev/graphics/
H A Doverdraw-dfx-guidelines.md3 Deeply nested layouts of an application can lead to performance issues such as redundant use of CPU…
/ohos5.0/docs/en/application-dev/internationalization/
H A Dl10n-multilingual-resources.md19 …It can be used to store content such as strings, colors, animations, and layouts. Qualifier direct…
/ohos5.0/foundation/arkui/ui_lite/
H A DREADME.md17 … application development. You can use the APIs to add animations, manage layouts, transform images…
/ohos5.0/docs/en/application-dev/form/
H A Darkts-ui-widget-working-principles.md32 … UI development framework as application pages. This means that the page layouts can be directly r…
H A Dformkit-overview.md14 …module, which contains display and interaction information such as components, layouts, and events.
/ohos5.0/docs/en/release-notes/
H A DOpenHarmony-v3.2-beta2.md191 …e adaptation in ArkTS, including resource qualifiers, atomic layouts, and responsive layouts.| Ark…
192 …vice adaptation in JS, including resource qualifiers, atomic layouts, and responsive layouts.| JS |
/ohos5.0/docs/en/release-notes/changelogs/OpenHarmony_4.1.6.3/
H A Dchangelogs-multimedia.md105 Audio channel layouts: **AudioChanelLayout**
119 Audio channel layouts: **OH_AudioChannelLayout**

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